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View Full Version : OpenKore 1.6.4 auto sell


kurt182
7th December 2005, 11:41
Im running OpenKore 1.6.4. The auto sell option works but when its done, it stays in the same map and fights. It doesnt go back to the map it was in prior. Also is there a way i caould get it to send my AOL IM screen name a status report every time it lvls or or once an hour or something? That way it will text message my phone while im at work or something.

# See the documentation for what these variables do.
# New variables have comments above them.

######## Login options and server-specific options ########

master_name_0 iRO: master i
master_host_0 38.144.194.2
master_port_0 6900


master International - iRO: Chaos/Loki/Iris
server 1
username no
password no
char 0
sex

bindIp
encrypt 0
# 0 = normal server, 1 = oRO, 2 = pRO, 3 = eAthena/Freya, 4 = new Freya
serverType 0

XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80
# If you play oRO or euRO, you should set chatLangCode to 1
chatLangCode 0
storageEncryptKey


######## Main configuration ########

alias_heal sp 28

allowedMaps prt_fild04, prt_sewb2
allowedMaps_reaction

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0

autoBreakTime {
startTime
stopTime
}

autoConfChange {
minTime
varTime
lvl
joblvl
}

autoMakeArrows 0

autoRestart 13043

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800

avoid_ignore_0

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_randomWalk 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap
saveMap_warpToBuyOrSell 1

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1

statsAddAuto 1
statsAddAuto_list 40 str , 40 vit , 9 agi , 25 dex , 25 int
statsAddAuto_dontUseBonus 0

skillsAddAuto 1
skillsAddAuto_list Discount 10, Overcharge 10, Vending 10, Pushcart 10, Enlarge Weight Limit 10

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0

dealAuto 1
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000
intervalMapDrt 1

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0

tankersList

secureAdminPassword 1
adminPassword poop
callSign


######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
}


useSelf_skill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
}

useSelf_skill_smartHeal 1


partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_dead 0
inInventory
}


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}

equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
}

useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp <= 50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
}


######## Autostorage/autosell ########


buyAuto { Red Potion
npc prt_fild05 290 221
standpoint
distance 5
minAmount 50
maxAmount 150
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
relogAfterStorage 1
storageAuto_password

getAuto {
minAmount
maxAmount
passive
}


######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains

wapak2
7th December 2005, 12:13
it's about

lockMap

Read Openkore Online Manual (http://openkore.sourceforge.net/manual/).

christiank47
7th December 2005, 13:28
read dude.... ^^ ... try reading the manual or try searching... ^^

CrashOverride23
7th December 2005, 15:59
are you making fun of yourself? you haven't put anything in the lockMap...

you should have read the manual 1st before you ask some question...

kurt182
7th December 2005, 20:21
Thanks wapak2, for the other two, can you get anymore rude. The whole point of a forum is to ask questions. Dont you think i read the manual? Aperently i didnt see that.
Anyway...
Is there a way to get it to send the status of my char to AIM?

davet
8th December 2005, 07:45
does anyone really know de master_verion and the version of Euphro private server??? please help me

kadiliman
8th December 2005, 08:12
The whole point of a forum is *not* to ask questions, but to interact with each other. Apparently, you broke one of the unwritten rules in this forum.

Grow up and study Social Sciences in college first.

And yes, read the manual. Please don't disrespect the manual authors by ignoring the examples they tried so hard to make for you. For free. So stop whining.

ReYiuKie
8th December 2005, 08:48
hmmmmm lockmap! even a super noob cant miss that!!!

Stated in the manual!

lockMap [<map name>]
If this option is set, Kore will always try to stay in the specified map. If you are not inside your lockMap, Kore will try to walk back to it. If you die (hopefully, you won't), Kore will walk back to your lockMap after you sit to regenerate your HP.

no offense! peace

PS.

To set this up Go to the map you want your bot to stay

Type /where then press enter (on your chat window while playing RO) get the name of the map except for the coordinates! copy it to your config

Ex.

Lockmap pay_dun03

other maps are available on your table folder (maps) inside your openkore folder!!