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unreal-pwner
2nd April 2006, 20:23
Ok, i think i got this whole thing figured out. you compile the dll. I did that. then you put the dll into the aa/system directory...i did that too. and then you put the text document into the aa/system dir. i did that too.

now you load the game? or do you have to inject the dll..

then once its injector/autoloaded, how do you get the " LUA console " to load your scripts? how do you access the " LUA Console "? this whole thing confuses me..

so... you only need to compile hte DLL once..right? and then, you have to load scripts..which is the easy part..right?

how do you access the lua console? please help.

[oC]pingu
2nd April 2006, 20:39
You have to read instructions, man. You can have the dll and script anywhere, just inject the DLL into the game, and hit Alt L. Once you do that, you just type Engine.Load('MyScript.lua') and it should load everything.

unreal-pwner
2nd April 2006, 20:47
ahah yea i know hwat i did wrong lol
thanks tho..

i made an empty dll lol...im nub.. i know lol

Sevendust
4th April 2006, 16:14
Hmm.. i got the DLL from Smoke, but i can't access the LUA Console using ALT+L... :)

Poland
4th April 2006, 16:47
try CTRL + L

N0va
4th April 2006, 16:56
Don't put files in aa/system directory as you will get kick for file white list.

SmokeZ
4th April 2006, 17:26
only on non officals ;)
but you also can inject the bot from anywhere else so no problems here..