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Omatud
2nd October 2005, 20:53
I've question conserning nade cooking: Is there any way to cook nades faster, like when you take a nade and after removing the splint and then throwing the nade fast after and it will blow up in 0,5-1 seconds when it has landed at the desirable spot?

Please don't start flaming me when there's a simple answer to it, I'm only poor newb in action :squareeye

jefn000
2nd October 2005, 21:04
sure, inject this dll, or put the dll in the system folder as 'Entry.dll', and start the game!
(perfect nade handling).

jefn

Dopeman
2nd October 2005, 21:58
sure, inject this dll, or put the dll in the system folder as 'Entry.dll', and start the game!
(perfect nade handling).

jefn

isnt that detected

Omatud
2nd October 2005, 22:23
I've still seen many ppl in few days who dont cook a nade but still the nade blows up in that time when it lands or even before landing.

BlitzRaider
3rd October 2005, 00:03
I think they may have held and pinged it already but you may have lagged or a bug ?

gil
3rd October 2005, 00:39
sure, inject this dll, or put the dll in the system folder as 'Entry.dll', and start the game!
(perfect nade handling).

jefn hmmm, there is no such hack for AA.
What the heck is it?

No1uKnow
3rd October 2005, 00:43
jefn00, please describe what this actually does, i assume by perfect nade handling you means no variant in timer, but this is impossible since its not replicated

for one it doesnt appear to be an aao related compilation, second we need to be sure if it is actually an aao hack that it isnt compiled by any leaked means.

-No1

HyPeR-X
3rd October 2005, 10:56
I will check the file when i get back home tomorrow, using my gurls pc now and i wont get her infected by some virus :)

- HyPz

Omatud
3rd October 2005, 14:12
I think they may have held and pinged it already but you may have lagged or a bug ?

No? I had wh on and saw him throwing a nade step by step - it only took him 3 secs to blow up the nade.

No1uKnow
3rd October 2005, 15:43
I think they may have held and pinged it already but you may have lagged or a bug ?

No? I had wh on and saw him throwing a nade step by step - it only took him 3 secs to blow up the nade.

theres no default cook time, it varies with each nade, timer for it isnt replicated so the most you could do is use real time and cook about 50 nades and use an average to include in your countdown ( i'm pretty sure thats what humm3r did )

btw hyper, i checked the file, i couldnt identify it as being an AAO related compilation, nor anything for that matter, mcafee, norton, jotti, couple other scanners gave the thumbs up but i'd still like to know who compiled it if it is for aao.

HUMM3R
3rd October 2005, 15:51
theres no default cook time, it varies with each nade, timer for it isnt replicated so the most you could do is use real time and cook about 50 nades and use an average to include in your countdown ( i'm pretty sure thats what humm3r did )


Lol, I don't remember how I did it, but I did not used the average, it was minimum or maximum I think. With minimum (4 second) you can be 100% sure it wont blow in your hands, if the counter is expired, with average (4 + 1 second), you have 50%, and with maximum 0% ;) But I think the random part for flash and smoke is 0 seconds...And yes, its not replicated.

No1uKnow
5th October 2005, 05:00
actually i was referring to the fact you used a timer to clock when nade is to be released :)

dunno where the averaging came from, but now that i look at it, i dont think an average would work very well :)

uff_monstar
5th October 2005, 05:25
isnt that detected

I remember entry.dll was used for, I believe screenshot blocker. You used to go in and change the ssblocker dll to entry.dll. Off the top of my head I can't remember if they started checking for it or not. I'm drawing an absolute blank. Anybody know?

Plastique
5th October 2005, 07:42
i thought frags had a 6 second fuse (in game). That's what I use to count in my head to know when to throw it.

gil
5th October 2005, 13:03
sure, inject this dll, or put the dll in the system folder as 'Entry.dll', and start the game!
(perfect nade handling).

jefn goldenwonderer checked the file and it didnt work.
I don't know what it is or what is it suppose to be, but it's deleted now.


Any point to leave this thread open?

No1uKnow
5th October 2005, 15:14
not really, but ill add entry.dll is a file that's auto loaded when armyops executable is ran, so it alot of other files :P

you can load native engine hacks like this and not be kicked for extra files :)