View Full Version : New update
awptics
20th October 2005, 06:52
DoD:S just had a new update, if you get banned for using anything or notice something doesn't work, post here! Anything related to the new update, discuss it here.
ihateacid
20th October 2005, 10:42
heres the update
Day of Defeat: Source and Source Engine Updates Available
October 19, 2005, 4:12 pm · Alfred Reynolds
Updates to Day of Defeat: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Source Engine
cl_predict is now treated as a cheat
Disallow the '%' character in names and the '#' character when at the start of a name
Removed debug cvar snd_mixvol
Day of Defeat Source
Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
Fixed an issue with players not respawning on round restart
Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
Increased Thompson and MP40 melee attack rate to match knife/spade
Fixed situation where melee attacks weren't hitting target when they should have
Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
Semi automatic is now more accurate than fully automatic
Darkened background of scoreboard to make it easier to read
K98 iron sights no longer re-zooms after a shot
Fixed rag doll pose when player went prone with Panzerschreck
Reduced maximum number of players on a server to 32
Fixed issue with bullet penetration wasn't happening correctly with displacements
Optimization related to grenade explosions
Network optimizations for player, player resource
Restrict which shaders are allowed to be applied to player models.
Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )
Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
Crosshair scale setting is now saved across sessions
Added log event for tick points
Added log event for changeclass
Added log event for flag caps
Added log event for game over condition
Added damage, hitbox, weapon info to player_hurt event
Fixed log events for clan restart events
Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
Made input to voice menus all client side
so cant use cl_predict anymore
H47cH
20th October 2005, 18:33
Mmmmh... what I see here that is not so great is not the cl_predict thing that was pretty unuseable. But more :
"Restrict which shaders are allowed to be applied to player models."
Does that mean that shaders cannot been redirected to our own shaders (enabling sort of an xqz wallhack) ?
Mmmmh... what I see here that is not so great is not the cl_predict thing that was pretty unuseable. But more :
"Restrict which shaders are allowed to be applied to player models."
Does that mean that game shaders cannot been redirected to our own shaders (enabling sort of an xqz wallhack) like it was possible before ?
Supremespeed
20th October 2005, 22:09
wallhack is not a shader.
Shaders are things such as reflections and water. Kind of like the hidden.
awptics
21st October 2005, 05:39
OK, thanks ihateacid
"Removed debug cvar snd_mixvol"
No more hearing footsteps loudly...
"Fixed an issue with players not respawning on round restart"
No more of that awesome bug...
"Semi automatic is now more accurate than fully automatic"
Thank God finally...
"Fixed situation where melee attacks weren't hitting target when they should have"
Same as above....
"Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms"
OMG finally! No more 82 dmg k98k shots to the chest!
"cl_predict is now treated as a cheat"
Heh if they call that a cheat this is the freaking International Mega Cheaters Society. God why made a cvar and later say we cant use it cuz its a cheat....
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