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View Full Version : bone vecs for NS


Sno
6th March 2003, 05:55
here are the bone vecs for NS they work for Jessen and Da buzz hook


mdl clear_models

mdl new C:\3DMAX31\Scenes\natural_selection\marine\soldier .mdl
mdl add_spot 15 0 0
mdl add_spot 14 0 0
mdl add_spot 12 0 0
mdl add_spot 13 0 0
mdl add_spot 0

mdl new C:\3dmax31\Scenes\natural_selection\hugo\hvarmor\h eavy.mdl
mdl add_spot 4 0 0
mdl add_spot 4 0 0
mdl add_spot 3 0 0
mdl add_spot 2 0 0
mdl add_spot 1 0 0

mdl new h:\SDK2\SDK\MonsterModels\gestate.mdl
mdl add_spot 11 12 .5
mdl add_spot 11 12 .5
mdl add_spot 8 0 0
mdl add_spot 13 14 .5
mdl add_spot 6 0 0

mdl new C:\3dmax31\Scenes\natural_selection\lvl1_player\al ien1.mdl
mdl add_spot 17 0 0
mdl add_spot 16 0 0
mdl add_spot 15 0 0
mdl add_spot 14 0 0
mdl add_spot 13 0 0

mdl new C:\3dmax31\Scenes\natural_selection\lvl2_player\al ien2.mdl
mdl add_spot 29 0 0
mdl add_spot 25 0 0
mdl add_spot 1 0 0
mdl add_spot 2 0 0
mdl add_spot 2 0 0

mdl new C:\3DMAX31\Scenes\natural_selection\lvl3_player\al ien3.mdl
mdl add_spot 6 0 0
mdl add_spot 5 0 0
mdl add_spot 5 1 .25
mdl add_spot 5 1 .5
mdl add_spot 1 5 .2

mdl new C:\Games\Sierra\Half-Life\ns\models\player\alien4\alien4.mdl
mdl add_spot 22 0 0
mdl add_spot 20 0 0
mdl add_spot 18 0 0
mdl add_spot 17 0 0
mdl add_spot 16 0 0

mdl new C:\Games\Sierra\Half-Life\ns\models\player\alien5\alien5.mdl
mdl add_spot 5 0 0
mdl add_spot 4 0 0
mdl add_spot 3 0 0
mdl add_spot 2 0 0
mdl add_spot 1 0 0


mdl ov 0 0 0

alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"
alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"
alias mdl2 "modelaim 1;mdl first 2;init aim mdl2"
alias mdl3 "modelaim 1;mdl first 3;init aim mdl3"
alias mdl4 "modelaim 1;mdl first 4;init aim mdl4"


To use make a File called bones.cfg open it up and insert the above.
open up main.cfg or customize.cfg and add

exec bones

Then open the command menu file and add this

"*" "Head" "mdl0" // Use with Skulks
"*" "Neck" "mdl1" // Use with Skulks, Lerks, LMG
"*" "Chest" "mdl2" // Use with Lerks, Fades, Onos, HMG, Shotgun
"*" "Stomach" "mdl3"// Use with Fades, Onos, HMG, Shotgun
"*" "Crotch" "mdl4" // Dunno what do use this for

Sno
11th March 2003, 14:12
also add this in the command menu under bone spots

"*" "Head" "mdl0"
"*" "Neck" "mdl1"
"*" "Chest" "mdl2"
"*" "Stomach" "mdl3"
"*" "Crotch" "mdl4"

Da BuzZ
13th March 2003, 14:02
hmm thx... gonna add it to my NS hook :p Cheers :)

Sno
13th March 2003, 20:44
this does not work for heavy armor or onos but I will do that later this week maybe tonight I don't think I will get onos though you rarley see that and they are hard to miss LOL

Da BuzZ
13th March 2003, 22:36
Originally posted by Sno
this does not work for heavy armor or onos but I will do that later this week maybe tonight I don't think I will get onos though you rarley see that and they are hard to miss LOL I have problems with hitting the onos :p But OGC actually finds the bones automatic... well at least my tweak does :p But better have the 'real' bones ;)

Sno
13th March 2003, 22:58
HOW DO YOU MISS ONOS????? they are so big.... its almost impossible to miss

Sno
14th March 2003, 06:54
ok I perfected the bone vecs using hl model viewer to see hit boxes and milk shape for bone points... think technique works very well hehe.

// this file is generated automatically. do not edit!
mdl clear_models

mdl new C:\3DMAX31\Scenes\natural_selection\lvl3_player\al
ien3.mdl
mdl add_spot 6 0 0
mdl add_spot 5 0 0
mdl add_spot 5 1 .25
mdl add_spot 5 1 .5
mdl add_spot 1 5 .2

mdl new C:\3DMAX31\Scenes\natural_selection\marine\soldier
.mdl
mdl add_spot 15 0 0
mdl add_spot 14 0 0
mdl add_spot 12 0 0
mdl add_spot 13 0 0
mdl add_spot 0

mdl new C:\3dmax31\Scenes\natural_selection\hugo\hvarmor\h eavy.mdl
mdl add_spot 4 0 0
mdl add_spot 4 0 0
mdl add_spot 3 0 0
mdl add_spot 2 0 0
mdl add_spot 1 0 0

mdl new C:\3dmax31\Scenes\natural_selection\lvl1_player\al
ien1.mdl
mdl add_spot 17 0 0
mdl add_spot 16 0 0
mdl add_spot 15 0 0
mdl add_spot 14 0 0
mdl add_spot 13 0 0

mdl new C:\3dmax31\Scenes\natural_selection\lvl2_player\al
ien2.mdl
mdl add_spot 29 0 0
mdl add_spot 25 0 0
mdl add_spot 1 0 0
mdl add_spot 2 0 0
mdl add_spot 2 0 0

mdl new C:\Games\Sierra\Half-Life\ns\models\player\alien4\alien4.mdl
mdl add_spot 22 0 0
mdl add_spot 20 0 0
mdl add_spot 18 0 0
mdl add_spot 17 0 0
mdl add_spot 16 0 0

mdl new h:\SDK2\SDK\MonsterModels\gestate.mdl
mdl add_spot 11 12 .5
mdl add_spot 11 12 .5
mdl add_spot 8 0 0
mdl add_spot 13 14 .5
mdl add_spot 6 0 0

mdl new C:\Games\Sierra\Half-Life\ns\models\player\alien5\alien5.mdl
mdl add_spot 5 0 0
mdl add_spot 4 0 0
mdl add_spot 3 0 0
mdl add_spot 2 0 0
mdl add_spot 1 0 0
mdl ov 0 0 0

alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"
alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"
alias mdl2 "modelaim 1;mdl first 2;init aim mdl2"
alias mdl3 "modelaim 1;mdl first 3;init aim mdl3"
alias mdl4 "modelaim 1;mdl first 4;init aim mdl4"


This includes all the skins fixed some vecs and use the instructions above for the command menu. hehe onos

Da BuzZ
14th March 2003, 11:26
Originally posted by Sno
HOW DO YOU MISS ONOS????? they are so big.... its almost impossible to miss .... I was joking m8... O.o But thx for the tweaked bone vecs...

Sno
14th March 2003, 13:50
the onos hitboxes are absolutly huge it goes beyond the head

Machiko
14th March 2003, 13:58
sno you want this pinned?

KeKs
14th March 2003, 16:29
better pin this machiko
cuz this is really importat ...

nice 1 sno

Don Illuminatus
14th March 2003, 20:22
Why is it that it wont work for the JessenNS-hook?

At least i cant get it to work... How to?

Sno
14th March 2003, 22:55
add it to main.cfg and add to commandmenu

KeKs
15th March 2003, 02:13
add all to the main.cfg and the name of the bones to the commandmenu :D

(sno be more specific u know that some ppl might not understand :p :D )

Da BuzZ
15th March 2003, 19:09
Just wondering... what about the path to the mdl? mdl new C:\Games\Sierra\Half-Life\ns\models\player\alien5\alien5.mdl <- do we/i need to change it to my hl dir? O.o

Don Illuminatus
15th March 2003, 20:43
Was wondering 'bout the exact same thing... But it doesn't work for that tweaked JessenNS-OGC-thingy (even when changing the models to the right ones... Sadly :(

Sno
15th March 2003, 21:23
No its just the way it works don't worry if you look closer everything is different but don't worry it works

Jessen
22nd March 2003, 08:17
Cool. Sno, show me how to make them work in my hack and I will include them, with a shoutout to you of course.

Sno
22nd March 2003, 14:52
well I dun know if your tweak has bone aiming. but I'll try

Jessen
30th March 2003, 08:51
Yes it does, you know it. Send me whatever file you edit, then a big thanks will go to you :D The Command Menu will be different, so It will be like
Marine Things {
Jessen's Vecs {
WindowsDudes's Vecs {
Sno's Bones {
Blah
Blah
Blah
}

Sno
30th March 2003, 16:15
I did post it up before in your thread

Sno
30th March 2003, 17:32
Updated to work with Jessen and Da Buzz hook look at first post

Hicks
16th May 2004, 17:13
Onos got same hitbox like Fade
so try the Costum Skin "Hellonos"
from OBST§Gemuese !

http://www.nsarmslab.com/details/nsamdl12.zip

i bet you have no props to miss a Onos.

killer-pet
27th May 2004, 17:55
How do the bone vecs work is it like normal aim vecs like..

mdl new C:\games\natural_selection\marine\soldier .mdl
mdl add_spot 15 0 0
mdl add_spot 14 0 0
mdl add_spot 12 0 0
mdl add_spot 13 0 0--> right
| |
v \-> forward
height ???. if not tell me how it works.

pbx06
12th July 2004, 06:59
great work dude

moo5003
13th July 2004, 15:07
Question: since the da buzz hook isnt working with steam currently will this also work when modifying a CS hook? So far my attempts have failed although I doubt I could do it even if it did work, heh.

likwit
13th March 2005, 16:02
So how do I get this to work with Buzz Hook?
There's no menu.cfg or something like that to add the bone vecs to the menu.