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inversed
21st January 2003, 09:52
Well, as the title says i wanted to go 3rd person in the demo, i used the search but the topic it found didn't seem to show how to do it for the demo. Could anyone help me out here?

thx.

toadpeon
21st January 2003, 11:29
dont know about demo, but in the full version a non-cheater mod maker made a mod called "Merciless 1942". In its 3.5 version it made 3d person view available, but right when the dude figured out that it was a cheat he made a 3.6 version - heh.

Such a good cheat.

So I don't know if it works for the demo, but try it out and see if it does and report back soldier.

Maliki
21st January 2003, 17:21
Hmmm .. I must have 3.6 , where can i get 3.5 ? link please :)

inversed
21st January 2003, 19:25
Originally posted by toadpeon
dont know about demo, but in the full version a non-cheater mod maker made a mod called "Merciless 1942". In its 3.5 version it made 3d person view available, but right when the dude figured out that it was a cheat he made a 3.6 version - heh.

Such a good cheat.

So I don't know if it works for the demo, but try it out and see if it does and report back soldier.

thanks man.. if you could link me through i'd try it myself :P

EDIT: just found it and it says you need the patch (full game) for installation.. :cross-eye

~*|Soul|Raven*~
22nd January 2003, 01:37
hey all i have the link your looking for you can say thxs to me taking my time to search for this so just congrats me i hope you all like it :) http://games.internode.on.net/?page=filelist&filedetails=227 oh ya one thing is they remove the crosshair from the view point too so try to figure out a way to make a crosshair their and then we can rule all over bf1942 muahahahaha...oops srry got carried away well youll like the mod i tryied it myself :)

toadpeon
22nd January 2003, 03:42
Cool find, I spent the better part of an hour myself trying to find it - albeit 45 minutes of that hour was me trying to get my connection to work :)

inversed
22nd January 2003, 09:21
Originally posted by ~*|Soul|Raven*~
hey all i have the link your looking for you can say thxs to me taking my time to search for this so just congrats me i hope you all like it :) http://games.internode.on.net/?page=filelist&filedetails=227 oh ya one thing is they remove the crosshair from the view point too so try to figure out a way to make a crosshair their and then we can rule all over bf1942 muahahahaha...oops srry got carried away well youll like the mod i tryied it myself :)

hehe.. only thing is this doesnt work with the demo... :confused:

§ p å c êÐ Øüt
22nd January 2003, 19:34
well who cares....... 3d person view isnt that great... i think i play better without it :D.. now if there was an aimbot..

Genesis
22nd January 2003, 19:50
third person isnt that great yeah
its not handy
and its p00p :P

inversed
22nd January 2003, 20:39
Originally posted by § p å c êÐ Øüt
well who cares....... 3d person view isnt that great... i think i play better without it :D.. now if there was an aimbot..

lol... yeah in your opinion.. not mine, 3rd person rocks! An aimbot would suck in a game like this, its easy enough already, who needs cheats for this game?

~*|Soul|Raven*~
22nd January 2003, 21:02
it good and everything but if someone here could invent a hack to have a crosshair in 3rd person view mode that would be kool!!!

inversed
22nd January 2003, 22:50
lol, yeah that'd be good, but DOES anyone know if there is a way to use 3rd person in the demo?? please somebody help me out here.. :(

JohnTesla
24th January 2003, 03:38
ok, well here is a bit of info.

The reason the old skin hacks and 3rd person views dont work after the patch is because of the new mod system.

What those hacks had done was use the old patching system. For example the old system had a file texture.rfa in the archives folder. If you wanted to patch this file you would create a file with makerfa called texture_xxx.rfa (were xxx is a number).

So most the old skin hacks (which were really texture hacks) were named something llike texture_005.rfa. they would be placed into the archives folder and when bf loaded it would use this to patch the original textures rfa with the new skins.

Well now after 1.2 it ignores any archives with the name like texture_005.rfa because it has a new mod patching system. The thing is THEY STILL WORK. You just need to addapt to use the new system.

The new system patches by looking in the init.con file for whatever game you are currently running. Look at these lines from the bf1942 mod (original game) init.con file.



C:\Program Files\EA GAMES\Battlefield 1942\Mods\bf1942\init.con

game.setCustomGameName BF1942
game.addModPath Mods/BF1942/
game.setCustomGameVersion 1.2
game.setCustomGameUrl "http://www.battlefield1942.com"



notice the line game.addModPath /Mods/BF1942

this line tells the game to load these mods/patches. In this case its only the original game 1942.

now if we add a new folder for our patches called say cheats we can patch the game as we see fit. we need to add a new line to the file tho


game.setCustomGameName BF1942
game.addModPath Mods/cheats/
game.addModPath Mods/BF1942/
game.setCustomGameVersion 1.2
game.setCustomGameUrl "http://www.battlefield1942.com"



now the patches have to go in the order where the last applied patch comes first in the list.

in the folder cheats we just added to the Mods directory we will want to add a subfolder called Archives. In this folder we will put our patches. NAME THEN THE SAME NAME AS THE FILE WE WANT TO PATCH. The old patching system used names like textyre_005.rfa for the patch. Now we keep the name texture.rfa but its in a new folder. So if you have a texture hack called texture_xxxx.rfa rename it to texture.rfa and copy it to the mods/cheats/archives folder.

Here is a link to a version of the external solder view that worked in the demo and 1.1 patch. For the reasons I have explained it no longer works in the 1.2 patch.

http://www.bf1942files.com/file.info?ID=7032

to get it to work in the 1.2 patch just copy the rfa to the new mods/cheats/archives folder and rename it objects.rfa

Go grab the rfa tools and you can edit and patch many items. For example I changed it so when I am crouching instead of the camera being in front of my face it is up in the air 70 meters or so. The way by crouching I can see over hills and trenches. On omaha for example I can be on the beach and by crouching I can see exactly what is going on up on hte hill top.

P.S. remember this is only informational. I do not condone cheating. Dont use this information for anything but testing purposes on modding. Dont use it to gain an unfair advantage over your fellow players on public servers.

inversed
24th January 2003, 09:44
Hey, thanks for that link, but could someone post a quick tutorial on how to get 3rd person working in MP demo?

JohnTesla
25th January 2003, 15:41
inversed that link should work without any tweaking in the demo. Just copy the objects_###.rfa file into the archives folder

inversed
25th January 2003, 16:46
ah ok thanks, i'll give it a go..

EDIT - i get an error, i place Objects_002 in the archives folder, but when i run the game i get 'Debug assertion failed Module: File: Line: 0

any ideas? :P