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View Full Version : Logging Hacks....?



b00gie
24th November 2005, 02:39
Ok I know there is a way to unlog logged hacks, but no one seems willing to share the secret.

Here we are in a Cheating community, so could someone post how to tell FOR SURE a hack is logged, and if they have one how they can unlog it.

If it is known to the general public on how to unlog said logged hack's there will be a larger varitey of hacks avaliable to us.

So...not begging, but could someone post on these 2 things.

1. How to find out if your hack is logged.
2. How to unlog logged hacks.

GodOfDeath6000
24th November 2005, 05:44
Two words...Hex Editor...Learn it and you can fix anything.

b00gie
24th November 2005, 13:09
In another post, below this one, someone said that if you have this in your console

condebug enabled

then its a logging hack, but what if this is in your console?

condebug enabled
condebug disable


With the new updated PP that I have, it does that after I try and run the ID database.

Any ideas?

Smile10
24th November 2005, 20:16
The way pp1 worked was it would type "status" in your console for you and it would send that information to mIRC. Thats how the logging worked. BUT, this will ALSO appear in the unlogged version. The difference in the console for the unlogged and logged is "code bug disabled" this means it did NOT send the information. If it JUST says "code bug enabled" than it did send the information. Now, as for that 1 pp i said was logged. Maybe someone before that guy that updated it stuck a logger in, i dont know. But it typed "Status" TWICE into my console... and the first time, there was no code bug disabled, but the 2nd time there was, meaning it was sent somewhere. I'd rather not take a chance and be banned. As for the pp1 being VAC proof, i dont see how considering the one i updated was from MPC forums that was posted forever ago, unless VAC 2 doesnt work for TFC? i don't know. if anyone cares to enlighten me on this, go for it.

DahVid
24th November 2005, 22:19
Anyways, if you are that skeptical the VAC2 disabler I posted in the counter-strike forums somewhere has worked for me for months. I just updated it, I can't prove/not prove if it's logged but it's killmeok's attachment.

b00gie
25th November 2005, 03:24
hostname: TFC
version :
tcp/ip : map : 2fort players : 1 active (32 max)

# name userid uniqueid frag time ping loss adr
# 1 "" 1 STEAM_ID_LAN 0 00:0 loopback
1 users
condebug enabled
condebug disabled



This is exactly what it puts in console,( - my information ) when I start a Lan game.
Logged or No?

condebug enabled, then instantly disabled
Also, when I use the Id check, it enables condebug, then disables it again.
I am a noob, so please don't flame too hard.

o({})o
25th November 2005, 06:42
I don't quite understand how this logging thing works, but why is it that a firewall doesn't stop it? If the logging part of the program can't access the net, there is no way it is going to report anything....

b00gie
25th November 2005, 06:58
If im not mistaken, and I might be, but since you allowed your game internet access, it uses that.

Smile10
25th November 2005, 07:13
There are many talented hackers (coders) in TFC. The one who made pp1 made it so it works with/around your firewall. Your firewall wont stop it. As for your question b00gie. It didnt send the information because it said "Codebug disabled". So you are fine.

I didnt see the VAC 2 disabler that you posted. Could you upload it to this section of the forum by chance?

No1uKnow
25th November 2005, 08:03
If im not mistaken, and I might be, but since you allowed your game internet access, it uses that.


he speaks truth, to a point, most generic firewalls wont tell the difference in type of traffic unless otherwise specified, so if your game has acess it can send traffic through any outbound port

but most new firewalls set rules based on how its communicating at the time

alot of your cd keys are stolen an you dont even know it >.>

be careful what you use...

o({})o
25th November 2005, 20:45
I have HL.exe set only to be able to use outgoing ports between 27000 and 28999. I also set it only to allow one connection at a time, so unless these loggers are more talented than I think, they won't be able to do a damn thing :x.