valenti1232289
3rd November 2005, 23:20
Im a total RvS noob, and got the updated game 1.6... I made a hack and it injects fine and works on mp... But i want to use it on singleplayer too, but before the game starts i get this error:
Critical: FCameraSceneNode::FCameraSceneNode
Critical: UInteraction::execWorldToScreen
Critical: UObject::ProcessEvent
Critical: (InteractionMaster Transient.InteractionMaster0, Function Engine.InteractionMaster.Process_PostRender)
Critical: UInteractionMaster::MasterProcessPostRender
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
If anyone knows, or excperienced this please let me know...
Ive wondered about WorldToScreen which i use in my esp... But that aint called before ViewportOwner.Actor.Pawn.IsAlive()...
Thanks for your time ;)
EDIT: problem fixed :P ah, just delete the thread... It seems rvs think that ur alive when ur in the menu before mission on singleplayer...
NEW PROBLEM !!!!!!!!!!!!!!!!!!!!!!!!!!!
Ah, i got a new problem.. And no need for new thread :p
I put a exec function into my interaction.uc and it gets loaded allright, but i cant use the exec functions... Even if my hack is addedtointeractionmaster exec is not working... Keyevent is working good and all other too... But the exec dont work... Anyone know what i need to do?
Critical: FCameraSceneNode::FCameraSceneNode
Critical: UInteraction::execWorldToScreen
Critical: UObject::ProcessEvent
Critical: (InteractionMaster Transient.InteractionMaster0, Function Engine.InteractionMaster.Process_PostRender)
Critical: UInteractionMaster::MasterProcessPostRender
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
If anyone knows, or excperienced this please let me know...
Ive wondered about WorldToScreen which i use in my esp... But that aint called before ViewportOwner.Actor.Pawn.IsAlive()...
Thanks for your time ;)
EDIT: problem fixed :P ah, just delete the thread... It seems rvs think that ur alive when ur in the menu before mission on singleplayer...
NEW PROBLEM !!!!!!!!!!!!!!!!!!!!!!!!!!!
Ah, i got a new problem.. And no need for new thread :p
I put a exec function into my interaction.uc and it gets loaded allright, but i cant use the exec functions... Even if my hack is addedtointeractionmaster exec is not working... Keyevent is working good and all other too... But the exec dont work... Anyone know what i need to do?