View Full Version : [USCRIPT]Your Own Custom Bones [20]
squirrel5153
18th July 2005, 03:18
i cant beleive it lol i broke the post limit so i put my full post in a .txt so you can see it there any ways this is a menu (interactive) that you can use to choose 20 custom bones to aim at :D
hey good idea, i quickly looked this over and it looks nice.
Killer-x
18th July 2005, 06:05
Yea Good Idea!
squirrel5153
18th July 2005, 10:23
you can tell i was EXTREMELY bored when i thought i would write this up lol.
thanx for the input
No1uKnow
18th July 2005, 17:18
ugh, have fun eating other hackers bullets before your shit even finishes scanning visible bones
squirrel5153
18th July 2005, 18:27
works for me with out loosing speed its like they were a regular check visibility in the bot to call it up i use this
if(!bForceBone)
{
if ( (VSize(TargetLocation-MyLocation) / 48) < 40 )
{
vBone = CheckVisibility(Target);//regular
}
else
{
vBone = IsVisible(Target);//regular visibilities
}
if ( (VSize(TargetLocation - MyLocation)/ 48) > 70)
{
CheckVecAim(Target);
}
}
else if (bForceBone)
{
vBone = CheckFVis(Target);//forced visibility
}
HyPeR-X
18th July 2005, 19:45
LMAO, almost 2500 lines ... and it doesnt slow down HAHAHA!!!
- HyPz
itwasfunny
18th July 2005, 21:56
lol nice tutorial but it must slow down the bot.
squirrel5153
18th July 2005, 23:36
if any one can make this better (shorten the engine thing ) go ahead this was just something i did when i was bored
f4sn
19th July 2005, 00:32
how about using arrays ?
#define MAX 300
int myGS[MAX] = {0,1,2,3,4,5,6,2,4,1,2,0,5,1,2,4,5};
for(cnt = 0; cnt < MAX;cnt++){
switch(myGS[cnt]){
case 255:
do_something_with_tha_G(myGS[int]);
break;
case 253;
do_something_with_another_G(myGS[int]);
break;
}
}
500 integer-variablen mit eigenem namen tun nie not!
greetz
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