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View Full Version : kernel32.dll and SendMessage


AsHiKa
30th May 2006, 04:43
Well I did some research here and there and I found out that nProtect replaces the real kernel32.dll with a fake one that refuses things like SendMessage which is why you get Permission Denied or Forbidden errors when running a macro of some sort. So my idea is since there is a thread about unpacking the nprotect (on ce forums) and that its been done and a tutorial is there. (Sorry I havent tried it yet im messing with a UCE first) So cant you replace the kernel32.dll that nProtect uses to switch with the real one with a real one so that when it replaces it, it really does nothing and you can use SendMessage and SendInput and so on.

PS: I just started reading about this stuff so if appreciate no flaming.

TiMBuS
9th June 2006, 04:27
Gameguard doesnt do a thing to kernel32.dll except install a few hooks when a process loads it.
Whoever told you gameguard makes a fake kernel32.dll is more retarded than george bush.

kernel32.dll is only a proxy for ntdll.dll anyways...

Short answer: no.