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dokaidz
4th November 2005, 12:58
why is that my openkore FS party boost shows unable to load field file: no field name specified. Unable to calculate how to walk from [tur_dun02(124,60)] to [(,)] (No Map Solution). shows eventhough i already have the field packs installed????

Dennis The Pogi
4th November 2005, 13:23
What Field Pack did you use...

Try to Update

And maybe because Going to Turtle Island you must have a Proper Portal.txt

try to configure your portal.txt so your priest can go their

:hah: :smile:

dokaidz
4th November 2005, 13:26
What Field Pack did you use...

Try to Update

And maybe because Going to Turtle Island you must have a Proper Portal.txt

try to configure your portal.txt so your priest can go their

:hah: :smile:

I used the latest field pack ver. 1.6.4. Actually my Priest and LK is already on the same map, that is tur_dun02. But when my FS lost is master, it couldn't find it then that's the time those words comes out. BTW, your search button isn't working ryt now,,,:mad:

wapak2
4th November 2005, 13:26
http://prdownloads.sourceforge.net/openkore/fieldpack-1.6.4.zip?use_mirror=puzzle

http://www.mpcforum.com/search.php <--- search working for me

Dennis The Pogi
4th November 2005, 13:33
I used the latest field pack ver. 1.6.4. Actually my Priest and LK is already on the same map, that is tur_dun02. But when my FS lost is master, it couldn't find it then that's the time those words comes out. BTW, your search button isn't working ryt now,,,:mad:

When Your bot lost his master, do you see in your console anything that he say
"Trying to find my Master" something like that, if you see that, theres nothing to worry about, because he is trying to Find his Master...

:hah: :smile:

dokaidz
4th November 2005, 13:35
When Your bot lost his master, do you see in your console anything that he say
"Trying to find my Master" something like that, if you see that, theres nothing to worry about, because he is trying to Find his Master...

:hah: :smile:

None... What comes out is the one I posted 1st :ermm:

http://prdownloads.sourceforge.net/openkore/fieldpack-1.6.4.zip?use_mirror=puzzle

http://www.mpcforum.com/search.php <--- search working for me

I've already have the latest filed packs ver. 1.6.4

Dennis The Pogi
4th November 2005, 13:41
hmmmm....

Maybe Try to Extract Another Filed pack..

maybe the one you extracted is corrupted

:hah: :smile:

dokaidz
4th November 2005, 14:07
hmmmm....

Maybe Try to Extract Another Filed pack..

maybe the one you extracted is corrupted

:hah: :smile:

Still won't work, wahhhhhhh!!!!!! My FS doesn't walk and try finding his master. /omg

Generosity Gain
4th November 2005, 14:11
yeah its true...

im having a hard time making my party bot almost perfect like the v.1.6.2 does before.
right now,if the master do some storaging coz its overweight the slave follows but when the master reach its lockmap after storaging that is the time the slave dont know how to go to lockmap where the master is...(--_--)
if u allow the slave to stay in the lockmap,chances are it dies & dont know how to go to lockmap again...(--_--)

lockmap <--put a designated lockmap is a bad idea coz the slave stays,dies & respawn but dont get in to the lockmap again

lockmap <--DO NOT put a designated lockmap is also not a good idea,the slave follows but as soon the master dies or do storaging,the slave loses direction

route_randomwalk <--put 1 & same effect as lockmap thing

route_randomwalk <--put 0,same effect as putting 1

base on my experience,party bot in v.1.6.4 is not that good...sad (--_--)



MY SOLUTION:
this is a sacrifice for the sake of leveling up,follow @ ur own risk

---------------------------->>>> DO NOT PICK ITEMS ! ! !

/sob & more /sob...stupid me (--_--)

i gave up that now...i dont do partybot now,instead, i do quest to harvest & do that overups...good for zennies (^_^) sweet...

Dennis The Pogi
4th November 2005, 14:43
i use my FS priest using Openkore 1.6.4 when i make my knight to LK..

But my Priest follow me everytime..

When he Lost me, he will try to find me..

Maybe its in your Config...

# See the documentation for what these variables do.
# New variables have comments above them.

######## Login options and server-specific options ########

master Philippines - pRO: Fenrir/Iris/Lydia
server 2
username
password
char 4
sex 0

bindIp
encrypt 0
# 0 = normal server, 1 = oRO, 2 = pRO, 3 = eAthena/Freya, 4 = new Freya
serverType 2

XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80
# If you play oRO or euRO, you should set chatLangCode to 1
chatLangCode 0
storageEncryptKey


######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 0
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0

autoBreakTime {
startTime
stopTime
}

autoConfChange {
minTime
varTime
lvl
joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0

follow 1
followTarget <-------Write the name here(the name you want to follow)
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 1

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 50
itemsMaxWeight_sellOrStore 50

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_randomWalk 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 1
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap
saveMap_warpToBuyOrSell 1

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1

statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 10
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 2000
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0

dealAuto 1
partyAuto 1
partyAutoShare 1
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000
intervalMapDrt 1

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0

tankersList

secureAdminPassword 0
adminPassword wowako
callSign


######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot {
lvl 1
dist 6,5,4,3,2,1
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 100
target_whenStatusActive
target_whenStatusInactive
inInventory
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
}


useSelf_skill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp <=50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
}

useSelf_skill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Increase AGI
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
}

useSelf_skill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Blessing
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
}

useSelf_skill Angelus {
lvl 7
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Angelus
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
}

useSelf_skill Magnificat {
lvl 5
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Magnificat
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
}

useSelf_skill Gloria {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive Gloria
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
}

useSelf_skill_smartHeal 1


partySkill Resurrection {
lvl 4
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp <=1
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_dead 1
inInventory
}

partySkill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp >10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp <=80
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_dead 0
inInventory
}

partySkill Increase Agi {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Increase AGI
target_aggressives
target_monsters
target_timeout 0
target_dead 0
inInventory
}

partySkill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Blessing
target_aggressives
target_monsters
target_timeout 0
target_dead 0
inInventory
}

partySkill Angelus {
lvl 7
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Angelus
target_aggressives
target_monsters
target_timeout 0
target_dead 0
inInventory
}

partySkill Magnificat {
lvl 5
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Magnificat
target_aggressives
target_monsters
target_timeout 0
target_dead 0
inInventory
}

partySkill Kyrie Eleison {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Kyrie Eleison
target_aggressives
target_monsters
target_timeout 0
target_dead 0
inInventory
}

partySkill Impositio Manus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Impositio Manus
target_aggressives
target_monsters
target_timeout 0
target_dead 0
inInventory
}

partySkill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp >10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target Evann
target_hp <=50
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_dead 0
inInventory
}

partySkill Increase Agi {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target Evann
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Increase AGI
target_aggressives
target_monsters
target_timeout 0
target_dead 0
inInventory
}

partySkill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target Evann
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Blessing
target_aggressives
target_monsters
target_timeout 0
target_dead 0
inInventory
}

partySkill Angelus {
lvl 7
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target Evann
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Angelus
target_aggressives
target_monsters
target_timeout 0
target_dead 0
inInventory
}

partySkill Magnificat {
lvl 5
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target Evann
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Magnificat
target_aggressives
target_monsters
target_timeout 0
target_dead 0
inInventory
}

partySkill Kyrie Eleison {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target Evann
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Kyrie Eleison
target_aggressives
target_monsters
target_timeout 0
target_dead 0
inInventory
}

partySkill Impositio Manus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target Evann
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive Impositio Manus
target_aggressives
target_monsters
target_timeout 0
target_dead 0
inInventory
}

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}

equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
}

useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp <= 50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
}


######## Autostorage/autosell ########

buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
relogAfterStorage 1
storageAuto_password

getAuto {
minAmount
maxAmount
passive
}


######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains


target <-----in partySkill put here the name you want to buff...

in this config of might i even have i party "Evann" in our Party..

my priest does not follow evaan but.... when see him he will buff him..

hope this work for you..

:hah: :smile: