Arkalite
2nd March 2006, 14:58
K2 is our owner now... BUT... we never really knew if they were going to or not comercialize mu online... well here it is... THEY ARE.
Webzen Establishes Publishing License Agreement with US Based Company, K2 Network Inc. for MU Online Global Server
Thursday December 1, 9:00 am ET
SEOUL, Korea, Dec. 1 /Xinhua-PRNewswire-FirstCall/ -- Webzen Inc. (Nasdaq: WZEN - News) announced today the company established a publishing license agreement with US publishing company, K2 Network Inc. for their MMORPG MU online. MU online global server is scheduled to be commercialized during the beginning of 2006.
With this agreement Webzen will be able to service MU online in both the American and European region through K2 Network for 3 years after commercialization. The license agreement amount of US $2,000,000 is the highest global server publishing license agreement ever made by a Korean game company.
Through this agreement, Webzen will provide continuous technical support and game updates, and K2 Network will conduct operations such as server maintenance/operation, marketing, and PR. The global server will be serviced to all the countries worldwide besides the ones which have previously been entered through local license partners, such as China, Taiwan, Japan, Thailand, Philippines, Vietnam, or countries such as Singapore, Malaysia, Indonesia, Russia, and CIS countries, where Webzen will establish partnership in the future.
"Through the agreement with K2 Network, we will penetrate in countries which do not have a big online game market and have been hard to enter individually, and will be able to expand our overseas market, and generate additional revenue. Our goal is to present the superiority of Korean games in the overseas market." CEO Nam Ju Kim said.
Since October 2003, Webzen has been operating a global server for MU Online for all the countries where the company hasn't commercially launched the game. The users in these countries have been able to enjoy the basic version of MU online for free through the global server. Now the users will be able to enjoy all the new updates of the game, and experience much more content.
According to the company, during the free service period of the global server, countries such as Brazil and Poland have shown high concurrent user numbers, and with the commercial service, the number is expected to increase. Also, K2 Network will be able to enhance the service quality through a 24 hour operated customer service center in India.
In the mean time, MU online is the first 3D Massive Multiplayer Online Game to be launched in Korea, and celebrated its 4th anniversary of commercialization last 19th of November. Currently, there are about 60,000 users playing through the global server worldwide.
Private Securities Litigation Reform Act Safe Harbor Statement
Except for the historical and present factual information contained herein, the matters set forth in this press release, including statements as to the expected benefits of the commercialization, and other statements identified by words such as "expects," "projects," "plans," and similar expressions are forward-looking statements within the meaning of the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are subject to risks and uncertainties that may cause actual results to differ materially, including the possibility that the anticipated benefits from the commercial launch may be fully realized, the impact of competition and other risk factors relating to our industry as detailed from time to time in each of Webzen Inc.'s reports filed with the SEC. Webzen Inc. disclaims any responsibility to update these forward-looking statements.
Source : http://biz.yahoo.com/prnews/051201/hkth002.html?.v=19
:dead: tuche to all of use in global.
Webzen Establishes Publishing License Agreement with US Based Company, K2 Network Inc. for MU Online Global Server
Thursday December 1, 9:00 am ET
SEOUL, Korea, Dec. 1 /Xinhua-PRNewswire-FirstCall/ -- Webzen Inc. (Nasdaq: WZEN - News) announced today the company established a publishing license agreement with US publishing company, K2 Network Inc. for their MMORPG MU online. MU online global server is scheduled to be commercialized during the beginning of 2006.
With this agreement Webzen will be able to service MU online in both the American and European region through K2 Network for 3 years after commercialization. The license agreement amount of US $2,000,000 is the highest global server publishing license agreement ever made by a Korean game company.
Through this agreement, Webzen will provide continuous technical support and game updates, and K2 Network will conduct operations such as server maintenance/operation, marketing, and PR. The global server will be serviced to all the countries worldwide besides the ones which have previously been entered through local license partners, such as China, Taiwan, Japan, Thailand, Philippines, Vietnam, or countries such as Singapore, Malaysia, Indonesia, Russia, and CIS countries, where Webzen will establish partnership in the future.
"Through the agreement with K2 Network, we will penetrate in countries which do not have a big online game market and have been hard to enter individually, and will be able to expand our overseas market, and generate additional revenue. Our goal is to present the superiority of Korean games in the overseas market." CEO Nam Ju Kim said.
Since October 2003, Webzen has been operating a global server for MU Online for all the countries where the company hasn't commercially launched the game. The users in these countries have been able to enjoy the basic version of MU online for free through the global server. Now the users will be able to enjoy all the new updates of the game, and experience much more content.
According to the company, during the free service period of the global server, countries such as Brazil and Poland have shown high concurrent user numbers, and with the commercial service, the number is expected to increase. Also, K2 Network will be able to enhance the service quality through a 24 hour operated customer service center in India.
In the mean time, MU online is the first 3D Massive Multiplayer Online Game to be launched in Korea, and celebrated its 4th anniversary of commercialization last 19th of November. Currently, there are about 60,000 users playing through the global server worldwide.
Private Securities Litigation Reform Act Safe Harbor Statement
Except for the historical and present factual information contained herein, the matters set forth in this press release, including statements as to the expected benefits of the commercialization, and other statements identified by words such as "expects," "projects," "plans," and similar expressions are forward-looking statements within the meaning of the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are subject to risks and uncertainties that may cause actual results to differ materially, including the possibility that the anticipated benefits from the commercial launch may be fully realized, the impact of competition and other risk factors relating to our industry as detailed from time to time in each of Webzen Inc.'s reports filed with the SEC. Webzen Inc. disclaims any responsibility to update these forward-looking statements.
Source : http://biz.yahoo.com/prnews/051201/hkth002.html?.v=19
:dead: tuche to all of use in global.