PDA

View Full Version : [USCRIPT]Your Own Custom Bones [20]



squirrel5153
18th July 2005, 03:18
i cant beleive it lol i broke the post limit so i put my full post in a .txt so you can see it there any ways this is a menu (interactive) that you can use to choose 20 custom bones to aim at :D

T0m
18th July 2005, 04:09
hey good idea, i quickly looked this over and it looks nice.

Killer-x
18th July 2005, 06:05
Yea Good Idea!

squirrel5153
18th July 2005, 10:23
you can tell i was EXTREMELY bored when i thought i would write this up lol.
thanx for the input

No1uKnow
18th July 2005, 17:18
ugh, have fun eating other hackers bullets before your shit even finishes scanning visible bones

squirrel5153
18th July 2005, 18:27
works for me with out loosing speed its like they were a regular check visibility in the bot to call it up i use this

if(!bForceBone)
{

if ( (VSize(TargetLocation-MyLocation) / 48) < 40 )
{
vBone = CheckVisibility(Target);//regular
}

else
{
vBone = IsVisible(Target);//regular visibilities
}
if ( (VSize(TargetLocation - MyLocation)/ 48) > 70)
{
CheckVecAim(Target);
}
}

else if (bForceBone)
{
vBone = CheckFVis(Target);//forced visibility
}

HyPeR-X
18th July 2005, 19:45
LMAO, almost 2500 lines ... and it doesnt slow down HAHAHA!!!

- HyPz

itwasfunny
18th July 2005, 21:56
lol nice tutorial but it must slow down the bot.

squirrel5153
18th July 2005, 23:36
if any one can make this better (shorten the engine thing ) go ahead this was just something i did when i was bored

f4sn
19th July 2005, 00:32
how about using arrays ?



#define MAX 300
int myGS[MAX] = {0,1,2,3,4,5,6,2,4,1,2,0,5,1,2,4,5};

for(cnt = 0; cnt < MAX;cnt++){
switch(myGS[cnt]){
case 255:
do_something_with_tha_G(myGS[int]);
break;
case 253;
do_something_with_another_G(myGS[int]);
break;
}
}



500 integer-variablen mit eigenem namen tun nie not!

greetz