View Full Version : Unrandomizer Tricks
Cao-HP
5th January 2006, 01:27
Simple Vac:
this is something I call 'Simple Vac'
it makes the monsters go left or right , moving normaly, not getting sucked up like monster vac/wallvac.
Please note: this works best when no one else is on the map, so you should try to find an empty map
Now you will need cheat engine, and the unrandomizer option
Values:
15 - Monsters will start moving left, jumping monsters will jump up and down, monsters WILL attack back and get back into motion if you attack them.
200 - same as above, except monsters will start moving right
9999 - all monsters will move left
Other Tricks
Warrior sword 'hitting' types
15 - most effect with swords, you will swing 99.9% percent of the time
9999 - most effect with spears (spearmans), you will stab 99.9% of the time.
Tutorial by: Cao
p.s.: if you like my tutorials/programs, visit my site @ http://team-hp.com/ms for much better tutorials/hacks
SillyB
5th January 2006, 01:44
Am I the only person that gets disconnected (sent back to log-in screen) after I turn on unrandomizer?
SunBeam
5th January 2006, 02:17
Do you people have any ideea what the Unrandomizer does ? Or simply someone rumored about its use and now it's outta control posted everywhere...I believe so...
Goo2020
5th January 2006, 02:59
uhh values 0-5 move monsters... 2 for slash all the time. Forgot the stab all the time but try it out...
ViperRebel
5th January 2006, 03:28
Do you people have any ideea what the Unrandomizer does ? Or simply someone rumored about its use and now it's outta control posted everywhere...I believe so...
what are you talking about? it says in the program, it just defeats some regularly used randomize functions to return the value you specify, or return an incremental value?
are you talking about something else or just being an elitist?
SunBeam
5th January 2006, 04:12
Am simply pointing obvious tips. If it weren't for some of you people, this wouldn't have gotten out. It's all about 'msvcrt.dll', the in-memory loaded .dll and a function called "rand" which is used to randomize NPC movement among others.
For me that came while talking to Dark Byte and asking him how can I prevent random stuff while spinning the dice. He started telling me about how stuff works in memory and how that function is involved. Also, using my debugging skills and way of thinking, I said to myself : "what the hell? why don't i go to that function, see the end of it - usually a "ret" and put a breakpoint on it ?" Doing that and rolling the dice did break on the ret. Following that I got to the 'dice' routine, which with a little work got me having godly starting attributes.
Then I thought of how to make a good VAC, based on random movement and started putting breakpoints on that "ret" while mobs were moving around and got to the "mob movement" routine, which with a little work enabled me to freeze them in their spots...
A little later Dark Byte told me : "You could've used the Unrandomizer" :D But that doesn't do all I've been telling here...
I'm sure of this : for most people the Unrandomizer ideea came while testing values and observing what happens or by being told by friends
P.S. : Once i found that out, I was surprised to know that at the same time with me, Sean did "find" it too. Since he is close pal with Cao, I imagine Cao told him :D...
Not being ****y, but that's the real deal, or at least the way I made contact with this so-called "hack"...
SnakeLegend
19th January 2006, 13:45
got any idea how to cut with polearm? or is it slash?
SnakeLegend
20th January 2006, 17:14
got any idea how to cut with polearm? or is it slash?
ok i wanna ask another thing instead of that...
i don't get how the unrandomizer works, when i tick it, it went into a blank button.
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