media
2nd October 2005, 09:20
enge namna po config ng hunter ung complete config ung pede mag ds sa kalaban saka sa acolyt ung nag auto heal sya kase ayaw mag auto heal sakin tnx in advance...... =)
gachoman
2nd October 2005, 10:14
ill help you with the auto heal. . . . .
where's your config?
molex
2nd October 2005, 11:01
Post ur config here ^^ and will help u :cool: :cool:
o0ojco0o
2nd October 2005, 13:49
OMG Not posting in english wtf mods ;)
delfin1981
2nd October 2005, 16:13
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 10
attackMaxDistance 8
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
runFromTarget 0
runFromTarget_dist 6
lockMap gef_dun02
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
saveMap
saveMap_warpToBuyOrSell 0
route_randomWalk 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15
#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters [list of monster to use this skill with, coma separated]
# notMonsters [list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: hp <-- don't care
# eg: sp > 10 <-- only when we have more then 10% sp left
attackSkillSlot Double Strafe {
lvl 10
sp > 10
dist 10,9,8,7,6,5,4,3,2,1.5
aggressives > 1
}
attackSkillSlot Double Strafe {
lvl 10
sp > 10
dist 10,9,8,7,6,5,4,3,2,1.5
monsters Nightmare,Owl Baron,Owl Duke,Riding Word,Raydric Archer,Khalitzburg,Marionette,Whisper
}
attackSkillSlot {
lvl 10
dist 1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters Red Plant,Yellow Plant,Blue Plant,Shining Plant,Black Mushroom
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
attackSkillSlot {
lvl
dist
sp > 10
onAction
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
}
sitAuto_hp_lower 80
sitAuto_hp_upper 100
sitAuto_sp_lower 70
sitAuto_sp_upper 100
sitAuto_over_50 0
sitAuto_idle 1
shopAuto_open 0
shop_random 0
teleportAuto_hp 30
teleportAuto_sp 10
teleportAuto_useSkill 3
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 4
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 1400
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSP 0
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0
useSelf_skill Improve Concentration {
lvl 10
notInTown 1
whenStatusInactive Concentration
}
useSelf_skill Heal {
lvl 1
hp < 100
sp > 0
notInTown 0
aggressives 0
}
useSelf_skill_smartHeal 1
useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,White Herb,White Potion,Mastela Fruit,Red Herb {
hp <= 70
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}
useSelf_item Awakening Potion {
whenStatusInactive Awaken
}
useSelf_item Green Potion,Green Herb {
}
useSelf_item butterfly wing {
notInTown 1
inInventory_name Silver Arrow
inInventory_qty 100
}
useSelf_item butterfly wing {
notInTown 1
inInventory_name Stone Arrow
inInventory_qty 0
}
useSelf_item butterfly wing {
notInTown 1
whenStatusActive Owg 50%
}
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
itemsTakeAuto 2
itemsGatherAuto 2
itemsMaxWeight 49
itemsMaxWeight_sellOrStore 49
#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#
buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 10
}
sellAuto
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 1
storageAuto_npc geffen 120 62
storageAuto_distance 5
storageAuto_npc_type 3
storageAuto_npc_steps c r1
getAuto Silver Arrow {
minAmount 100
maxAmount 2000
passive
}
getAuto Immaterial Arrow {
minAmount 0
maxAmount 20
passive
}
getAuto Stone Arrow {
minAmount 10
maxAmount 1000
passive
}
getAuto Butterfly Wing {
minAmount 0
maxAmount 1
passive
}
follow 0
followTarget !!Perfect__FS!!
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
tankMode 0
tankModeTarget
dealAuto 2
partyAuto 2
partyAutoShare 0
guildAutoDeny 1
chatTitleOversize 0
shopTitleOversize 0
seconds_per_block 0.12
sleepTime 10000
intervalMapDrt 1
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoid_ignore_0
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
autoEmote_word_0
autoEmote_num_0
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch_default_rightHand +7 Arbalest [Skel Worker*2] [2]
autoSwitch_default_leftHand
autoSwitch_default_arrow Silver Arrow
#Gef_dun02
autoSwitch Nightmare {
rightHand +7 Arbalest [Minorous*2] [2]
leftHand
arrow Immaterial Arrow
distance 10
}
autoSwitch Deviruchi {
rightHand +7 Gakkung Bow [Desert Wolf*2] [2]
leftHand
arrow Silver Arrow
distance 10
}
autoSwitch Ghoul,Alice,Dark Frame {
rightHand +7 Arbalest [Skel Worker*2] [2]
leftHand
arrow Silver Arrow
distance 10
}
autoSwitch Carat {
rightHand +7 Arbalest [Skel Worker*2] [2]
leftHand
arrow Stone Arrow
distance 10
}
autoSwitch Marionette,Whisper {
rightHand +7 Gakkung Bow [Desert Wolf*2] [2]
leftHand
arrow Immaterial Arrow
distance 10
}
#Weakness: Silver Arrow
autoSwitch Gibbet,Bloody Murderer,Loli Ruri,Bloody Knight,Khalitzburg,Mysteltainn,Owl Baron,Owl Duke,Raydric,Abyss Knight {
rightHand +7 Arbalest [Minorous*2] [2]
leftHand
arrow Silver Arrow
distance 10
}
autoSwitch Injustice,Zombie Prisoner,Ancient Mummy,Raydric Archer {
rightHand +7 Arbalest [Skel Worker*2] [2]
leftHand
arrow Silver Arrow
distance 10
}
autoSwitch Dullahan {
rightHand +7 Arbalest [Skel Worker*2] [2]
leftHand
arrow Silver Arrow
distance 10
}
autoSwitch Drainliar,Hylozoist,Lude,Quve,Am Mut,Pest,Sageworm {
rightHand +7 Gakkung Bow [Desert Wolf*2] [2]
leftHand
arrow SIlver Arrow
distance 10
}
#Weakness: Fire Arrow
autoSwitch Orc Archer {
rightHand +7 Arbalest [Hydra*2] [2]
leftHand
arrow Fire Arrow
distance 10
}
autoSwitch Arclouse,Disguise,Antique Fireclock {
rightHand +7 Arbalest [Skel Worker*2] [2]
leftHand
arrow Fire Arrow
distance 10
}
autoSwitch Amon Ra {
rightHand +7 Arbalest [Minorous*2] [2]
leftHand
arrow Fire Arrow
distance 10
}
autoSwitch Neraid {
rightHand +7 Gakkung Bow [Desert Wolf*2] [2]
leftHand
arrow Fire Arrow
distance 10
}
autoSwitch Andre {
rightHand +7 Gakkung Bow [Desert Wolf*2] [2]
leftHand
arrow Fire Arrow
distance 10
}
#Weakness: Crystal Arrow
autoSwitch High Orc {
rightHand +7 Arbalest [Hydra*2] [2]
leftHand
arrow Crystal Arrow
distance 10
}
autoSwitch Brilight {
rightHand +7 Gakkung Bow [Desert Wolf*2] [2]
leftHand
arrow Crystal Arrow
distance 10
}
#Weakness: Arrow of Shadow
autoSwitch Angeling,Anubis,Archangeling {
rightHand +7 Arbalest [Skel Worker*2] [2]
leftHand
arrow Arrow of Shadow
distance 10
}
#Weakness: Stone Arrow
autoSwitch Hunter Fly {
rightHand +7 Gakkung Bow [Desert Wolf*2] [2]
leftHand
arrow Stone Arrow
distance 10
}
#Weakness: Arrow of Wind
autoSwitch Alligator,Anolian {
rightHand +7 Arbalest [Skel Worker*2] [2]
leftHand
arrow Arrow of Wind
distance 10
}
autoSwitch Merman {
rightHand +7 Arbalest [Hydra*2] [2]
leftHand
arrow Arrow of Wind
distance 10
}
autoSwitch Ambernite {
rightHand +7 Gakkung Bow [Desert Wolf*2] [2]
leftHand
arrow Arrow of Wind
distance 10
}
#Weakness: None
autoSwitch Rybio,Ancient Worm,Apocalips,Penomena {
rightHand +7 Arbalest [Minorous*2] [2]
leftHand
arrow Oridecon Arrow
distance 10
}
autoSwitch Poison Spore,Anacondaq {
rightHand +7 Arbalest [Skel Worker*2] [2]
leftHand
arrow Silver Arrow
distance 10
}
autoSwitch Ant Egg {
rightHand +7 Gakkung Bow [Desert Wolf*2] [2]
leftHand
arrow Silver Arrow
distance 10
}
autoSwitch Shining Plant,Red Plant,Yellow Plant,BLue Plant,Black Mushroom {
rightHand [NONE]
leftHand
arrow
distance 1,1.5
}
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
equipAuto clip [vitata] [1] {
def clip [yoyo] [1]
monsters
skills Heal
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives 0
stopWhenHit 0
inLockOnly 0
notWhileSitting 1
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
delfin1981
2nd October 2005, 18:33
does my configuration works?
molex
3rd October 2005, 03:15
try this
getAuto Silver Arrow {
minAmount 100
maxAmount 2000
passive 0
}
getAuto Immaterial Arrow {
minAmount 0
maxAmount 20
passive 0
}
getAuto Stone Arrow {
minAmount 10
maxAmount 1000
passive 0
}
getAuto Butterfly Wing {
minAmount 0
maxAmount 1
passive 0
}
drey
3rd October 2005, 08:02
enge namna po config ng hunter ung complete config ung pede mag ds sa kalaban saka sa acolyt ung nag auto heal sya kase ayaw mag auto heal sakin tnx in advance...... =)
user warned for begging and not posting in english or with a translation
. . .
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