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biohazzard
1st October 2005, 12:44
any1 good in assasin critical config? can any1 help me here? pls sob.. :cry:

gachoman
1st October 2005, 14:33
ill help you where's the config? ill countercheck it with mine so that we'll see whats wrong. . . .

or is this another one of those beggar dramas?

biohazzard
1st October 2005, 17:56
ill help you where's the config? ill countercheck it with mine so that we'll see whats wrong. . . .

or is this another one of those beggar dramas?

my only problem is when bot being attack by monster while sitting it wont tele away or try to fight back. It just sit there until die.

gachoman
2nd October 2005, 06:47
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 1
teleportAuto_search 0
teleportAuto_minAggressives 10
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 1000
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 1
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0< - - - - - - - -set this to 1 so it'll tele
teleport_search 1

aight?

biohazzard
2nd October 2005, 07:30
here are my config.its that look ok to you?

# See the documentation for what these variables do
# New variables have comments above them

bindIp
encrypt 0

XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

master Malaysia - mRO: Main Server
server 0
username
password
char 0
sex

pauseMapServer 0

ignoreInvalidLogin 0

secureAdminPassword 0
adminPassword
callSign

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange {
minTime
varTime
lvl
joblvl
}

# autoBreakTime [week day, first three letters only] {
# startTime [start time]
# stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30

autoBreakTime {
startTime
stopTime
}

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
squelchDomains
verboseDomains

message_length_max 80
chatLangCode

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 2
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 0
attackMinPortalDistance 0
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0

runFromTarget 0
runFromTarget_dist 6

lockMap c_tower3
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap aldebaran
saveMap_warpToBuyOrSell 0

route_randomWalk 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 1
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15

#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters [list of monster to use this skill with, coma separated]
# notMonsters [list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: hp <-- don't care
# eg: sp > 10 <-- only when we have more then 10% sp left

attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
}

sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 20
sitAuto_sp_upper 50
sitAuto_over_50 0

sitAuto_idle 1

shopAuto_open 0
shop_random 0

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 1
teleportAuto_portal 1
teleportAuto_search 1
teleportAuto_minAggressives 3
teleportAuto_minAggressivesInLock 3
teleportAuto_onlyWhenSafe 1
teleportAuto_maxDmg 1000
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSP 0
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 1
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 1

useSelf_skill Heal {
lvl 1
maxCastTime 0
minCastTime 0
hp <=80
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill_smartHeal 1

useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp <= 50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}

gachoman
2nd October 2005, 08:47
thats was my answer for your problem pertaining to your bot not using tele when attacked while sitting

k3bz
2nd October 2005, 12:17
I see nothing wrong in the tele part. U sure it wnt tele when attacked while sitting still?
gachoman is ryt on what he said.