View Full Version : [FIX] Basic Bot Firing At Spawn
x@nderm@n
27th July 2005, 00:29
First i want to give creds to
Hyper-x
and put this in your post render
if (MyController.IsInState('GameEnded'))
{
CurrentTargetLocation = NullVector;
BestTargetLocation = NullVector;
MyLocation = NullVector;
BoneLocation = NullVector;
ESPvector = NullVector;
targetPawn = none;
return;
}
___________________________________________
New code, this should fix it.
kolbybrooks
27th July 2005, 01:25
Nice add to any bot in my opinion
thanks Hyper
Spaztikdude
27th July 2005, 10:52
Nice, alot of bots have this problem, not just basicbot
DEMON2k5
27th July 2005, 12:16
hehe, its much more shorter then mine....
nice release thx.
Hyper-X => for the code.
and
x@nderm@n => for posting it here =P
itwasfunny
27th July 2005, 12:32
w00t n1..
Thanks, added it to the list.
[SiLENT_WARRiOR]
27th July 2005, 18:45
if im correct. does this make your bot not fire when u have autofire on and a round is beginning?
SmokeZ
27th July 2005, 19:38
i turn of my AutoAim & AutoFire 5sec after the Round has ended..
some times you will TK whit this code coz the TempLocation of the
spawning Pawns is in the AIR for exemple at Pipeline
but thx anyway :)
YoYoReturns
28th July 2005, 01:56
lol why make it so hard for yourself? just only let it shoot when it has succesfully traced an enemy instead of checking if there is a vector set.
x@nderm@n
21st September 2005, 08:39
http://www.mpcforum.com/showthread.php?t=107516
^^there is another fix aswell
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