View Full Version : Got A Problem.
[SiLENT_WARRiOR]
25th July 2005, 14:55
does anyone know how to make my bot stop aiming at enemy though walls. It suppose to aim at Visible Targets but it keeps aiming at them when they're not visible. Thanks in Advance.
kolbybrooks
25th July 2005, 15:16
']does anyone know how to make my bot stop aiming at enemy though walls. It suppose to aim at Visible Targets but it keeps aiming at them when they're not visible. Thanks in Advance.
This problem may be fixed, But to my knowledge as a mapper, If you bot aims thought doors, or if is set to aim like Basic Bot (BestTarget or whatever) It will always aim through the walls. This happens because when making a map, the walls were either to thin (enough to aim through, but not to shoot through) or it also maybe the walls are not COMPLETE Solid and when someone walks by a certain part in that wall, it will aim to them.
This is very know on Pipeline, Most accurances happen no matter what there, because the fact, walls were made to thin, some models in the map allow to be aimed through and some walls are not 100% solid in spots. This happens at the Defense vent directly under Defense spawn, the building with the table and lockers in it below that vent, some corners, some pipes I beleive and a couple floorings.
Well if you read that you may be educated just a little more on how it works, if not, its hard for me to explain and im sorry. Sorry if some doesn't translate to your correctly but to my knowledge of 7 years, thats whats happening.
DarkCode
25th July 2005, 16:41
Its prefire, you don't need no long fricken explaination other then saying its your prefire / ping correction thats doing that. Just turn it down to something reasonable and you should be fine.
[SiLENT_WARRiOR]
25th July 2005, 17:08
nvm Guys i got it fixed i mixed up NotVisible and None on this line if ( Bone != 'None' ) . so now it works
kolbybrooks
25th July 2005, 19:06
Well that long explanation is true, cause on my bot without prefire, or ping correction, it does it, because errors in mapping, dont flame me because Im right
Just slow down and relax, damn you "Pros" Get annoying alot of the time
Just chilax ;)
RandomDude55
25th July 2005, 22:11
Well walls being too thin have nothing to do wheither you shoot through them... Walls (and every other actor) are either set to allow traces though them or block them. With no ping correction and correct traces you will never shoot at a pawn though a wall unless they jump right agaist a thing one due to a bug in the UE part of the pawn is draw on the other side along with its bones which are then return as visable because they are on the other side of the wall. With ping correction you are predicting where the pawn will be when you receive your next packet of information... Sometimes they are running straight at a wall and your bot predicts part of them still running though it, this can also cause you to shoot at a pawn though a wall. The most likey problem you are having is your Traces/Visiablity check is in correct so when ever the pawn in rendered it aims/shoots at it no matter what is blocking it.
No1uKnow
25th July 2005, 22:22
very nice info hacker-killa, glad to see people that know what the heck their talking about. you'll be an e-pro in no time my friend :)
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