View Full Version : auto aimvec switcher?
silverbullet
28th January 2003, 04:04
I have made quite a few vecs, and was just wondering if anyone has a script that automaticly switches to a specific vec for a specific gun being used. i.e., pickup a colt and your colt vecs loads...txt silverbullet----(0.0)<"
I have already went through the downloads section and tried menace's auto vecswitcher but it doesn't work. :(
i thought this should be in the vec forum, if not sorry, plz help.
P.S. i was searching through this forum and found a thread called "random aimvec", 116quake no offense i looked for that script but no post.....:ermm:
NightNinja
28th January 2003, 04:49
actually, u have posted this in the right place. actually 116quake did post this script so i will re-post it for u ;):
// if statements
alias ifmp5 "if has mp5navy *"
alias ifak "if has ak47 *"
alias ifaug "if has aug *"
alias ifcolt "if has m4a1 *"
alias ifsig "if has sig *"
alias ifdeagle "if has deagle *"
alias ifscout "if has scout *"
// switces
alias frozewitch2 "ifcolt;ifsig;ifdeagle;ifak;ifaug;ifmp5;ifscout"
alias frozeswitch "frozewitch2;later 0.2 frozewitch"
alias frozewitch3 "alias frozewitch"
Were the * are is where u put the vec liek this say for the scout vec above
alias ifscout "if has scout scout3"
Just like command menu
in command menu to activate the switch
u add "*" "Vec Switch On" "frozeswitch"
then to turn of put this in command menu
"*" "Vec Switch Off" "alias frozeswitch"
There You Go Its Noob Proof And Very Good
Elf-Boy
28th January 2003, 19:14
just wondering if the if statements run off the entity names from the game dll like in tfc with some hacks ment for cs still display the correct name for the weapons holding.
if yes this will help with some tfc stuff
if no then shit
:dead:
JezPuh
28th January 2003, 19:54
Originally posted by NightNinja
alias ifsig "if has sig *"
Shouldn't "sig" be "sg552"?
4star
28th January 2003, 22:42
I dont think that matters. It's just what he's calling them. (i think?)
JezPuh
28th January 2003, 22:49
I know, i always say sig too, but i have sg552 in my auto vec switcher
Elf-Boy
28th January 2003, 22:54
aye thats for the entity regognition
4star got convused on which part you mean
ifsig << normal alias
if has sg552 << the entity regognition of your current weap in hands
JezPuh
28th January 2003, 22:56
Yep, cs dusn't know "sig" i think.
116quake3
29th January 2003, 01:09
Works For Me
JezPuh
29th January 2003, 09:24
I don't know if it works for me and i aint gonne try it out :cheeky:
piXeL
8th February 2003, 15:40
Originally posted by NightNinja
actually, u have posted this in the right place. actually 116quake did post this script so i will re-post it for u ;):
// if statements
alias ifmp5 "if has mp5navy *"
alias ifak "if has ak47 *"
alias ifaug "if has aug *"
alias ifcolt "if has m4a1 *"
alias ifsig "if has sig *"
alias ifdeagle "if has deagle *"
alias ifscout "if has scout *"
// switces
alias frozewitch2 "ifcolt;ifsig;ifdeagle;ifak;ifaug;ifmp5;ifscout"
alias frozeswitch "frozewitch2;later 0.2 frozewitch"
alias frozewitch3 "alias frozewitch"
Were the * are is where u put the vec liek this say for the scout vec above
alias ifscout "if has scout scout3"
Just like command menu
in command menu to activate the switch
u add "*" "Vec Switch On" "frozeswitch"
then to turn of put this in command menu
"*" "Vec Switch Off" "alias frozeswitch"
There You Go Its Noob Proof And Very Good
there is an error in it...
alias frozewitch3 "alias frozewitch" <- why no s?
alias frozewitch "alias frozeswitch" this should be correct
b!zZ
8th February 2003, 16:29
no
[immernochnicht]
alias frozeswitch3 "alias frozeswitch" <<< thatz right :>
piXeL
9th February 2003, 15:50
yes right - my fault > sorry ;)
116quake3
9th February 2003, 17:02
hehe :)
D4rkh4ck
7th March 2003, 01:08
here is my 1337 switcher.
// [X] Vec Series Switcher by Dark
bind "p" "darkswitch"
alias darkswitch "RV1"
alias RV1 "if has mp5navy mp5r else if hasno mp5navy RV2"
alias RV2 "if has tmp tmpr else if hasno tmp RV3"
alias RV3 "if has mac10 macr else if hasno mac10 RV4"
alias RV4 "if has p90 p90r else if hasno p90 RV5"
alias RV5 "if has m3 m3r else if hasno m3 RV6"
alias RV6 "if has xm1014 xmr else if hasno xm1014 RV7"
alias RV7 "if has ak47 akr else if hasno ak47 RV8"
alias RV8 "if has m4a1 coltr else if hasno m4a1 RV9"
alias RV9 "if has sg552 sigr else if hasno sg552 RV10"
alias RV10 "if has aug augr else if hasno aug RV11"
alias RV11 "if has awp awpr else if hasno awp RV12"
alias RV12 "if has scout scoutr else if hasno scout RV13"
alias RV13 "if has g3sg1 g3r else if hasno g3sg1 RV14"
alias RV14 "if has m249 parar else if hasno m249 RV15"
alias RV15 "if has ump45 umpr else if hasno ump RV0"
alias RV0 "txt ****ing Dumb Ass Buy A gun First "
//Weapons
alias mp5r "XMp52;#say -[ [X] Vec Series Switcher .:[mp5]:. ]-"
alias tmpr ""
alias macr ""
alias p90r ""
alias m3r ""
alias xmr ""
alias akr ""
alias coltr "XColt;#say -[ [X] Vec Series Switcher .:[Colt]:. By Dark ]-"
alias sigr "XSig;#say -[ [X] Vec Series Switcher .:[Sig]:. By Dark ]-"
alias augr "XAug;#say -[ [X] Vec Series Switcher .:[Aug]:. By Dark ]-"
alias awpr ""
alias scoutr ""
alias g3r ""
alias parar ""
alias umpr "XUmp;#say -[ [X] Vec Series Switcher .:[UMP45]:. By Dark ]-"
Xcolt and Xsig etc are the vec aliases and i just added a say after it with the gun in it
if u want it to run at round start add this line
alias siground "darkswitch"
thats it..
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