y4smin
22nd April 2006, 15:37
Hi everyone~~
My priest's bot: I set
sitAuto_hp_lower 0
sitAuto_hp_upper 0
sitAuto_sp_lower 10
sitAuto_sp_upper 100
sitAuto_over_50 0
sitAuto_idle 1
y she still cant heal herself?
yags
22nd April 2006, 15:46
try this one;
useSelf_skill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp <=50%
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
y4smin
22nd April 2006, 16:17
still da same. My fren called me to try tat too. But it didnt work. Is that a bug for 1.9.0?
yags
22nd April 2006, 16:25
Here's my config for my priest in Vanro;
attackAuto 1
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
runFromTarget 0
runFromTarget_dist 6
lockMap pay_dun04
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
saveMap pay_arche
saveMap_warpToBuyOrSell 1
route_randomWalk 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 1
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15
#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters [list of monster to use this skill with, coma separated]
# notMonsters [list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
# }
#
# notes:
# range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
# eg: hp <-- don't care
# eg: sp > 10 <-- only when we have more then 10% sp left
attackSkillSlot Heal {
lvl 10
dist 1.5,2,3,4,5,6
maxCastTime 0
minCastTime 0
hp
sp >10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters Zombie Prisoner, Wraith, Zombie, Zombie Master, Ghoul, Skel Prisoner, Evil Druid, Mummy, Skel Soldier, Skel Archer, Skeleton
notMonsters mimic, Dark lord, hunter fly, Matyr, Isis, Familiar, Drainliar
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
attackSkillSlot Holy Light {
lvl 1
dist 1.5,2,3,4,5,6
maxCastTime 0
minCastTime 0
hp
sp >10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 1
notInTown 0
timeout 0
disabled 0
monsters hunter fly, Farmiliar, Drainliar, Matry, Mimic
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
attackSkillSlot Lex Aeterna {
lvl 1
dist 1.5,2,3,4,5,6
maxCastTime 0
minCastTime 0
hp
sp >10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 1
notInTown 0
timeout 0
disabled 0
monsters Isis
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
attackSkillSlot Turn Undead {
lvl 1
dist 1.5,2,3,4,5,6
maxCastTime 0
minCastTime 0
hp
sp >10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 1
notInTown 0
timeout 0
disabled 0
monsters Isis
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
}
sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 0
shopAuto_open 0
shop_random 0
teleportAuto_hp =20%
teleportAuto_sp =5%
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 1
teleportAuto_minAggressives 4
teleportAuto_minAggressivesInLock 5
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSP 0
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 1
teleportAuto_attackedWhenSitting 0
useSelf_skill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp <=50%
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Cure {
lvl 1
maxCastTime 0
minCastTime 0
hp <=
sp
onAction
whenStatusActive Poisoned
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp >=50%
onAction
whenStatusActive
whenStatusInactive Blessing
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 180
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp >=50%
onAction
whenStatusActive
whenStatusInactive Increase AGI
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 180
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Magnificat {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive Blessing
whenStatusInactive Magnificat
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 120
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Angelus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp >=50%
onAction
whenStatusActive
whenStatusInactive Angelus
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Kyrie Eleison {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp >=50%
onAction
whenStatusActive
whenStatusInactive Kyrie Eleison
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 1
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill_smartHeal 1
useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp <= 50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}
itemsTakeAuto 1
itemsGatherAuto 0
itemsMaxWeight 40%
itemsMaxWeight_sellOrStore 100%
#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#
buyAuto {
npc morocc 147 102
standpoint
distance 5
minAmount 2
maxAmount 10
}
sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5
storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
getAuto {
minAmount
maxAmount
passive
}
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
tankMode 0
tankModeTarget
dealAuto 1
partyAuto 1
partyAutoShare 0
guildAutoDeny 1
chatTitleOversize 0
shopTitleOversize 0
seconds_per_block 0.12
sleepTime 10000
intervalMapDrt 1
avoidGM_near 1
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 200
avoid_ignore_0
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
autoEmote_word_0
autoEmote_num_0
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp < 30
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp > 30
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
statsAddAuto 1
statsAddAuto_list 99 int , 99 vit
statsAddAuto_dontUseBonus 1
skillsAddAuto 1
skillsAddAuto_list Lex Divina 5, Lex Aeterna 1, Cure 1
allowedMaps
allowedMaps_reaction 1
autoResponse 0
ignoreAll 0
itemHistory 1
autoTalkCont 0
noAutoSkill 0
portalRecord 2
beepOnPM 0
beepOnChat 0
ksPlayers
#alias_heal sp 28
yags
22nd April 2006, 16:34
Yap!it heals her self when her HP reaches >=50%
darrylz
22nd April 2006, 16:46
try to extract everything...as if its new.......it once happen on my mage.....the config is for a hunter then i try to change it for wiz...but when i change on to a new config it worked...or try to dl the ready made FS priest config.....but u still nid to change everything....its on the sticky part
akiranakahira
23rd April 2006, 21:02
sitAuto_hp_lower 0
sitAuto_hp_upper 0
sitAuto_sp_lower 10
sitAuto_sp_upper 100
sitAuto_over_50 0
sitAuto_idle 1
This config is very irrelevant in healling itself...damn y4smin, its you again.
Config your useSelf_Skill Block and many times Crash have to tell you to read the manual.
CrashOverride23
24th April 2006, 07:51
copy-paste this block...
useSelf_skill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp <= 50%
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
again, for christ's sake... read this: http://openkore.sourceforge.net/manual
the next time you disobey what i said, and broke another rule, you'll be getting a warning points from the mods/admins.
@akiranakahira
now now, pls don't use such harsh words, when i am new here in MPC and before i became an official forum helper, i always say bad words to others... i'll tell you, you might regret it, give her the decision if she'll listen to us, if not, she'll be a n00b till the time the grim reaper takes down her soul..
ciao!~
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