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MS07B3
28th September 2005, 09:32
I've been making configs for most of the characters and managed to make these configs without having to consult even the boards.Recently, however, I made a battle sage and normally i'd make a config.Initally the config would be of a mage casting bolts and since i have a support priest there was really no concern about damage.

However i plan to party the bsage to act as semi support to use his endows on a partymate but mainly i want it so it can bot solo.More importantly i want to use it like how i would when playing a sage.

Lets start of wth the basic configs we make

When we make a config for a melee character even with it using its offensive skills the config is made so that it will make us of its weapon and go to a target.

For spell casters this is the reverse we set attackUseWeapon to 0 and it will rely on its attackskillot of magic spells for offense.

Now lets examine the sagee not familiar with a sage, it has a passive skill called Freecast which basically allows it to move and cast magic at the same time.This is where the problem arises.

If we combine the two configs for melee and spellcaster the config is similar to a spellcaster the only difference is we set attackUseWeapon to 1 This should cause the bot to move to the target and atk with its weapon after casting and repeat the same, theoretically.

I experimented with Normal configs which is really just the same config as any and foud that openkore does not support this.I solution i tried is a plugin from the openkore forums however no actually confirms whether or not it works like its supposed to.

Anyway, thats my problem making a fully working config for a battlesage bot

Any IDEAS....anyone? PLEASE :dead:

MS07B3
29th September 2005, 04:46
Below are my findings trying different configs and these three are the main ones which once can start with. These were also made without the use of the freecast plugin.

WITHOUT FREECAST PLUGIN

[CONFIG-1]

attackSkillSlot Lightening Bolt {
lvl 4
dist 1 <----- start cast at dist 1 or increase dist for ranged atk
maxCastTime 0.1 <----- causes char to begin casting before proceeding to atk w/ weapon
minCastTime 0 <----- does not really have any effect
monsters
notMonsters
}


# just cast w/o attacking w/ weapon

[CONFIG-2]

attackSkillSlot Lightening Bolt {
lvl 4
dist 8
maxCastTime 0.1
minCastTime 0
timeout 0.1 <----- try to reuse slot after sometime to try and let it atk w/weapon
monsters
notMonsters
}

# just cast w/o attacking {at dist 1 increase dist to range atk}

[CONFIG-3]

attackSkillSlot Lightening Bolt {
lvl 4
dist 8
maxCastTime 0.1 <----- important as this tells bot now how how long to wait before moving once he begins to cast
minCastTime 0
onAction attack <----- this causes bot to move and atk while casting
maxUses 1 <----- no. of times to cast before atk w/weapon
monsters
notMonsters
}

# iF maxUses set to 1 bot Cast 1x then proceed to attack even while casting,keeps atk until mon dies
# iF maxUses set to 2 or more bot Cast 2x or more, then after finishing the last spell, proceeds to attack even while casting,keeps atk until mon dies

I will post the other configs which uses the plugin later.Try these out and give me your opinons and suggestions

MS07B3
30th September 2005, 11:34
Never mind you will need the freecast plugin to make it fully work after all

Siegetheday
21st December 2005, 12:53
Mr. MS073

du u have a working battle sage config already wid autospell?