View Full Version : possible bypass?
fraggot
25th September 2005, 04:44
err.. i really dunno if this will work but.. my frend uses WPE and makes filters for another game he plays.. like god mode and whatever else for that game..
anyway.. couldnt WPE be used to filter out the d/c command or packet or whatever?
honestly for all i know this could be the dumbest thing ever posted on mpc ><
but id like input on it either way..
Rache
25th September 2005, 05:04
Packets are an auto disconnection if you send any.
jej202
25th September 2005, 05:07
he didn't say sending a packet to the server. He said filtering certain ones. Yes, it can be done. =D
ivanchin99
25th September 2005, 05:33
Yes, it can be done and it doesnt work :D
Hypocrite
25th September 2005, 07:39
that game should be Gunz then.. its no doubt that's the only game with no/least decryptions on their packets , u can send with ease... but that's a totally diff case for maple since they have filters for packets , if u send either identical / irrelevant packet they d/cs you ..
PS : filtering the packets only helps u get a more exact socket id so u can locate the packet... so if he doesnt sends how is he gonna fake the server with any information he wanna change and also.. idun tink there's anything to be done with packets in MS firstly u guys dunno how to decrypt the MD5 encryption ..secondly..that could be done easily by memory editing ..
hence , it shouldnt work like you said..
TS58
25th September 2005, 07:43
I think its worth a test, Unles its not a packet, but a client side detection... OR... if the game sends the error/ d/cing packet to the server, then waits for the d/cing packet to return to conferm the error, and ether if it does or dont return, it d/cs you.
Hypocrite
25th September 2005, 07:49
I think its worth a test, Unles its not a packet, but a client side detection... OR... if the game sends the error/ d/cing packet to the server, then waits for the d/cing packet to return to conferm the error, and ether if it does or dont return, it d/cs you.
..you jus dun get it ;) the moment u start sending a single packet over u're off the server already dat's how good maple's filtering is .. so if u can jus think what would happened next..
did that ring a bell for you? :)
Wingtip
25th September 2005, 18:13
DC is client side anyway, your ardy DCed by the time the packet is sent...
fraggot
25th September 2005, 23:36
ok well i wasnt talkin about sending anythin.. jus filtering out the d/c packets from ever kickin me off..
but.. like i said.. im an ***** when it comes to hackin.. i jus saw my frend messing around with filters(and i think it was Gunz not sure tho).. so i jus thought maybe could work with ms..
thx for the input everyone..
EDIT:
srry didnt know i couldnt call myself that ><
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