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slasher5482
8th September 2005, 17:04
what i want to do is...

equip 2 clip of flash while attacking a monster..
equip teleclip when searching for a monster..
equip heal clip if certain amount of hp is reached.. if possible, not while attacking

please... im using openkore by the way...

here's my current config... i dont think it's efficient, so pls help me

equipAuto Clip [Creamy] [1] {
def Clip [Yoyo] [1]
onTeleport 1
}

equipAuto Clip [Vitata] [1] {
def
hp <= 90
sp => 50
}

wapak2
8th September 2005, 17:08
I haven't tried this before. have you tried it already? what's the outcome?

slasher5482
8th September 2005, 17:41
it's working... but switching causes a big delay in aspd.

jr_alcoves
8th September 2005, 18:28
i think you can just use this for the vitata clip instead of specifying the hp limits
and for the yoyo clip

equipAuto Clip [Yoyo] [1] {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction attack
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

equipAuto Clip [Vitata] [1] {
def
monsters
skills heal weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 1
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

tabibot
8th September 2005, 19:21
i have tried it but i still used only 3 clips for my bot

oh BTW i paste my config its not perfect

equipAuto Clip [Vitata] [1] {
def
monsters
skills Heal
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}


equipAuto Clip [Creamy] [1] {
def Necklace [Cobold] [1]
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives 0
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

equipAuto Necklace [Cobold] [1] {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp > 50
sp
onAction attack
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
equipAuto Clip [Creamy] [1] {
def Necklace [Cobold] [1]
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp < 50
sp
onAction attack
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives > 2
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}


:mad: :hurt:

slasher5482
8th September 2005, 20:05
i think i found the answer, i just revised my old config like this (WYSIWYG, except for my comments)

equipAuto Clip [Creamy] [1] { <---switch to teleclip when necessary (like tele when idle...etc)
def Clip [Yoyo] [1] <---switch to cof (as default) while attacking
onTeleport 1 <---this should trigger the switch
}

equipAuto Clip [Vitata] [1] { <---switch to heal clip...
def Clip [Yoyo] [1] <---from cof (as default)
hp < 90 <---if hp is less than 90%
sp > 25 <---and sp is greater than 25%
}

i think that with this config... the bot is assured that it's wearing 2 cof at the same time on attack mode.

this is working fine without the delay due to switching between clips, unlike my first config.

but there's one problem... the bot tries to equip heal clip when it reaches hp/sp limit. it does this over and over until the monster is killed because as it switches to heal clip, it tries also to equip the default cof since it is in attack mode (and does not do any heal at all)... so my question now is... is there a way to set another condition that so the bot will only try to equip the heal clip if it satisfies the other condition like only when it's idle (not during attack mode)? you think onAction is the answer? i dont know what this argument do since openkore manual does not contain concise info about it like what kind of parameters does it accept...

btw, i tried "idle" as parameter but the bot freezes...

hunkee69
9th September 2005, 11:05
i think i found the answer, i just revised my old config like this (WYSIWYG, except for my comments)

equipAuto Clip [Creamy] [1] { <---switch to teleclip when necessary (like tele when idle...etc)
def Clip [Yoyo] [1] <---switch to cof (as default) while attacking
onTeleport 1 <---this should trigger the switch
}

equipAuto Clip [Vitata] [1] { <---switch to heal clip...
def Clip [Yoyo] [1] <---from cof (as default)
hp < 90 <---if hp is less than 90%
sp > 25 <---and sp is greater than 25%
}

i think that with this config... the bot is assured that it's wearing 2 cof at the same time on attack mode.

this is working fine without the delay due to switching between clips, unlike my first config.

but there's one problem... the bot tries to equip heal clip when it reaches hp/sp limit. it does this over and over until the monster is killed because as it switches to heal clip, it tries also to equip the default cof since it is in attack mode (and does not do any heal at all)... so my question now is... is there a way to set another condition that so the bot will only try to equip the heal clip if it satisfies the other condition like only when it's idle (not during attack mode)? you think onAction is the answer? i dont know what this argument do since openkore manual does not contain concise info about it like what kind of parameters does it accept...

btw, i tried "idle" as parameter but the bot freezes...



-------- i agree with ur TELE CLIP but the Heal clip......it should be like this...for me...
equipAuto Clip [Vitata] [1] {
def Clip [Yoyo] [1]
monsters
skills Heal <------------it automatically switches clip when the bot heal itself
weight 0
whileSitting 0
onTeleport 0
hp <---------- just rely on the useself_skill Heal nevermind this leave it blank
sp <---------- just rely on the useself_skill Heal nevermind this leave it blank
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}