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NetKracker
5th April 2006, 20:46
All Ammo in One clip Hack - Here

Hey. I noticed that there was a "private" hack out that 1 of the options is all ammo in 1 clip. Now im no programmer coder or anything and i just downloaded Art Money to **** around really. Anyway, Here is how to do all Ammo in 1 clip. This might not be the easiest/fastest way to do it, but it does not get detected by punkbuster.

This takes the patients of about a 12 year old and any reading skills to do. Here is how to do it, you need:

Art Money SE 7.08 (thats exactly the version i used, its freeware i think)
F.E.A.R 1.03 (version im using)

Open Fear and then open Art money.

1. Goto single player and load a saved game where you have the gun that you want to have all ammo in 1 clip. (I'll be using g2a2 as an example)

2. Open Art Money and goto Select Process: F.E.A.R (or what ever it is)

3. Click on Search and make The options as follows:
Search: Exact Value
Value = xx (where xx is the number of bullets in your clip currently, if its a fully loaded g2a2 it will be 45) ((for dumb people just make it Value = 45 to prevent confusion))
Type: All

4. Click Ok and wait, It takes my comp about 30-45 seconds to do a complete search, its going to find a shitload of different strings, dont panic.

5. Open F.E.A.R and shoot a few bullets,

6. Go back into art money and click on Filer. You should change nothing but the number you used as xx earlier. If you shot 2 bullets you would change 45 to 43 ( 45 - 2 = 43, alright) Go ahead and click ok. You should get down to around 800ish or so strings.

7. go back to fear, shoot a few more bullets, 2 is fine.

8. go back into art money and do a filter again, change the number once again to the new number of bullets in your clip(assuing that you shoot 2 more, you would enter 41) click ok

9. back into fear, shoot off a few more,

10. art money again, Filter again, change the number once again, if you dont get it by now, im sorry i cant help much either that or i suck at explaining.

**now, after you have done this about 4 or 5 times you should be left with only 1 string, it usually takes me 4 filters to get down to one. **

After you have 1 string left , left click on that string and click the RED ARROW thats pointing right. it should be on the right side now.

**** numbers, to drunk to keep putting numbers and i think i Skipped one already anyway.

Now you click on the last box of that string( on the right side) It should open a box with a bunch of into about it and such.

Now, incase some one spectates you, you want that value to be 45 (assuimg your using that g2a2). So change Value to 45 ( again assuming your using g2a2, if your doing this with pen or something, its going to be different).

Now but an x in the Box before "Freeze". This will keep your value stuck at 45.

Now your all done. Click ok.

to test it out, go back into fear. when you shoot, your first number should stay around 45 and the 2nd number should deplete. No more reloading.

Ive tried ****ing with the total number of bullets and havent had much sucess online but you can mess around all you want.

Thats about it, It works online and ive tested it out on Punk Buster servers, and I myself havent been detected for using this or have anyone bitch at me. But IF YOU DO get deteced dont bitch at me. Im not responsible and all that blah blah crap. Its just a little art money tutorial thats not that great but it works.

I hope it worked out good for you and hope you like it.

As far as I know you have to do this every time you open up fear again, or it wont work. There might be away to save the info into a file, but i didnt look much into art money ive been messing around with this for a while.

Also this isnt my real name but i dont wana take credit with my real name, or ill be in for 1 hell of a bitching. Good luck guys, any probelms, post and ill help.


in reply to that here is a exe so u dont have to do all that over again

creds to the poster about it

JamesBerg
6th April 2006, 04:12
This is a report processed by VirusTotal on 04/06/2006 at 03:12:53 (CET) after scanning the file "FEAR_AMMO_IN_CLIP.exe" file.
Antivirus Version Update Result
AntiVir 6.34.0.24 04.05.2006 no virus found
Avast 4.6.695.0 04.03.2006 no virus found
AVG 386 04.05.2006 no virus found
Avira 6.34.0.56 04.05.2006 no virus found
BitDefender 7.2 04.06.2006 no virus found
CAT-QuickHeal 8.00 04.04.2006 no virus found
ClamAV devel-20060202 04.05.2006 no virus found
DrWeb 4.33 04.05.2006 no virus found
eTrust-InoculateIT 23.71.121 04.06.2006 no virus found
eTrust-Vet 12.4.2150 04.05.2006 no virus found
Ewido 3.5 04.05.2006 no virus found
Fortinet 2.71.0.0 04.06.2006 W32/Kcuf.A-tr
F-Prot 3.16c 04.06.2006 no virus found
Ikarus 0.2.59.0 04.05.2006 no virus found
Kaspersky 4.0.2.24 04.06.2006 no virus found
McAfee 4734 04.05.2006 no virus found
NOD32v2 1.1474 04.05.2006 no virus found
Norman 5.90.15 04.05.2006 no virus found
Panda 9.0.0.4 04.05.2006 Suspicious file
Sophos 4.04.0 04.05.2006 no virus found
Symantec 8.0 04.06.2006 Trojan Horse
TheHacker 5.9.7.125 04.05.2006 no virus found
UNA 1.83 04.05.2006 no virus found
VBA32 3.10.5 04.05.2006 no virus found

Dono what those mean but it looks safe here, maby :). How did u do this anyway? just wondering

NetKracker
6th April 2006, 15:48
This is a report processed by VirusTotal on 04/06/2006 at 03:12:53 (CET) after scanning the file "FEAR_AMMO_IN_CLIP.exe" file.
Antivirus Version Update Result
AntiVir 6.34.0.24 04.05.2006 no virus found
Avast 4.6.695.0 04.03.2006 no virus found
AVG 386 04.05.2006 no virus found
Avira 6.34.0.56 04.05.2006 no virus found
BitDefender 7.2 04.06.2006 no virus found
CAT-QuickHeal 8.00 04.04.2006 no virus found
ClamAV devel-20060202 04.05.2006 no virus found
DrWeb 4.33 04.05.2006 no virus found
eTrust-InoculateIT 23.71.121 04.06.2006 no virus found
eTrust-Vet 12.4.2150 04.05.2006 no virus found
Ewido 3.5 04.05.2006 no virus found
Fortinet 2.71.0.0 04.06.2006 W32/Kcuf.A-tr
F-Prot 3.16c 04.06.2006 no virus found
Ikarus 0.2.59.0 04.05.2006 no virus found
Kaspersky 4.0.2.24 04.06.2006 no virus found
McAfee 4734 04.05.2006 no virus found
NOD32v2 1.1474 04.05.2006 no virus found
Norman 5.90.15 04.05.2006 no virus found
Panda 9.0.0.4 04.05.2006 Suspicious file
Sophos 4.04.0 04.05.2006 no virus found
Symantec 8.0 04.06.2006 Trojan Horse
TheHacker 5.9.7.125 04.05.2006 no virus found
UNA 1.83 04.05.2006 no virus found
VBA32 3.10.5 04.05.2006 no virus found

Dono what those mean but it looks safe here, maby :). How did u do this anyway? just wondering


used tsearch to find the clip, then used a trainer maker kit to make it, easy, i would make it look better if u want me too

*MAFIA* Diablo
22nd April 2006, 01:02
um yea the link doesnt work!

everytime i get a blank page when i try to download it

Sudden Death
27th April 2006, 19:44
it needs re-uploading, all attachments were lost. Any chance u could re-upload netkracker.. or anyone else.

NetKracker
21st August 2006, 08:15
here ya go....BUT this is for the new MP fear out, FEAR COMBAT or w/e i didnt update the game when i dled it so i dunno if there is a patch or not, might work with the game u buy but i dunno.

ParoXsitiC
22nd August 2006, 06:37
I am curious if you found this within one pointer or did you have to get each pointer for each gun?

I was able to get the total ammo account from each gun, but I didn’t find just one pointer that would set infinite ammo for all guns. I did find how to set the clip ammo like your trainer does but I never managed to find a static pointer for it. I am curious what pointer(s) did you use in this? I am willing to trade you the pointer(s) I used for infinite ammo if you give me the pointer(s) for clip ammo; together it would be infinite ammo + never reload. PM me or get back at me on AIM: BhareSupport

PS: the trainer works on the new FEAR: COMBAT, even in punkbuster servers, as well as my infinite ammo. I also got infinite health working (if you host the server) and a technique to be able to shoot 2 bullets at once (basically twice the ROF for most guns) Oh..and I have managed an AUTO health kit script which automatically uses a health kit if i get down to 50 health. Get back at me .

NetKracker
22nd August 2006, 08:18
I am curious if you found this within one pointer or did you have to get each pointer for each gun?

I was able to get the total ammo account from each gun, but I didn’t find just one pointer that would set infinite ammo for all guns. I did find how to set the clip ammo like your trainer does but I never managed to find a static pointer for it. I am curious what pointer(s) did you use in this? I am willing to trade you the pointer(s) I used for infinite ammo if you give me the pointer(s) for clip ammo; together it would be infinite ammo + never reload. PM me or get back at me on AIM: BhareSupport

PS: the trainer works on the new FEAR: COMBAT, even in punkbuster servers, as well as my infinite ammo. I also got infinite health working (if you host the server) and a technique to be able to shoot 2 bullets at once (basically twice the ROF for most guns) Oh..and I have managed an AUTO health kit script which automatically uses a health kit if i get down to 50 health. Get back at me .


in TMK, the mem addy i used was Poke 10029F33 90 90 90 90 90 90 for the hack itself,

for norm IE: back to norm, Poke 10029F33 FF 8E 98 00 00 00

to get thos, i used tsearch and searched for the ammo in the clip

IE: g36 or w/e has 45 or 50 in a clip, search for that and click auto hack and look for the DMA. that dma is the hack and will never change unless they update, then with tsearch u can click TMK at the top of the auto hack window for thos addys

here is the pjt for TMK u can see wut i did and all that, have fun

ParoXsitiC
22nd August 2006, 22:59
As an update to anyone reading this thread. Me and Net have tested out my infinite ammo trick and it does not work. It shows you to have infinite ammo, and you see the gun shoot and bullets come out, but the server doesnt register it. This is because the total ammo is kept server-side. However, the auto health is working. It simply reads the static health address from the game and then pressing 'z' when health is 50 or less. The health pointer is located at memory address 101A9B14. As far as the double shot technique, its a technique/trick and not really a hack. When you shoot your gun and then crouch and or zoom at the same time, a second bullet will fire. I made a simple script that will press Left shift each time the left mouse button is pressed, in return it will get a 2 bullet shot every other bullet of so. The script would require tweaking so that the crouch/zoom gets hit when current gun is in recoil. A delay of around 150 ms for the penetrator. The penetrator normally completes a round in 5 seconds, with this trick is takes around 3 seconds.

SicKn3sS
23rd August 2006, 22:28
As an update to anyone reading this thread. Me and Net have tested out my infinite ammo trick and it does not work. It shows you to have infinite ammo, and you see the gun shoot and bullets come out, but the server doesnt register it. This is because the total ammo is kept server-side. However, the auto health is working. It simply reads the static health address from the game and then pressing 'z' when health is 50 or less. The health pointer is located at memory address 101A9B14. As far as the double shot technique, its a technique/trick and not really a hack. When you shoot your gun and then crouch and or zoom at the same time, a second bullet will fire. I made a simple script that will press Left shift each time the left mouse button is pressed, in return it will get a 2 bullet shot every other bullet of so. The script would require tweaking so that the crouch/zoom gets hit when current gun is in recoil. A delay of around 150 ms for the penetrator. The penetrator normally completes a round in 5 seconds, with this trick is takes around 3 seconds.

I find that hard to belive after I killed the whole enemy team without reloading once.

njdavid
24th August 2006, 00:02
With infinite ammo you mean? Or the hack stated in the first post?

lucid713
24th August 2006, 04:53
I find that hard to belive after I killed the whole enemy team without reloading once.

Yeah.. he's wrong, the no-reload, or all ammo in one clip hack does still work.
Also, the address he gave of health might be correct for his system, but it will be different on many others' systems.

fatboy88
24th August 2006, 08:43
are you guys saying ammo and health are held clientside?

ParoXsitiC
24th August 2006, 12:37
I find that hard to belive after I killed the whole enemy team without reloading once.

Please read my posts as they are. I stated the INFINITE AMMO hack does not work (the infinite ammo hack was not posted). However, the ALL AMMO IN ONE CLIP hack does work.

Yeah.. he's wrong, the no-reload, or all ammo in one clip hack does still work.
Also, the address he gave of health might be correct for his system, but it will be different on many others' systems.


The address I posted was a static pointer. It does not change on my system nor on yours. You are referring to a DMA address, which is dynamic.

are you guys saying ammo and health are held clientside?

How much ammo you have in total is serverside (total = ammo in clip + ammo on you).
ammo in clip and ammo on you is clientside.
Health is serverside.


UPDATE: I have made a trainer that will allow for no spread fire. This means all guns are as accurate as can be rather crouching, running, or zooming.

TODO: No recoil

AIM me for files. I am keeping them pretty private so they wont get detected.

PX-338
28th August 2006, 04:20
No matter what I do, I cannot get this thing to work with the current D3D hack. Hotkeys seem to get turned off when the DLL is injected.

fatboy88
28th August 2006, 05:33
No matter what I do, I cannot get this thing to work with the current D3D hack. Hotkeys seem to get turned off when the DLL is injected.


the dll where its located is dynamically loaded
meaning the base changes ...could be the reason it doesnt work.. b/c your base doesnt match his

PX-338
28th August 2006, 05:59
Blah. Then it's near impossible for the two to work together, since whenever you alt-tab with the D3D, FEAR gives you an <Unknown Error>.

::EDIT::
Just so I'm clear, the D3D I'm speaking of is the one that you created, fatboy88.

Damage Inc.
29th August 2006, 08:11
the dll where its located is dynamically loaded
meaning the base changes ...could be the reason it doesnt work.. b/c your base doesnt match his
just use a snapshot to get the module base and size then
problem solved ;)

fatboy88
29th August 2006, 09:33
just use a snapshot to get the module base and size then
problem solved ;)


i know ,i was explaining to him why it didnt work

PX-338
29th August 2006, 23:35
Well, it doesn't matter now anyways, as fatboy's D3D hack is now detected by Punkbuster.