syke99
22nd October 2005, 19:01
guys can you help me with my config
it didnt support my char
i laready tried the one in other thread but it isnt work
and he continously buff himself :mad:
whats wrong with this
useSelf_skill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp < 80
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Magnificat {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown
timeout 60
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp >10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout 120
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout 120
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Angelus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp >10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout 30
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Magnificat {
lvl 5
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Magnificat
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown
timeout 20
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Kyrie Eleison {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp >10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout 120
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill_smartHeal 1
useSelf_item Meat,Apple,Carrot,Sweet Potato,Banana,Monster's Feed,Red
Potion,Orange Potion,Yellow Potion,White Potion,Red Herb,Yellow
Herb,Candy,Candy Cane {
hp <= 90
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}
partySkill Heal {
lvl 10
maxCastTime
minCastTime
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target < char name
target_hp <= 90
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill Increase Agi {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target < char name
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Inc Agi
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target < char name
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Blessing
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill Impositio Manus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target < char name
target_hp
target_isJob
target_isNotJob Sage,Magician,Wizard
target_whenStatusActive
target_whenStatusInactive Impostio
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill Status Recovery {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target < char name
target_hp
target_isJob
target_isNotJob
target_whenStatusActive Frozen
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill Suffragium {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target < char name
target_hp
target_isJob Sage,Magician,Wizard
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Suffragium
target_aggressives
target_monsters
target_timeout 3
inInventory_name
inInventory_qty
}
partySkill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target < char name
target_hp
target_isJob
target_isNotJob
target_whenStatusActive Cursed
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
itemsTakeAuto 0
itemsGatherAuto 0
itemsMaxWeight 49
itemsMaxWeight_sellOrStore 49
#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the
_EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#
buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc
storageAuto_distance
storageAuto_npc_type
storageAuto_npc_steps
getAuto {
minAmount
maxAmount
passive 0
}
follow 3
followTarget < my char name
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 2
followDistanceMin 2
followLostStep 0
followSitAuto 1
followBot 0
it didnt support my char
i laready tried the one in other thread but it isnt work
and he continously buff himself :mad:
whats wrong with this
useSelf_skill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp < 80
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Magnificat {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown
timeout 60
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp >10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout 120
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout 120
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Angelus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp >10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout 30
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Magnificat {
lvl 5
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Magnificat
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown
timeout 20
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Kyrie Eleison {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp >10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout 120
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill_smartHeal 1
useSelf_item Meat,Apple,Carrot,Sweet Potato,Banana,Monster's Feed,Red
Potion,Orange Potion,Yellow Potion,White Potion,Red Herb,Yellow
Herb,Candy,Candy Cane {
hp <= 90
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}
partySkill Heal {
lvl 10
maxCastTime
minCastTime
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target < char name
target_hp <= 90
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill Increase Agi {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target < char name
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Inc Agi
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target < char name
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Blessing
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill Impositio Manus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target < char name
target_hp
target_isJob
target_isNotJob Sage,Magician,Wizard
target_whenStatusActive
target_whenStatusInactive Impostio
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill Status Recovery {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target < char name
target_hp
target_isJob
target_isNotJob
target_whenStatusActive Frozen
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
partySkill Suffragium {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target < char name
target_hp
target_isJob Sage,Magician,Wizard
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Suffragium
target_aggressives
target_monsters
target_timeout 3
inInventory_name
inInventory_qty
}
partySkill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target < char name
target_hp
target_isJob
target_isNotJob
target_whenStatusActive Cursed
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
itemsTakeAuto 0
itemsGatherAuto 0
itemsMaxWeight 49
itemsMaxWeight_sellOrStore 49
#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the
_EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#
buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc
storageAuto_distance
storageAuto_npc_type
storageAuto_npc_steps
getAuto {
minAmount
maxAmount
passive 0
}
follow 3
followTarget < my char name
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 2
followDistanceMin 2
followLostStep 0
followSitAuto 1
followBot 0