View Full Version : Battlefield hacks
memnoch666devil
2nd October 2002, 20:22
Hay I was wondering if there was a way to make a hack so u could fool the memory in the game to think that when u get on a server that has team fire off make it think that its on so u can tk when ur not supposed to. Also when is a new hack for this game comming out? I have a aim bot that works like a dream for another game is there anyway to reconfig it so it works on this game? I can send it as a attachment if andy1 wants to try.
TSwitch
2nd October 2002, 22:06
Global game properties and bullet collision detection are usually server-side, watermelon.
n00b134NooB
3rd October 2002, 08:26
TSwitch, absolutely right.
memnoch666devil, if you could trick the client into permiting your harming teammates, then, you could simply dammage anyone at any given time, aka, like playing Decent1 or Doom1&2 before V1.6667. No client/server game that I know of permits this (even user writen) anymore. Client/Client games now have checks where actions cannot be taken unless the window is similar to all collective gamestates.
"I have a aim bot that works like a dream for another game...", the problem is just that, it's for another game.. If the two games were wrote under similar engines (dirivates of the same base) then you could relatively easily alter it to work, however, for a completely different engine the altering more or less becomes rewriting.
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