Terminal13
17th August 2005, 15:32
I can't compile anything with UMake.exe or UCC.exe when I use the SWAT4 source (SDK package from www.10-david.com).
Every time I compile I get this error:
----- Core (Release)
----- Engine (Release)
'Engine' is not a DLL package; can't find export 'intAPlayerControllerexecSetViewTarget'
History: UPackage::GetDllExport <- UFunction::Bind <- UField::PostLoad <- UStruct::PostLoad <- UFunction::PostLoad <- UObject::ConditionalPostLoad [(Function Engine.PlayerController.SetViewTarget)] <- PostLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- OpenPackage <- CompilePackage <- LoadEditPackages <- UMakeCommandlet::Main
Exiting due to error
Is there a way to avoid this???
[ADD] It seems like it can't use "native final function SetViewTarget(Actor NewViewTarget);" at playercontroller.uc (engine.u)
Every time I compile I get this error:
----- Core (Release)
----- Engine (Release)
'Engine' is not a DLL package; can't find export 'intAPlayerControllerexecSetViewTarget'
History: UPackage::GetDllExport <- UFunction::Bind <- UField::PostLoad <- UStruct::PostLoad <- UFunction::PostLoad <- UObject::ConditionalPostLoad [(Function Engine.PlayerController.SetViewTarget)] <- PostLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- OpenPackage <- CompilePackage <- LoadEditPackages <- UMakeCommandlet::Main
Exiting due to error
Is there a way to avoid this???
[ADD] It seems like it can't use "native final function SetViewTarget(Actor NewViewTarget);" at playercontroller.uc (engine.u)