View Full Version : direct3d aimbot functions?
Anzas
26th August 2005, 13:36
im making a private hack, i finished the colored models and i want to add an aimbot.
which functions from IDirect3DDevice9 i need to use to be able to tell the position on the screen and distance of other models?
im attaching pics of the colored models tell me what you think :cool:
http://www.sendmeimages.com/show.php/441_screen002.jpg
http://www.sendmeimages.com/show.php/440_screen001.jpg
Kosire
26th August 2005, 13:57
You'll want to take a look at EvilHack which has a DirectX based aimbot:
http://www.mpcdownloads.com/forums/downloads.php?do=cat&id=59
If you want to do a Game Engine based aimbot (faster?) you can look here:
http://www.gamehacking.com/ipb/index.php?showtopic=11045
For this you will need to use mouse_event (msdn) to move the mouse and find a way to get the player struct of all the players on the server, this is on the backburner for me, but its on the list.
[edit] opps sry forgot to say nice work on your hack! But also word is TatniumD3D base is detected by PB... just be careful.
Anzas
26th August 2005, 14:28
ill look into this thanks, and im not using Tatnium ive been playing on pb servers for the last 3 days :classic:
krisprollsroyce
27th August 2005, 04:03
But also word is TatniumD3D base is detected by PB... just be careful.
Do you have more details on this detection ? what pb really detect in the tatnium base (strings?or...) ?
btw gj Anzas, but you haven't logged the hand,face and soldier's accesories(helmet and belt come together in low mode atleast), the custom crosshair and no fog aren't there too, but your hack is pb proof and mine isn't (wich is the most important) !!! ;)
Kosire
27th August 2005, 04:14
Do you have more details on this detection ? what pb really detect in the tatnium base (strings?or...) ?
Im going to retract that for now, I thought it was initially the case because a private hack using tatnium base was detected when it had its anti-pb turned off. But it turns out the cd-key used to test this had previously been involved with PB detection.
Still weird so if anyone uses Tatnium undetected in PB servers just say so and i'll assume it isn't detected.
Aztec
27th August 2005, 05:26
Played all day with my hack, no detection. :bandit:
Spontaneous
27th August 2005, 05:55
Kosire, hmm. Ok, like are you sparten or did you get the cdkey from sparten? That key came from me so I know something funny is up here.
Swift0213
27th August 2005, 06:27
Do you ever plan on releasing what you make or maybe could you let some people test it if not at all then thats not allowed I dont think private hack discussion.
Kosire
27th August 2005, 08:36
Kosire, hmm. Ok, like are you sparten or did you get the cdkey from sparten? That key came from me so I know something funny is up here.
I was using Sparten's situation as an example. Just trying to figure out if Tatnium is detected or not, atm im thinking not as that cd-key was already banned.
I just thought it was weird Talon got GUID banned repeatedly when his hack is based hugely on TatniumD3D.
Anzas
27th August 2005, 15:19
Do you have more details on this detection ? what pb really detect in the tatnium base (strings?or...) ?
btw gj Anzas, but you haven't logged the hand,face and soldier's accesories(helmet and belt come together in low mode atleast), the custom crosshair and no fog aren't there too, but your hack is pb proof and mine isn't (wich is the most important) !!! ;)
your right i didn't paint any accesories i was too lazy and anyway i can see those colored models clearly enough without painting the helmet's as well.
there isn't a custom cross hair because i didnt make one :) but the no fog is there the picture looks fogy because i had to increase the screen shot's brightness and thats the way it comes out.
WhizzKid
27th August 2005, 17:27
Private hack discussion isn't allowed. Why should we help you if you are just going to keep it for yourself?
dreakoth
27th August 2005, 19:21
lol how ironic - ur avatar says it all
IMO i think that the main purpose of this forum is to help people learn how to hack and make there own hacks instead of relying on other people.
and you've got ur wires crossed on the 'no private hack talk allowed' issue - i think the idea is that people dont wanna hear about "Look at my uber hax im releasing !! oh you have to pay me money first" its this sort of 'private hack' that isnt allowed.
If people go to the time and effort to make there own hacks and dont release them (or at least most of the time) because they dont want there work to go to waste then it helps people to learn, helps them to not rely on others and start begging them for hacks and lastly it allows for less material for PB to use against us. If you dont like the idea of helping someone for nothing much in return then maybe you should look for another forum?
this is not meant to be a flame or anything i just read two posts about this no private hack talk buisness and it was getting to me.
id rather a forum which had no released hacks and just tuts and postings to deal with peoples problems and discuss possible ideas and exploits.
Thats my two cents,
Travis.
choch85
27th August 2005, 21:57
id rather a forum which had no released hacks and just tuts and postings to deal with peoples problems and discuss possible ideas and exploits.
Thats my two cents,
Travis.
Your best bet would be to join game deception (http://forum.game-deception.com/index.php?) They are more dev. orientated and you'll learn a lot more there than here.
dreakoth
28th August 2005, 06:17
hmm i like it here - im just saying that id rather pure dev and no releases over pure release and no helping
Powered by vBulletin™ Version 4.0.2 Copyright © 2010 vBulletin Solutions, Inc. All rights reserved.