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View Full Version : Pls Check my Config...


jm18
22nd October 2005, 18:42
I cant Get any items from my Kfra is stock me the kfra pasword is needed

# See the documentation for what these variables do
# New variables have comments above them

bindIp
encrypt 0
# 0 = normal server, 1 = oRO, 2 = pRO, 3 = eAthena/Freya
serverType 2

XKore 1
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

master Philippines - pRO: Loki/Sarah
server 1
username
password
char 0
sex

pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

secureAdminPassword 1
adminPassword yaraiswe
callSign

dcOnDeath 0
dcOnDualLogin 1
dcOnDisconnect 0
dcOnEmptyArrow 1
dcOnMute 0
dcOnPM 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange {
minTime
varTime
lvl
joblvl
}

# autoBreakTime [week day, first three letters only] {
# startTime [start time]
# stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30

autoBreakTime Wed {
startTime 6:30
stopTime 1:30
}

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains 1
showDomain 1
squelchDomains 1
verboseDomains 1
beepDomains
beepDomains_notInTown

message_length_max 80
# If you play oRO or euRO, you should set chatLangCode to 1
chatLangCode 0
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9

storageAuto_password 101002

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 0
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0

runFromTarget 0
runFromTarget_dist 6

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap
saveMap_warpToBuyOrSell 0

route_randomWalk 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 30
route_step 15

#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters [list of monster to use this skill with, coma separated]
# notMonsters [list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: hp <-- don't care
# eg: sp > 10 <-- only when we have more then 10% sp left

attackSkillSlot {
lvl 4
dist 1.5
sp > 70
onAction
aggressives
maxuse 1
monsters Caramel, Horn
target_whenStatusInactive Poisoned
previousDamage
stopWhenHit 0
inLockOnly 1
notInTown 1

}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
}

sitAuto_hp_lower 0
sitAuto_hp_upper 0
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0

sitAuto_idle 0

shopAuto_open 0
shop_random 0

teleportAuto_hp 0
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 2000
teleportAuto_maxDmgInLock 2000
teleportAuto_deadly 0
teleportAuto_useSkill 0
teleportAuto_emptyName 0
teleportAuto_allPlayers 0
teleportAuto_atkMiss 0
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0

useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp < 40
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill {
lvl 1
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive Poisoned
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
whenNotGround Venomdust
inInventory_name Green Herb
inInventory_qty > 1
}

useSelf_skill {
lvl 2
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Inc Agi
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
whenNotGround
inInventory_name
inInventory_qty
}

useSelf_item {
whenStatusInactive Awaken
inLockOnly 1
notWhileSitting 1
}

useSelf_skill_smartHeal 1

useSelf_item Blue Potion {
hp
sp <= 1
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}

useSelf_item Green Herb {
whenStatusActive Poisoned
whenNotGround Venomdust
}


partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}

itemsTakeAuto 2
itemsGatherAuto 0
itemsMaxWeight 90
itemsMaxWeight_sellOrStore 90

#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#

buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc 52491
storageAuto_distance 20
storageAuto_npc_type 1
storageAuto_npc_steps c r1 n
relogAfterStorage 0

getAuto Scell {
minAmount 0
maxAmount 150
passive 0
}

getAuto Blue Herb {
minAmount 0
maxAmount 150
passive 0
}

getAuto Empty Potion Bottle {
minAmount 0
maxAmount 150
passive 0
}

getAuto Medicine Bowl {
minAmount 0
maxAmount 150
passive 0
}

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

tankMode 0
tankModeTarget

dealAuto 0
partyAuto 0
partyAutoShare 0
guildAutoDeny 0

chatTitleOversize 0
shopTitleOversize 0

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}


# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 1

skillsAddAuto 0
skillsAddAuto_list

equipAuto {
def Belt [Creamy] [1]
monsters Thara Frog, Megalodon

}



equipAuto {
def
inLockOnly 1
notInTown 1

}

allowedMaps
allowedMaps_reaction 1

autoResponse 0

ignoreAll 0
itemHistory 0
autoTalkCont 0
noAutoSkill 0
portalRecord 2
missDamage 0

tankersList

autoSpell

#alias_heal sp 28

drey
22nd October 2005, 18:53
upgrade to 1.6.4 and read threads especially those connected to storage . . .


. . .