icynrvna
18th November 2005, 21:09
ive been trying to maximize my exp per hour lately, ill list the factors and some of my settings.
1. teleplugins/telesearch on - can increase exp by more than 200k/hr or 10%. increases suspicion as a bot but on the other hand decreases chance to get caught as they would need your name in the screenshot.
2. avoid all players - reduce exp by as much as 35% (its a nice tradeoff for safety i guess, not noticeable on maps with low true player count but huge exp hit on maps with lots of bots)
3. weapon switch - there's some latency when switching weapons per mob but im sure the benefits is nice, havent tried it lately due to lack of funds and the map doesnt really need it.
4. atk modifiers - one fact is that as kill rate goes up, exp rate goes up as well. goin from +5 to +7 ele level 3 weapon is a nice boost to exp rate. level 3 weapons are sometimes alot better than overpriced level weapons (on special occasions or specialized build do they prove worth the cash ex: high int for weapons that auto cast spells) also when you are confident with your vit or your flee is enough for that map add str unless you plan to move on. a 20str/90agi char gets less exp than a 50str/70agi character.
5. +7 gears - overupgraded gears can provide fair boost to exp for vit characters due to the fact that you get to kill more mobs and sit less (which is a huge hit to exp/hour) agi chars do get benefits from overupgrade gear but its not noticeable unless you are getting hit which should not be in the first place.
6. accessories - i always use teleclip for the benefits in botting, even if you are a merchant class with cart id still use teleclip coz the space for flywings can be used for healing items. as for the other accessory, anything that will increase your damage is nice. but if had the cash id put in a mimic clip. btw blazzer card is the most crap card ive ever used.
7. carts and inventory - remove all items that will not be used when you exp. in carts dont put more than 20pcs of awakes/berserks and more than 10 of bwings. use teleclip instead of flywings, you can tele non stop and you save some space. fill the cart with healing items (leave some space for the incoming items). in inventory put the weapons you want to switch around and 1 bwing and then up to 40% of your weight limit with healing items.
8. healing items - you will want something that will let you stay longer before restocking up, well its mostly a personal preference and each item has its advantage and drawback.
meats/monstersfeed are cheap and provides a nice hp per item but you cant carry that much of it.
fruits/milk/red are cheap but doesnt provide that much hp, even tho you can carry lots of this you also use em up faster than others. its also dangerous if you set your hp line at too low coz the item wont give that much hp to stay above critical. another thing eatting hp items produces latency that may reduce your exp/hour rate.
oranges is my preferred item, the weight/hp/cost is balanced. the items i bring in after one bot session is enough to pay for a full cart of oranges.
yellows/whites are actually alot better than oranges although they cost too much, but ofcourse if money is not a problem use this preferably whites.
disable sitting on blacksmiths regardless of build.
9. pets - pets provide some bot cover, easy to configure also. use pets that eat pet food coz of the weight and ease of purchase. only drawback is the cost which is fair trade for its benefit.
ill edit and add more for other classes...
1. teleplugins/telesearch on - can increase exp by more than 200k/hr or 10%. increases suspicion as a bot but on the other hand decreases chance to get caught as they would need your name in the screenshot.
2. avoid all players - reduce exp by as much as 35% (its a nice tradeoff for safety i guess, not noticeable on maps with low true player count but huge exp hit on maps with lots of bots)
3. weapon switch - there's some latency when switching weapons per mob but im sure the benefits is nice, havent tried it lately due to lack of funds and the map doesnt really need it.
4. atk modifiers - one fact is that as kill rate goes up, exp rate goes up as well. goin from +5 to +7 ele level 3 weapon is a nice boost to exp rate. level 3 weapons are sometimes alot better than overpriced level weapons (on special occasions or specialized build do they prove worth the cash ex: high int for weapons that auto cast spells) also when you are confident with your vit or your flee is enough for that map add str unless you plan to move on. a 20str/90agi char gets less exp than a 50str/70agi character.
5. +7 gears - overupgraded gears can provide fair boost to exp for vit characters due to the fact that you get to kill more mobs and sit less (which is a huge hit to exp/hour) agi chars do get benefits from overupgrade gear but its not noticeable unless you are getting hit which should not be in the first place.
6. accessories - i always use teleclip for the benefits in botting, even if you are a merchant class with cart id still use teleclip coz the space for flywings can be used for healing items. as for the other accessory, anything that will increase your damage is nice. but if had the cash id put in a mimic clip. btw blazzer card is the most crap card ive ever used.
7. carts and inventory - remove all items that will not be used when you exp. in carts dont put more than 20pcs of awakes/berserks and more than 10 of bwings. use teleclip instead of flywings, you can tele non stop and you save some space. fill the cart with healing items (leave some space for the incoming items). in inventory put the weapons you want to switch around and 1 bwing and then up to 40% of your weight limit with healing items.
8. healing items - you will want something that will let you stay longer before restocking up, well its mostly a personal preference and each item has its advantage and drawback.
meats/monstersfeed are cheap and provides a nice hp per item but you cant carry that much of it.
fruits/milk/red are cheap but doesnt provide that much hp, even tho you can carry lots of this you also use em up faster than others. its also dangerous if you set your hp line at too low coz the item wont give that much hp to stay above critical. another thing eatting hp items produces latency that may reduce your exp/hour rate.
oranges is my preferred item, the weight/hp/cost is balanced. the items i bring in after one bot session is enough to pay for a full cart of oranges.
yellows/whites are actually alot better than oranges although they cost too much, but ofcourse if money is not a problem use this preferably whites.
disable sitting on blacksmiths regardless of build.
9. pets - pets provide some bot cover, easy to configure also. use pets that eat pet food coz of the weight and ease of purchase. only drawback is the cost which is fair trade for its benefit.
ill edit and add more for other classes...