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View Full Version : togglable white walls for sh


SmokeDookee
5th March 2003, 05:16
could some1 rig up a script for toggable white walls for spearhead? much thx in advance!

c00ki3 m0nst3r
5th March 2003, 09:58
uhm delator will pick it up, but kill cheat protection (hexedit cheat, i forget really blablablah) then just:

//white walls
bind F3 whitewalls_1
alias whitewalls_1 "r_lightmap 1; r_lockpvs 1; r_showSmp 1; bind F3 whitewalls_0; echo -=[White Walls On =-= The Script From Hell]=-"
alias whitewalls_0 "r_lightmap 0; r_lockpvs 0; r_showSmp 0; bind F3 whitewalls_1; echo -=[White Walls Off =-= The Script From Hell]=-"

after i learn c++ i plan on doing a moh aa/sh hack much like retribution.... but that will be no time soon, also this works nicely:

//textures
bind F4 smooth
alias smooth "r_picmip 16; r_texturebits 16; r_fastksy 1; bind F4 rough; echo -=[Smooth Textures On =-= The Script From Hell]=-"
alias rough "r_picmip #; r_texturebits 32; r_fastksy 0; bind F4 smooth; echo -=[Smooth Textures Off =-= The Script From Hell]=-"
and replace # with either 0 for high textures, 1 for medium, 2 for low... plus its jut the game texture settings so its not illegal cept with CBL, and its not techinically cheating ;)

SmokeDookee
5th March 2003, 10:01
thx dood!!

Ali_C
5th March 2003, 10:31
yeah i got a togging one in my new version of FlameAA (v0.2)
this doesnt use any scripts and is just the opengl file, so i dunno if that is any more undetectable :P (isnt something like that what led to Permuation and retribtuion being detectable?) anyway it wil be out soon cause im very lazy and havent done anything 4 ages. If you are an gl'er then give me a pm and ill tell you how to strip textures which i really easy :D

c00ki3 m0nst3r
5th March 2003, 15:21
alic... im trying to get my hands on msvs.net so i can start c++in and code opengl hax :) anyways gimme a bit and im up for it, thats my main goal right now. also, i was just gonna adjust the yawspeed and make a norecoil hack for those servers with the realism that makes ur gun kick and stay up instead of resetting... and i was gonna try to make a patch to patch pak0 byte by byte so ppl can have norecoil built in and it would be 100% undectecable... ever. anways it was just the configs that made it detectable (toggling nocull and farplane)

Ali_C
6th March 2003, 10:39
yeha sure i cna help you out, just chat if you see me on flamegl, or you can pm me with msn account, aim yahoo whatever, i got no recoil opengl hack nearly done just gotta get the right values which shoudlnt take too long. but i dunno much about altering pak files bytes lol i just do it in the opengl file :P

i have no clue how to do ur way it sounds like it would take ages lol but it would probs not be 100% undetecable forever as like in cs they got a/c's that check what comands are sent from the opengl client.