View Full Version : vec tutorial or info needed
Elf-Boy
27th January 2003, 21:57
ok im new to this aimvec making so i need some brief info on what each section of the vec means
eg
///
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
\\\
also some info on how to find out how you get the vec amounts needed for the entity and weap
p.s Take it steady im very n0obish
formersharky
27th January 2003, 22:01
0 = Standing
1 = Ducking
Elf-Boy
27th January 2003, 22:05
yeah then how do you work out the other numbers
Elf-Boy
27th January 2003, 22:17
ooh found a nebie aim vecs creator which might help me and any others starting the vec making
http://www.cscheats.net/modules.php?op=modload&name=Downloads&file=index&d_op=viewdownload&cid=17
NightNinja
27th January 2003, 22:31
Elf-Boy, the vec works like this: alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias <name of vec> "<add vector> <standing> <height> <how much to the right> <how deep into the model> (X , Y, Z) (for multiple vecs for standing u can just keep on putting more X Y Z's until u go to the crouching vec"
then this cycle loops for crouching, i hope i made this as understandable as possible.
116quake3
27th January 2003, 23:04
Gj Night Ty For Helping The Noobers With Your PIn Every One Visit
Elf-Boy
27th January 2003, 23:37
thanks peeps i now understand the crap
it was the multi xyz's which baffled me to start with
i allready made a 65% accurate headshot for sniper rifle on tfc while ducking which aint bad for a first time
dacandyman6969
9th February 2003, 08:54
hey what u mean by how deep into model
[MPC]UnKnOwN
9th February 2003, 09:26
depth into model as in...do you want it to aim for the front of the face or the center of the head?
D4rkh4ck
7th March 2003, 01:12
Here.. For example
avadd 0 22.8 8.0 2.2
avadd is the command to add a new set of #'s
The First # 0 stands for stand
0 = stand
1 = duck
Next # is the height of the dot (22.8)
Next is 8.0 which is how forward the vec is on their body.
And then 2.2 is how right the vec is on their body
avadd Stand/Duck Height Forward Right
but in those long vecs
alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
there is more than 1 dot in there making it more complicated to understand
there is avadd 0 then there are 6 dots added standing
20 6 2
13.5 6 -6
15 6 6
10 -3 0
-32 -7 5
-32 5 -4.5
so in one part it adds all of those and same for ducking
thats about it :dead:
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