View Full Version : [Release] List Offsets for Run Thru Wall and more
luck0r
6th November 2005, 20:57
ive created for tests long time ago when my stealth retlock was released.
what should i do with my offsets, just delete? No, release.
i dont know which offset that you dont fall map out if u walk thru wall
i forgot to write on paper :P
walk through door 352D190 nop them six times
walk through door 46CF21 dont remember it, find the asm
walk through wall 46CFC5 find
walk through wall 47028F ..
walk through wall 47028C -> You don't fall map out if you walk thru wall. I hope it's correct. [Edited]
Jump High 3ED56E
Slow [dunno what was it] 3ED57A
Under Ground 426121
No Sound when Fire 11DA2A
Weapon Effectiv [forgot..] EEDC796
Speed Hack 46D21C
Speed Hack 46D22D
[For Serverside]
Most those you have to use winsock packet editor. If sucessed, code it.
Winsock Packet Editor: gamehacking.com
there is too many offset for those so i dont need put other offset there otherwise all offset will get detected if pb update.
other crap hack like crash server (bytesread from server) i'm not allowed to post here because of the rules. Maybe it's allowed i don't know yet..
and i had it more example, map light on/off, fog, show object model and more other, i didn't write on paper, i wrote a txt file and forgot to make backup for reformat pc.. :rolleyes:
[How did i find those?]
I've used Ollygb, Tsearch and PE Explorer.
For Walk Through Wall/Door and other i've used Tsearch.
[Credits]
Thanks to Drewpaul86 for Help about Ollygb.
Thanks to DyslexicCheater for the Tutorial.
This is only for coder who know about ASM and lazy to find offset.
You can use DC or Drewpaul86 base to make a hack.
Posts your offsets what you have found it if you can't create hack. (If you want..)
Then sum1 or I will make it. If i have time.
hf
[Edit]
Deleted one offset from Under Ground because it's for Walk Through Wall, Sorry. I jsut have checked my paper again..
KizZamP-
6th November 2005, 21:29
EDIT = i deleted the quote .
hehe nice job,didn't know you had that much :D
i've got a few of you,but because i saw the dc and the drewpaul things,i think i know how to make it work...but as you said,for mp,it's way harder.
Kizzamp-
DotProduct
6th November 2005, 23:52
if i was a moderator id warn anyone who quoted a whole f*ckn post
RuffianSoldier
7th November 2005, 00:57
i agree
it really gets annoying
anyway nice job luckor
Tan
7th November 2005, 02:50
thx lion :)
and kizzamp plz stop it (quote)
k thx .
Damage Inc.
7th November 2005, 06:55
if i was a moderator id warn anyone who quoted a whole f*ckn post
i agree..
nj lion
superdupe
7th November 2005, 15:28
i also agree
vnj lion
KizZamP-
7th November 2005, 17:52
i agree...lol sorry for the quoting...but anyway why do you guys mind about it?because you need to scroll down,or that it only takes more space for mpc ?(though that's propably not it,because if i quote it only links to the real thing).
superdupe
7th November 2005, 23:07
well if u really must know, when you read a forum, you usually read it like you read a book.... from top to bottom, left to right... NOW, imagine reading a book, your reading along like a good little samaritan and then all of a sudden .... out of nowhere comes this crazy set of paragraphs that ...OMG HERE IT COMES... IS EXACTLY WHAT YOU READ 4 PARAGRAPHS AGO!!!!!!!!!!!!1111one, now, if u really wanted to read that set of paragraphs, you would just have to go back a few paragraphs, what this is called is a "waste of time".
kizzamp, i know you can just scroll over it, but why should we have to bother scrolling over it, when we can just scroll back again and re-read it. This makes finding information difficult and unorganised. If u feel that the text is important, just paste it onto a word document, and make it open every time u log on to your pc, or record yourself reciting the entire quote, and listen to yourself on the bus ride home.
hope that answered your question
greetz
snowcatxx87
8th November 2005, 11:41
Lol this has pissed me off on every forum
people know what you are replying to..
superdupe
8th November 2005, 15:51
ive created for tests long time ago when my stealth retlock was released.
what should i do with my offsets, just delete? No, release.
bla bla bla....
...Deleted one offset from Under Ground because it's for Walk Through Wall, Sorry. I jsut have checked my paper again..
at leat truncate the quote...
RuffianSoldier
8th November 2005, 19:00
poor luckor - we hijacked his thread :(
KizZamP-
8th November 2005, 19:39
lol i was about to quote the thing of superdupe...
but yea,sorry anyways...
superdupe
8th November 2005, 19:49
lol.. poor luckor... so does this mean that u quit the game for good?
also im curious as to know how u even found these offsets..... usually its easy to o if for things like retlock, nosmoke, no flash... but walking thru walls and doors and not falling thru the level.... you cant realy do it with t-search...
you think you would be able to explain the theory behind ur work? ty
DyslexicCheater
8th November 2005, 19:57
I pointed him in the right direction for some of that, I think (Don't quote me on this, he may have found other ways of doing it).
superdupe
8th November 2005, 22:33
well i know he mentioned winsock packet editor..... i had a quick glance at it, and i know that you can monitor packets with it etc.... i wonder if when you run into a wall, if it would send you a packet that says "hey buddy, you cant go any further, you've hit a wall", so you would intercept that packet and turn it into a " i swear i didnt heit the wall" packet
im really interested by this type of thing as i'm in the mood to do some real coding now. ;)
DyslexicCheater
9th November 2005, 04:44
Well, my most recent method was to go through one side of a building and warp to the other side, simulating going through the building at light speed. This required me to write a "TeleWalk" engine that calculated movement and collision. When I collided with a texture the game would calculate where that texture ended and spit me out on the other side. Eventually I got it to the point where if I wasn't colliding with anything (like the ground) I knew I had fallen off the world, and into nothingness so I would just warp to my start location.
superdupe
9th November 2005, 05:50
i think i remember u talking about that a while ago... u got any vids or anything?
i would love to see it in action
DyslexicCheater
9th November 2005, 19:16
Nope, I don't even have RvS installed anymore.
(8)Hollowman
12th November 2005, 05:48
LOL DC since you dont even have rvs, why dont you either release stuff or help us learn with this packet editor thing?Thanks man. You are God.
DyslexicCheater
12th November 2005, 07:10
My stuff isn't up to date. And I'm very willing to help you guys learn. The few people though who are at the level they need to be before my wisdom can do them any real good do not need my help.
(8)Hollowman
12th November 2005, 08:30
Ah okay. You can still release old stuff. As long as you put the source with it. That way you benefit the coders who will praise you for your stuff and people that just like to see how far the limits can be pushed are befitted because they see how much you've accomplished. I admit, I know nothing as of now. But next semester is my C++ course. Maybe then, I'll be able to begin learning how to code as well as you DC.
KizZamP-
12th November 2005, 11:19
to understand his tutorials,you need to know asm and c++
those c++ tuts are worthy to be there :
www.cprogramming.com (text)
www.seangreasley.com (speech,video)
Jurgis
13th November 2005, 05:02
well most likely releasing sources only causes the hooking method/way somethin works or whatever to be detected, therefore everyone gets screwed
luck0r
15th November 2005, 21:19
yes dc, pointed me about art-money but i didn't like it very much.
superdupe, it's not really hard with t-search, all you have to move your pawn direct wall and search tsearch what you have changed it usw.
and another possible
1. move pawn, search tsearch by "has changed", you will get too many offsets
2. don't move pawn, search tsearch by "has not changed" so offsets of move pawn will stay in tsearch offsets list, and all other offsets will be deleted
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