View Full Version : [release] Another Sick Hook
superdupe
29th October 2005, 22:00
m_PlayerCtrlToSpawn=R6Engine.R6PlayerController
you guys should know what to do (get in through tick)... enjoy yet another.....
wow 3 in one day.... thats unheard of
courtesy of clan [RAM]
DotProduct
29th October 2005, 22:06
ravenshield.mod
-m_PlayerCtrlToSpawn=dotproduct.dotproduct
courtesy clan [RAM]
http://www.freewebs.com/dotproduct/dotproduct_r6pc.rar
tif.XGotchaX
29th October 2005, 22:19
m_PlayerCtrlToSpawn=R6Engine.R6PlayerController
you guys should know what to do (get in through tick)... enjoy yet another.....
wow 3 in one day.... thats unheard of
courtesy of clan [RAM]
Nj Superdupe :)
ravenshield.mod
-m_PlayerCtrlToSpawn=dotproduct.dotproduct
courtesy clan [RAM]
http://www.freewebs.com/dotproduct/dotproduct_r6pc.rar
Nj Again Dotproduct
DotProduct
29th October 2005, 23:26
ty sir anything to help our beloved community
ALBerT
30th October 2005, 01:25
NJ Andrew, me and ruffian were using this one a few days ago now. Leet guy...
RuffianSoldier
30th October 2005, 06:45
Damnit Steven, lol.
Well anyway - my version uses a timer.
Here is my source:
class loader extends R6Engine.R6PlayerController config(loader);
var bool bHasInteraction;
var Interaction I;
var config string load;
function PostNetBeginPlay()
{
SetTimer(2.0,False);
Texture=None;
}
function Timer ()
{
if ((Viewport(Player)!=None)&&(!bHasInteraction))
{
Player.InteractionMaster.AddInteraction(load,Playe r);
bHasInteraction=True;
}
}
superdupe
30th October 2005, 07:08
ruffian, my sincerest apologies.... but you surely will not have any trouble finding a new hook...
KizZamP-
30th October 2005, 07:48
Damnit Steven, lol.
Well anyway - my version uses a timer.
Here is my source:
class loader extends R6Engine.R6PlayerController config(loader);
var bool bHasInteraction;
var Interaction I;
var config string load;
function PostNetBeginPlay()
{
SetTimer(2.0,False);
Texture=None;
}
function Timer ()
{
if ((Viewport(Player)!=None)&&(!bHasInteraction))
{
Player.InteractionMaster.AddInteraction(load,Playe r);
bHasInteraction=True;
}
}
nj ruffian and superdupe,but what does that timer exactly do?
i heard that much hackers of aao use it.
RuffianSoldier
30th October 2005, 19:47
adds my interaction?
You cant add interactions through PostNetBeginPlay - but you can set properties for another function in it. Note I set the timer's properties in the postnetbeginplay and then added the interaction through the timer. Im sure you can do it using a tick, postrender, etc... there is alot of stuff in PlayerController you can use.
BTW - Since its "PlayerController to Spawn" (Wont work until you have spawned) and it uses "R6PlayerController" (<--For Single Player) you need to start a single player game to load the interaction
JohnDeere6996
31st October 2005, 17:33
nice release but does anybody have a method that can get pass macgyver mod?
RuffianSoldier
31st October 2005, 19:25
To answer your question correctly; Yes!
KizZamP-
31st October 2005, 19:46
i already told him it does,and then he spams in 2 threads asking for the same thing grr,now he's asking it again on msn.
JohnDeere6996
31st October 2005, 19:55
To answer your question correctly; Yes!
that cool but can u explain how or give a example of like a litle norecoil script with toggle keys. useing this bypass.
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