mama*rizs
21st October 2005, 22:19
sumthin's gota b rong with the config. i got this config from a previous thread posted before and mr. drey has put a link on that thread. i clicked on it then got the config of fs priests then replaced the old one with this config. but still it does not work. my bot at first follows the target then after entering a warp portal it keeps on going to another location getting out of the portal again. and it keeps on sending messages like "move to 200, 99" to my character. here is my config pls help me check wat's right to be done tnx in advance..
# See the documentation for what these variables do.
# New variables have comments above them.
######## Login options and server-specific options ########
bindIp
encrypt 0
# 0 = normal server, 1 = oRO, 2 = pRO, 3 = eAthena/Freya, 4 = new Freya
serverType 2
XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;
master Philippines - pRO: Loki/Sarah
server 1
username
password
char 0
sex 0
pauseMapServer 5
ignoreInvalidLogin 0
secureLogin_requestCode
message_length_max 80
# If you play oRO or euRO, you should set chatLangCode to 1
chatLangCode 0
storageEncryptKey
######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 0
attackDistance 1
attackDistanceAuto 1
attackMaxDistance 1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoSpell
avoidGM_near 1
avoidGM_near_inTown 1
avoidGM_talk 1
avoidGM_reconnect 300
avoid_ignore_0
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
dcOnDeath 0
dcOnDualLogin 1
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
follow 1
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 1
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 1
itemsTakeAuto 0
itemsTakeAuto_party 0
itemsGatherAuto 0
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
#SwordMans Map = lou_dun03
#Pyramid Isis = moc_pryd04
#Geffen = gef_dun02
#GH = gl_church
#GH = gl_chyard
#Ruins = moc_pryd
#High Orc = gef_fild14
#cmd_fild03
#gl_dun02 = Majorous
#alde_dun02 = High Orcs
lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_randomWalk 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 100
route_teleport_notInMaps
route_step 15
runFromTarget 0
runFromTarget_dist 6
saveMap
saveMap_warpToBuyOrSell 1
shopAuto_open 0
shop_random 0
sitAuto_hp_lower 70
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 30
teleportAuto_sp 0
teleportAuto_idle 1
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 5
teleportAuto_minAggressivesInLock 5
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 5000
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_emptyName 0
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 1
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
dealAuto 2
partyAuto 2
partyAutoShare 0
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 0
logGuildChat 0
logSystemChat 0
logEmoticons
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
intervalMapDrt 1
ignoreAll 1
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2
missDamage 0
tankersList
secureAdminPassword 0
adminPassword yeahacap
callSign
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot {
lvl 10
dist 2,3,4,5,6,7,8,9,10
maxCastTime 0
minCastTime 0
hp
sp > 60
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
}
useSelf_skill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp < 95
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing 0
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Increase AGI
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Blessing
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Magnificat {
lvl 5
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive Magnificat
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Angelus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Angelus
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 10
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Kyrie Eleison {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Kyrie Eleison
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 10
disabled 0
inInventory_name
inInventory_qty
}
monsterSkill Lex Aeterna {
lvl 1
maxUses 0
target Injustice
target_whenStatusActive
target_whenStatusInactive Lex Aeterna
inInventory
}
useSelf_skill_smartHeal 1
partySkill Heal {
lvl 8
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target "Character Name"
target_hp < 99
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target "Character Name"
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Blessing
target_aggressives
target_monsters
target_timeout 60
inInventory_name
inInventory_qty
}
partySkill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target "Character Name"
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Increase Agi
target_aggressives
target_monsters
target_timeout 60
inInventory_name
inInventory_qty
}
partySkill Angelus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target "Character Name"
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Angelus
target_aggressives
target_monsters
target_timeout
inInventory_name
inInventory_qty
}
partySkill Kyrie Eleison {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target "Character Name"
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Kyrie Eleison
target_aggressives
target_monsters
target_timeout
inInventory_name
inInventory_qty
}
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target "Character Name"
target_hp
target_isJob
target_isNotJob
target_whenStatusActive Silenced
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target "Character Name"
target_hp
target_isJob
target_isNotJob
target_whenStatusActive Frozen
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill Resurrection {
lvl 4
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target "Character Name"
target_hp <= 2
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
}
useSelf_item White Potion,Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp < 60
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
}
useSelf_item Berserk Potion {
hp
sp
onAction
whenStatusActive
whenStatusInactive Berserk Potion
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}
######## Autostorage/autosell ########
buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}
#Tool Dealer = morocc 151 243
#jewel seller = morocc 145 44
#storageAuto_npc izlude 134 88
#storageAuto_npc alberta 28 229
#storageAuto_npc mjolnir_02 82 362
#storageAuto_npc prt_fild01 198 47
#storageAuto_npc prt_fild05 290 224
#storageAuto_npc payon 99 116
#storageAuto_npc prontera 151 29
#storageAuto_npc pay_arche 55 123
#storageAuto_npc izlu2dun 106 58
#storageAuto_npc geffen 120 62
#storageAuto_npc gef_fild10 73 340
#storageAuto_npc aldebaran 143 119
#storageAuto_npc morocc 156 97
# comodo 195 150
#Moroc Ruins moc_ruins 61 164
sellAuto 0
sellAuto_npc morocc 151 243
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 3
storageAuto_npc_steps c r1 n
relogAfterStorage 0
storageAuto_password
getAuto Red Potion {
minAmount 10
maxAmount 20
passive
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
* and btw is it necsry to put a lockmap when botting with fs priests?
# See the documentation for what these variables do.
# New variables have comments above them.
######## Login options and server-specific options ########
bindIp
encrypt 0
# 0 = normal server, 1 = oRO, 2 = pRO, 3 = eAthena/Freya, 4 = new Freya
serverType 2
XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;
master Philippines - pRO: Loki/Sarah
server 1
username
password
char 0
sex 0
pauseMapServer 5
ignoreInvalidLogin 0
secureLogin_requestCode
message_length_max 80
# If you play oRO or euRO, you should set chatLangCode to 1
chatLangCode 0
storageEncryptKey
######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 0
attackDistance 1
attackDistanceAuto 1
attackMaxDistance 1
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 0
autoSpell
avoidGM_near 1
avoidGM_near_inTown 1
avoidGM_talk 1
avoidGM_reconnect 300
avoid_ignore_0
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
dcOnDeath 0
dcOnDualLogin 1
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
follow 1
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 1
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 1
itemsTakeAuto 0
itemsTakeAuto_party 0
itemsGatherAuto 0
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
#SwordMans Map = lou_dun03
#Pyramid Isis = moc_pryd04
#Geffen = gef_dun02
#GH = gl_church
#GH = gl_chyard
#Ruins = moc_pryd
#High Orc = gef_fild14
#cmd_fild03
#gl_dun02 = Majorous
#alde_dun02 = High Orcs
lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_randomWalk 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 100
route_teleport_notInMaps
route_step 15
runFromTarget 0
runFromTarget_dist 6
saveMap
saveMap_warpToBuyOrSell 1
shopAuto_open 0
shop_random 0
sitAuto_hp_lower 70
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 30
teleportAuto_sp 0
teleportAuto_idle 1
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 5
teleportAuto_minAggressivesInLock 5
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 5000
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_emptyName 0
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 1
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
dealAuto 2
partyAuto 2
partyAutoShare 0
guildAutoDeny 1
verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 0
logGuildChat 0
logSystemChat 0
logEmoticons
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
intervalMapDrt 1
ignoreAll 1
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2
missDamage 0
tankersList
secureAdminPassword 0
adminPassword yeahacap
callSign
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot {
lvl 10
dist 2,3,4,5,6,7,8,9,10
maxCastTime 0
minCastTime 0
hp
sp > 60
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
}
useSelf_skill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp < 95
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing 0
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Increase AGI
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Blessing
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Magnificat {
lvl 5
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive Magnificat
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Angelus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Angelus
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 10
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Kyrie Eleison {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Kyrie Eleison
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 10
disabled 0
inInventory_name
inInventory_qty
}
monsterSkill Lex Aeterna {
lvl 1
maxUses 0
target Injustice
target_whenStatusActive
target_whenStatusInactive Lex Aeterna
inInventory
}
useSelf_skill_smartHeal 1
partySkill Heal {
lvl 8
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target "Character Name"
target_hp < 99
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target "Character Name"
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Blessing
target_aggressives
target_monsters
target_timeout 60
inInventory_name
inInventory_qty
}
partySkill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target "Character Name"
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Increase Agi
target_aggressives
target_monsters
target_timeout 60
inInventory_name
inInventory_qty
}
partySkill Angelus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target "Character Name"
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Angelus
target_aggressives
target_monsters
target_timeout
inInventory_name
inInventory_qty
}
partySkill Kyrie Eleison {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target "Character Name"
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Kyrie Eleison
target_aggressives
target_monsters
target_timeout
inInventory_name
inInventory_qty
}
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target "Character Name"
target_hp
target_isJob
target_isNotJob
target_whenStatusActive Silenced
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target "Character Name"
target_hp
target_isJob
target_isNotJob
target_whenStatusActive Frozen
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill Resurrection {
lvl 4
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target "Character Name"
target_hp <= 2
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
}
useSelf_item White Potion,Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp < 60
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
}
useSelf_item Berserk Potion {
hp
sp
onAction
whenStatusActive
whenStatusInactive Berserk Potion
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}
######## Autostorage/autosell ########
buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}
#Tool Dealer = morocc 151 243
#jewel seller = morocc 145 44
#storageAuto_npc izlude 134 88
#storageAuto_npc alberta 28 229
#storageAuto_npc mjolnir_02 82 362
#storageAuto_npc prt_fild01 198 47
#storageAuto_npc prt_fild05 290 224
#storageAuto_npc payon 99 116
#storageAuto_npc prontera 151 29
#storageAuto_npc pay_arche 55 123
#storageAuto_npc izlu2dun 106 58
#storageAuto_npc geffen 120 62
#storageAuto_npc gef_fild10 73 340
#storageAuto_npc aldebaran 143 119
#storageAuto_npc morocc 156 97
# comodo 195 150
#Moroc Ruins moc_ruins 61 164
sellAuto 0
sellAuto_npc morocc 151 243
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 3
storageAuto_npc_steps c r1 n
relogAfterStorage 0
storageAuto_password
getAuto Red Potion {
minAmount 10
maxAmount 20
passive
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
* and btw is it necsry to put a lockmap when botting with fs priests?