View Full Version : Q> my rouge uses 3 awakes
mokona16
9th January 2006, 08:00
here can you tell me whats wrong?
useSelf_item Awakening Potion {
hp
sp
onAction
whenStatusActive
whenStatusInactive Awaken
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout
disabled 0
inInventory_name
inInventory_qty 1
ill just post this for the moment
CrashOverride23
9th January 2006, 08:06
old version:
whenStatusInactive Awaken
new and right way:
whenStatusInactive Awakening Potion
ciao!~
mokona16
9th January 2006, 08:17
i dont understand and how can you make the bot use fly wing?
sorry i understand now
CrashOverride23
9th January 2006, 08:20
use fly wing when?
did you understand my first answer or do i have to explain it also?
mokona16
9th January 2006, 09:03
my bot dosent use fly wing can you post how?
and it still uses 3 awakenings
soul_deleter
9th January 2006, 09:53
crash is right...... but try this
useSelf_item Awakening Potion {
hp
sp
onAction
whenStatusActive
whenStatusnotactive Awaken
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout 1800
disabled 0
inInventory_name
inInventory_qty 1
ReYiuKie
9th January 2006, 09:55
my bot dosent use fly wing can you post how?
and it still uses 3 awakenings
teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 0
teleportAuto_attackedWhenSitting 1
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
if you dont have a tele clip the bot will use flywing instead
This config use flywing if your hp reached lower than 10% and will use it again if your attack while sitting
in the awakes just change whenstatusinactive to Awakening potion
Whenstatusinactive Awakening potion
mokona16
9th January 2006, 10:43
thx soul
CrashOverride23
9th January 2006, 15:10
crash is right...... but try this
useSelf_item Awakening Potion {
hp
sp
onAction
whenStatusActive
whenStatusnotactive Awaken << hmm, what version is this?
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout 1800
disabled 0
inInventory_name
inInventory_qty 1
that useSelf_item isn't from 1.6.4...
soul_deleter
10th January 2006, 05:11
@mokona 16 did it work???
@crash a little bug from 1.6.4 but yours is also right.......... /no1
mokona16
10th January 2006, 08:05
it didnt
CrashOverride23
10th January 2006, 08:08
what version are you using?
mokona16
10th January 2006, 08:10
so can some one give me a config with auto storage?
and a config where it only uses 1 awakening
what version are you using?i have the version that has auto storage where you can put the storage password but i dont know how to do the auto storage config
CrashOverride23
10th January 2006, 08:16
you dont know your kore version? where did you download your bot? if your using openkore 1.6.4 then my recent answer to your question should work perfectly.
arg!~ i think i know the problem, copy paste this...
useSelf_item Awakening Potion {
hp
sp
onAction
whenStatusActive
whenStatusInactive Awakening Potion
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout
disabled 0
inInventory_name
inInventory_qty
dont put anything in the inInventory_qty unless you know what you want to do..
mokona16
10th January 2006, 08:31
okay ill just run the bot and see.
if the bot will put the items in your storage will it go back to where your botting?
when i took out the 1 in inInventory_qty it didnt use any thing
when i took out the 1 in inItem_qty it didnt use any
sarz025
10th January 2006, 14:33
useSelf_item Awakening Potion {
hp
sp
onAction
whenStatusActive
whenStatusInactive Awakening Potion
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout
disabled 0
inInventory_name
inInventory_qty
this config is 4 1.6.4 and up...
CrashOverride23
10th January 2006, 16:54
maybe the bot didn't use it because your in a town, the useSelf_item i gave you disables the use of awakening potion when your in town, try to see if he'll use it as soon as he reaches the lockMap.
@sarz025
that's the same useSelf_item i gave. you just repeated it... >.<
mokona16
11th January 2006, 08:08
ok 1 more can you tell me how your bot auto flywings when it sees a monster that is stronger. I wanna bot in byalan3 but sometimes there's a merman and i dont want to get killed
can you tell me how?
CrashOverride23
11th January 2006, 08:10
in mon_control.txt
<monster> <attack> <teleport> <search> <skillcancel> <lv> <joblvl> <hp> <sp> <weight>
means:
Merman 0 1 0
*teleport if seen a merman on the screen
mokona16
11th January 2006, 08:12
i dont understand
CrashOverride23
11th January 2006, 08:17
do i really have to explain it? this is the syntax on how to set mon_control:
# <monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight>
#
# <monster>: Name of monster as found in monsters.txt (not case sensitive)
#
# <attack>:
# 2 means always aggressive, auto-attack this monster when it appears, even if sitting.
# 1 means to always auto-attack this monster.
# 0 means to leave the monster alone, unless it attacks you.
# -1 means to leave the monster alone, even if it attacks you.
#
# <teleport>: Put a 1 to teleport if the monster is on the screen,
# or 2 to teleport if the monster attacks you.
# This is only used in auto-attack mode.
#
# <search>: Put a 1 to only attack the monster in the search mode.
# This is only used in auto-attack mode.
#
# <skillcancel>: Set to 1 if you want to interrupt spells casted by this
# monster.
#
# <lv>: Only auto-attack this monster if your level is higher than the
# specified level.
#
# <joblv>: Only auto-attack this monster if your job level is higher than
# the specified level.
#
# <hp>: Only auto-attack this monster if your HP is higher than the
# specified amount. The HP is not specified in percentage.
#
# <sp>: Only auto-attack this monster if your SP is higher than the
# specified amount. The SP is not specified in percentage.
#
# <weight>: Counts this monster as the specified amount aggressives.
if you still dont understand it...go to school first and learn there, this is a cheating forum, and im not a tutor who spoon feeds, i have given you the syntax and an example. go study it yourself.
mokona16
11th January 2006, 08:24
if i dont want to kill a merman my mon_control should look like this? (1264 merman)
# <monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight>
#
# <monster>: Name of monster as found in monsters.txt (not case sensitive)
#
# <attack>:
# 1 means to always auto-attack this monster.
# 0 means to leave the monster alone, unless it attacks you.
# -1 means to leave the monster alone, even if it attacks you.
#
# <teleport>: Put a 1 to teleport if the monster is on the screen,
# or 2 to teleport if the monster attacks you.
# This is only used in auto-attack mode.
#
# <search>: Put a 1 to only attack the monster in the search mode.
# This is only used in auto-attack mode.
#
# <skillcancel>: Set to 1 if you want to interrupt spells casted by this
# monster.
#
# <lv>: Only auto-attack this monster if your level is higher than the
# specified level.
#
# <joblv>: Only auto-attack this monster if your job level is higher than
# the specified level.
#
# <hp>: Only auto-attack this monster if your HP is higher than the
# specified amount. The HP is not specified in percentage.
#
# <sp>: Only auto-attack this monster if your SP is higher than the
# specified amount. The SP is not specified in percentage.
#
# <weight>: Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).
# Example:
# (config.txt)
# teleportAuto_minAggressives 6
# teleportAuto_minAggressivesInLock 6
#
# (mon_control.txt)
# Hydra 1 0 0 0 0 0 0 0 0.2
# Merman 1 0 0 0 0 0 0 0 2
#
# If there's five hydras and two sword fish attacks the bot, it won't
# teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
# However, two marcs and two merman will make it tele away because
# it sees 2*1* + 2*2 = 6 aggressives.
#
#
# Monsters not found in this file, or flags not specified will default to:
# <1264> = 0
# Don't attack ant eggs
Ant's Egg 0 0 0
# Teleport from MVP bosses
Baphomet 0 1 0
Dark Lord 0 1 0
Doppelganger 0 1 0
Drake 0 1 0
Eddga 0 1 0
Garm 0 1 0
Golden Thief Bug 0 0 0
Maya 0 1 0
Mistress 0 1 0
Moonlight 0 1 0
Orc Hero 0 1 0
Orc Lord 0 1 0
Osiris 0 1 0
Pharaoh 0 1 0
Phreeoni 0 1 0
Stormy Knight 0 1 0
CrashOverride23
11th January 2006, 17:07
you mean you still dont got it?! how old are you?
ok, i'll help you kindergarten style!
copy this:
Merman 0 1 0
paste it below Stormy Knight 0 1 0... done!~
up1_dorie
11th January 2006, 17:26
@mokona16
One advice, search for the openkore manual and study it - there are lots of examples there. You'll learn, I did. You're lucky crash_override is a patient man.
Way to go crash! /no1
mokona16
12th January 2006, 12:07
thx man.
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