View Full Version : Infinite skill
prezrok
25th July 2005, 12:03
I was thinking is there a way to freez the value of a skill like haste booster for example. Like so that it doesnt ever run out. how would you even start looking for the values of skill to i tried but couldnt find any
ScrollLock
25th July 2005, 14:17
i've tried this b4. i believe the timer is server sided, i get this fact from this , when v r lagging, ur skill won't run out, which mean our client doesn't recieve any order from server to end our skill which should hv finish its effect. pls correct me if i'm wrong, ty.
snowlily
25th July 2005, 14:59
hmm, there is one thing that you may forgot it.
All damage caculation is design on Cliend side.
So, who care about the timer is on Server side or Client side?
prezrok
25th July 2005, 15:29
well iv heard from few people that it is possible and that they have successfully found th evalues and it worked for them so all i know is that its possible
ugotworms
25th July 2005, 19:22
ive already made a trainer for infinite dark sight (you cannot get out of dark sight or attack yet though) and i am working on a trainer for infinite dagger booster , i have the values, and freezing the values and unfreezing in the correct sequence lets you have the boost effects for an infinite amount of time, haste affects your jump and speed %, so using the same method i god disconnected because those values did not change back after haste ended cuz i froze em. in other words, any skill that doesnt affect stats can be frozen without d/c'ing.
ScrollLock
25th July 2005, 20:28
hmm, there is one thing that you may forgot it.
All damage caculation is design on Cliend side.
So, who care about the timer is on Server side or Client side?
prezrok asked for the skill effect, nothing do wif the damage
ive already made a trainer for infinite dark sight (you cannot get out of dark sight or attack yet though) and i am working on a trainer for infinite dagger booster , i have the values, and freezing the values and unfreezing in the correct sequence lets you have the boost effects for an infinite amount of time, haste affects your jump and speed %, so using the same method i god disconnected because those values did not change back after haste ended cuz i froze em. in other words, any skill that doesnt affect stats can be frozen without d/c'ing.
u mean u found the timer and freezed it? hm...
btw, for dagger booster, u'll change the aspd also, which mean u willl d/c, isn't it?
prezrok
26th July 2005, 05:04
Im not sure about haste but booster seems like something that may work it doesnt really effect anythg but the speed of your attack
prezrok
26th July 2005, 05:05
Im not sure about haste but booster seems like something that may work it doesnt really effect anythg but the speed of your attack
ugotworms
26th July 2005, 05:23
dagger booster doesnt get faster for every skill point you put in, right? each point makes the duration longer though, as it doesnt affect the stats speed or attack, so that 'speed' stat doesn't d/c you... point being, locking the values, letting dagger booster run out, then unlocking teh values keeps the dagger speed boost without d/cing
Wolfin
27th July 2005, 09:20
If it was client side, use unknown value, turn on skill, then put "has increased" and see if you find an address that changes when you use the skill.
BTW anyone ever use a mem edit called "Winhack"? I heard the maker died and his family are making winhack2.
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