View Full Version : [RELEASE] Bypass
DotProduct
2nd November 2005, 23:16
i think this bypasses mcgyvers anti cheat....
in ravenshield.mod fil look for the line
m_szMenuDefinesFile=R6ClassDefines
change this for
m_szMenuDefinesFile=mydefine
go to system folder copy paste ur r6classdefines.ini and rename it to mydefine.ini
now u can extend:
ClassInGameRecMessages=class'R6Menu.R6MenuMPInGame RecMessages'
through
function WindowEvent (WinMessage Msg, Canvas C, float X, float Y, int Key)
or
function BeforePaint (Canvas C, float X, float Y)
bring up ur recorded messages using v and ur hack should be alive...
note: u can also make key toggles using function
KeyDown (int Key, float X, float Y)
courtesy clan [RAM]
superdupe
2nd November 2005, 23:22
yes... its another release...rvs forums are Hot
my ghetto lil clock..
http://x11.putfile.com/11/30515204193.jpg
the irony of this clock is that people worked hard and put alot of time and effort to introduce the digital clock.....and i put alot of work and effort, only to regress, at least i learned something :)
C-X
2nd November 2005, 23:30
NJ dtp'
& nj at reggin for youre clock :D
frikos
3rd November 2005, 00:41
anybody knows if the package-check in this magguyver mod is working?
i'm currently creating a bypass too (with an interaction);
but i didn't succed testing it in LAN-mode; the feedfish-mod always got timeout, so i couldn't provoke a kick.
as far as i think the interaction-check is bypassed, but i'm not sure if you get kicked for additional package-files
btw, good release, had a look on that too ;)
DotProduct
3rd November 2005, 01:50
lmao this has been detected about 10 minutes after it was posted...
i will release a bot ... hopefully completely obfuscated with a loader that will only load my releases aswell as reggins and i will release it
it will 100% undetected.
lmao ok.. drew me u and all ur haxing buddies gotta get on there stupid servers jsut to prove that macgyvers attempt to detecting hacks was as useless as punkbuster
RuffianSoldier
3rd November 2005, 05:14
LOL Sillyness.... so quickly everyone bypasses the mod
oh and Steven, I love "digital analog" clocks - especially in a hack :D
Put a back texture and make it movable - that would make it even better
Jack D
3rd November 2005, 05:29
Hit me up on MSN jackd04@hotmail.com when you guys wanna raid there server as I wanna show them whats up lol.
KizZamP-
3rd November 2005, 10:51
Hit me up on MSN jackd04@hotmail.com when you guys wanna raid there server as I wanna show them whats up lol.
what do you mean wih "show them what's up"...
nice one dtp ;)
and reggin,freaking leet guy,i can understand it was hard to make such a thing work...just like ruffian said,add a texture or add a circle to it.
Kizzamp.
superdupe
3rd November 2005, 15:04
aw it was just something i did out of boredom, i wanna convert the coords to vectors in 3d space and use the draw3dline function
RuffianSoldier
3rd November 2005, 19:46
Of course you know how lamezor Draw3DLine is - but you prolly know how to fix it.
When you draw text on screen any 3dLine disapears.
Andrew said its because 3dLines dont have depth....
C-X
3rd November 2005, 19:52
lmao this has been detected about 10 minutes after it was posted...
OMG thats just sad...:dead:
superdupe
3rd November 2005, 21:39
when i said draw3dline i didnt mean usingthat function in particular, but one that can draw lines in 3dimensional space... my bad
tamimego
4th November 2005, 10:05
DTP chuck us a msg when you get time, ill write the loader for you.
I can get you access to functions such as:
PostRender
PreRender
KeyEvent
Tick
and some others without changing anything in the game.
DotProduct
4th November 2005, 14:14
i dont need your help. but thx anyway
RuffianSoldier
4th November 2005, 19:46
lol.... classic....
Of course dtp' doesnt need help :-p
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