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gegan
16th August 2005, 21:56
Ok im trying to get 2 things hit location aiming and i heard headbite can also be used to auto aim ive tried so many times to do theses lol plz help

X - T - C
16th August 2005, 23:19
Uhm you talking about aimbot right?
-Aimbot:
Before you start check if class weapons are on...
The go in game go Human (Harisson) and take
out "smartgun".Then Alt+tab to t-search and
search for value 3 on 4 bytes. Go back in game
and select knife. Alt+tab to t-search and search
for Value 0 on 4 bytes. Repeat this all the time
Untill you have a few addys left... 1 is correct.

** 0 = Normal
** 1 = Predator Shoulder Cannon Auto-Targeting
** 2 = Alien Auto-Targeting (AI)
** 3 = Marine Smartgun Targeting (SG)
** 4 = Marine SADAR Targeting (Tracking)
** 5 = Predator Disk (Requires Vision Values)
** 6 = Alien Face Hugger Auto-Targeting (AI)
** 7 = Alien Chest Burster Auto-Targeting (AI)
** 8 = Predalien Auto-Targeting (AI)
** 9 = Marine Sadar (No Tracking)
** 10 = Alien Runner (AI)
** 11 = Pred Hotbomb

gegan
16th August 2005, 23:59
I know how to do that

Pulse
17th August 2005, 00:19
he means how to get SG Aimbot to aim at a different modle e.g 'Head' ive tried and tried to change where the SG Aims but never suceeded its gay.

Your talking bout instant headbite, i think you aim at someones head as alien then click the value 3 in T-Search or whatever so Sg aimbot turns on. (while aiming at humans head as alien with teeth showing) then when thats done the teeth dont go away your just always in the headbite mode

gegan
17th August 2005, 01:33
omg pulse youve been reading these forums along as me what i mean pulse i heard that headbite has a tracking of it own and changing the range of it can make it work on all servers and i mean all i can do the range bit easy its just the acual autoaim bit that got me stuck if theres a better way of doing this plz give me a hint ty.

Anima
17th August 2005, 18:03
Aimbot doesn't lock on to a bodypart, it locks on the center based on the model. Can't make it aim to the head, as far as I know.

gegan
17th August 2005, 18:11
it does it aims at torso ive also noticed that pred aim doesnt always lock on torso

Anima
17th August 2005, 18:26
This sets the cursor to track the target.

g_pInterfaceMgr->GetCrosshairMgr()->SetCustomCHPos(ptTarget);

-->

And this is where it tracks it to.

//find the center of the crosshair dest
int cx = m_bCustomCrosshairPos?m_ptCHPos.x:nHalfScreenWidth ;
int cy = m_bCustomCrosshairPos?m_ptCHPos.y:nHalfScreenHeigh t;

So, no - it doesn't track by bodypart location.

gegan
17th August 2005, 18:54
yeah thats just a crosshair aint it

and what is this?



CAutoTargetMgr::UpdateMarineSmartgun()
{
//sanity check
if(!m_psfxMgr) return;

// See if we are dead
if(g_pGameClientShell->IsPlayerDead())
{
m_pStats->SetAutoTarget(LTNULL);


and also whats this

LTVector vTarget;
LTBOOL bTargetTorso=LTTRUE;

ModelLT* pModelLT = g_pClientDE->GetModelLT();

HMODELNODE hNode;


so im not sure cause i want to learn how to use this stuff so maybe im wrong

Anima
17th August 2005, 19:22
CAutoTargetMgr::UpdateMarineSmartgun()
{
//sanity check
if(!m_psfxMgr) return;

// See if we are dead
if(g_pGameClientShell->IsPlayerDead())
{
m_pStats->SetAutoTarget(LTNULL);

That is; "If you're dead, don't even start looking for targets".

and also whats this

LTVector vTarget;
LTBOOL bTargetTorso=LTTRUE;

ModelLT* pModelLT = g_pClientDE->GetModelLT();

HMODELNODE hNode;

Those are the declarations of the values, where'd you get those? O.o
so im not sure cause i want to learn how to use this stuff so maybe im wrong[/QUOTE]

gegan
17th August 2005, 19:36
so bassically none of that stuff is any good to me?

u can get hit location tracking i just havent a clue how to do it ive tried for so long now to achive 2 things ive found alot of things on the way but not the 2 im after ppl give me tuts but it seems to make now sence if there is some 1 that can help me here plz help cause im getting fed up ive read every thread here and tried alot of things but no luck and i know the tuts r probably good cause ive used previous ones from the same ppl before.

again i want hit location tracking and well maybe not the other 1 cause no 1 seems to know about it so maybe i need to find the weapon values instead ty


thought i would add this as i think its a start

NodeXXLocation
** The body part associated with the node (for hit location tracking)

ater flamas
18th August 2005, 00:41
im not gonna pretend to know anything about coding but couldnt you just edit this to get it to target head?


if(!bTargetTorso)
{
g_pLTClient->GetObjectPos(hObj, &vObjPos);

//adjust to mid chest
vObjPos.y += vObjDims.y/2;
}
just replace the "vObjDims.y/2" with 0 and it would target the top of the torso which would be where your head is, wouldnt that take care of it?

i was bored so i went through parts of the source code and found a few interesting things that could be edited.

{
// Let us move again
m_cmMovement.AllowMovement(LTTRUE);
m_cmMovement.AllowRotation(LTTRUE);
}
}
a section of the net coding that includes the varibles that stop you from moving and turning while netted (antistun/antinet)


g_InvulnerableTime.Init(g_pLTServer, "InvulnerableTime", DNULL, 15.0f);
g_InvulnerableLeash.Init(g_pLTServer, "InvulnerableLeash", DNULL, 200.0f);
I believe this is the spawn state where when you first come alive you cant be killed and you may be able to make it so you can run around entire level in that state but you wouldnt be able to kill anything though.

dont get mad at me if this cant be chaged like i said i dont know much of anything about coding

gegan
18th August 2005, 01:45
Yeah im the same as u i aint got a clue about coding was kinda hoping it could be done in memmory with like t search but ive been trying all sort

any one know what this means?

* Possible stringdata ref from Data Obj -> "Node%dLocation"

:100c6897 68705f1c10 push 101c5f70
:100c689c 6834121e10 push 101e1234
:100c68a1 E8ddcd0a00 call 10173683
:100c68a6 8b4c2418 mov ecx< dword ptr [esp+18]
:100c68aa 83c4oc add esp, 000000c
:100c68ad 6a00 push 00000000
:100c68af 6834121e10 push 101e1234
:100c68b4 68080e1e10 push 101e0e08
:100c68b9 e8527bo600 call 10112e410
:100c68be 8b8b74110000 mov ecx, dword ptr [ebx+00001174
:100c68c4 57 push edi
:100c68c5 25ff000000 and eax, 000000ff

Pulse
18th August 2005, 10:57
i know its the codes from the w32Dasm dunno what about though, you gotta use t-seach easy write to change it to a machine code that your computer will understand lol, well thats wht im guerssing

MapGenCreator
19th August 2005, 09:03
Yeah im the same as u i aint got a clue about coding was kinda hoping it could be done in memmory with like t search but ive been trying all sort

any one know what this means?

* Possible stringdata ref from Data Obj -> "Node%dLocation"

:100c6897 68705f1c10 push 101c5f70
:100c689c 6834121e10 push 101e1234
:100c68a1 E8ddcd0a00 call 10173683
:100c68a6 8b4c2418 mov ecx< dword ptr [esp+18]
:100c68aa 83c4oc add esp, 000000c
:100c68ad 6a00 push 00000000
:100c68af 6834121e10 push 101e1234
:100c68b4 68080e1e10 push 101e0e08
:100c68b9 e8527bo600 call 10112e410
:100c68be 8b8b74110000 mov ecx, dword ptr [ebx+00001174
:100c68c4 57 push edi
:100c68c5 25ff000000 and eax, 000000ff

The code you are looking at is in ModelButeMgr.cpp
in function - LTBOOL CModelButeMgr::Init(ILTCSBase *pInterface, const char* szAttributeFile)




// Get the node's hit location

sprintf(s_aAttName, MODELBMGR_SKELETON_NODE_LOCATION, iNode);
m_aSkeletons[iSkeleton].m_aNodes[iNode].m_eHitLocation = (HitLocation)(uint8)m_buteMgr.GetInt(s_aTagName, s_aAttName, HL_UNKNOWN);

// Get the node's hit radius

sprintf(s_aAttName, MODELBMGR_SKELETON_NODE_RADIUS, iNode);
m_aSkeletons[iSkeleton].m_aNodes[iNode].m_fHitRadius = (LTFLOAT)m_buteMgr.GetDouble(s_aTagName, s_aAttName);

// Get the nodes strafe yaw range



MODELBMGR_SKELETON_NODE_LOCATION is a constant that holds the string "Node%dLocation". Do you guys know c++?

ater flamas
19th August 2005, 09:19
Do you guys know c++?
nope.

X - T - C
19th August 2005, 11:50
Yeah. Followed the learn c++ in 21 days steps. Was more like 2. lol

Pulse
19th August 2005, 12:30
im still in the learning stages lol but someday ill be able to do it lol

gegan
19th August 2005, 18:59
no i dont know it thats why im looking for help to learn how to achive this result