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View Full Version : renibot umake error


sharkyboy
27th July 2005, 21:32
Hello if i wanne umake a original renibot source i get this error

----- Core (Release)
----- Engine (Release)
----- Editor (Release)
----- UnrealEd (Release)
----- IpDrv (Release)
----- UWeb (Release)
----- GamePlay (Release)
----- GUI (Release)
----- Runtime (Release)
----- RTInterface (Release)
----- ReniBot (Release)
Analyzing...
Parsing MyConsole
Font used 4 textures
Parsing MyInteraction
Compiling MyConsole
Error in MyConsole.uc (466): Call to 'ServerFire': bad or missing parameter 1
Compile aborted due to errors.
Success - 0 error(s), 1 warning(s)


does anyone knows what to do with it?

DiabloZ
27th July 2005, 21:38
delete this line ,next error will be with serverfire too.. than delete too :) i dunno why it dont wont compile but when i deleted it i can compile

sharkyboy
27th July 2005, 21:45
thnx m8 it works finnaly i can start making my own .u bot you rock!

now ive got this problem ive added a summon loader

Build AmericasArmy_Build_[2004-06-01_02.01.01]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2080 MHz with 511MB RAM
Video: NVIDIA GeForce FX 5200 (7730)

General protection fault!

History: UObject::ProcessEvent <- (InteractionMaster Package.InteractionMaster, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 796D7241 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

YoYoReturns
28th July 2005, 01:55
maybe you should start off by basicbot from reverend renibot is a bit outdated. like a couple version back.