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noob_botter
16th June 2006, 18:21
Here My Config Will You Edit It For Me...? Or Its It Correct..?



# See the documentation for what these variables do
# New variables have comments above them

bindIp
encrypt 0
# 0 = normal server, 1 = oRO, 2 = pRO
serverType 0

XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

master Philippines - pRO: Odin/Chaos
server 1
username
password
char 0
sex

pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

secureAdminPassword 0
adminPassword jibetrom
callSign

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange {
minTime
varTime
lvl
joblvl
}

# autoBreakTime [week day, first three letters only] {
# startTime [start time]
# stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30

autoBreakTime {
startTime
stopTime
}

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
showDomain 0
squelchDomains
verboseDomains

message_length_max 80
# If you play oRO or euRO, you should set chatLangCode to 1
chatLangCode 0

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0

runFromTarget 0
runFromTarget_dist 6

lockMap gl_prison
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap
saveMap_warpToBuyOrSell 1

route_randomWalk 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 1
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15

#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters [list of monster to use this skill with, coma separated]
# notMonsters [list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
#
#

}
attackSkillSlot Heal {
lvl 10
dist 1.5,2,3,4,5,6
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 1
notInTown 0
timeout 0
disabled 0
monsters Zombie Prisoner
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
attackSkillSlot Holy Light {
lvl 10
dist 1.5,2,3,4,5,6
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 1
notInTown 0
timeout 0
disabled 0
monsters Hunter Fly, Mimic
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
}

sitAuto_hp_lower 0
sitAuto_hp_upper 0
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0

sitAuto_idle 0

shopAuto_open 0
shop_random 0

teleportAuto_hp < 20
teleportAuto_sp < 7
teleportAuto_idle 1
teleportAuto_portal 0
teleportAuto_search 1
teleportAuto_minAggressives 4
teleportAuto_minAggressivesInLock 5
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 900
teleportAuto_deadly 1
teleportAuto_useSP 0
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 1
teleportAuto_attackedWhenSitting 0

useSelf_skill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp < 90
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 5
onAction
whenStatusActive
whenStatusInactive Blessing
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 5
onAction
whenStatusActive
whenStatusInactive Increase AGI
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Magnificat {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 5
onAction
whenStatusActive
whenStatusInactive Magnificat
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Angelus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 5
onAction
whenStatusActive
whenStatusInactive Angelus
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Kyrie Eleison {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 7
onAction
whenStatusActive
whenStatusInactive Kyrie Guard
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill_smartHeal 1

useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp <= 50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}

partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}

itemsTakeAuto 2
itemsGatherAuto 2
itemsMaxWeight 47
itemsMaxWeight_sellOrStore 48

#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#

buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps

getAuto {
minAmount
maxAmount
passive
}

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

tankMode 0
tankModeTarget

dealAuto 1
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

chatTitleOversize 0
shopTitleOversize 0

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 1
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 200

avoid_ignore_0

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}


# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'


equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp < 30
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

statsAddAuto 1
statsAddAuto_list 99 vit , 99 int
statsAddAuto_dontUseBonus 1

skillsAddAuto 0
skillsAddAuto_list

allowedMaps
allowedMaps_reaction 1

autoResponse 0

ignoreAll 0
itemHistory 1
autoTalkCont 0
noAutoSkill 0
portalRecord 2

beepOnPM 0
beepOnChat 0

ksPlayers

#alias_heal sp 28

ernest8
16th June 2006, 19:10
try this...

http://www.mpcforum.com/showthread.php?t=113312

iamabotter
17th June 2006, 09:23
also check my siggy. the 2nd one in "openkore".

...what problem do you have anyway???

noob_botter
17th June 2006, 09:47
i dont know that config checker so many error..example the distance..1.5,2,3,4,5 whats wrong? and my config when i use it my character buffs her self and heal but he dont heal zombie prisoner and just walk nad walk and walk?..HELP PLS..heres my config at the top..

hey..i use your suggestion and so many error..but its not my problem...my problem is my character dont use heal on zombie prisoner but he use all buffs and heal to her self..why?..
HELP ME PLS...just edit my cinfig and post it again here..ty..my config is on top of this..

yags
17th June 2006, 10:33
check your mon_control and try switching to 1.6.7 or .8(openkore)

noob_botter
17th June 2006, 15:45
My mon_control is this where yags switching 1.6.7 or .8??

# This file allows specific AI control for certain monsters
# Syntax:
# <monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight>
#
# <monster>: Name of monster as found in monsters.txt (not case sensitive)
#
# <attack>:
# 2 means always aggressive, auto-attack this monster when it appears, even if sitting.
# 1 means to always auto-attack this monster.
# 0 means to leave the monster alone, unless it attacks you.
# -1 means to leave the monster alone, even if it attacks you.
#
# <teleport>: Put a 1 to teleport if the monster is on the screen,
# or 2 to teleport if the monster attacks you.
# This is only used in auto-attack mode.
#
# <search>: Put a 1 to only attack the monster in the search mode.
# This is only used in auto-attack mode.
#
# <skillcancel>: Set to 1 if you want to interrupt spells casted by this
# monster.
#
# <lv>: Only auto-attack this monster if your level is higher than the
# specified level.
#
# <joblv>: Only auto-attack this monster if your job level is higher than
# the specified level.
#
# <hp>: Only auto-attack this monster if your HP is higher than the
# specified amount. The HP is not specified in percentage.
#
# <sp>: Only auto-attack this monster if your SP is higher than the
# specified amount. The SP is not specified in percentage.
#
# <weight>: Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).
# Example:
# (config.txt)
# teleportAuto_minAggressives 6
# teleportAuto_minAggressivesInLock 6
#
# (mon_control.txt)
# Hydra 1 0 0 0 0 0 0 0 0.2
# Merman 1 0 0 0 0 0 0 0 2
#
# If there's five hydras and two sword fish attacks the bot, it won't
# teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
# However, two marcs and two merman will make it tele away because
# it sees 2*1* + 2*2 = 6 aggressives.
#
#
# Monsters not found in this file, or flags not specified will default to:
# <attack> = 1
All 1 0 1
# Don't attack ant eggs
Ant's Egg 0 0 0
Injustice 0 0 0
Rybio 0 0 0
Hunter Fly 0 0 0
# Teleport from MVP bosses
Baphomet 0 1 0
Dark Lord 0 1 0
Doppelganger 0 1 0
Drake 0 1 0
Eddga 0 1 0
Garm 0 1 0
Golden Thief Bug 0 0 0
Maya 0 1 0
Mistress 0 1 0
Moonlight 0 1 0
Orc Hero 0 1 0
Orc Lord 0 1 0
Osiris 0 1 0
Pharaoh 0 1 0
Phreeoni 0 1 0
Stormy Knight 0 1 0

yags
17th June 2006, 18:37
honestly, what is your config's problem? and what version of openkore are u using?

noob_botter
18th June 2006, 05:05
my problem is my character dont use skill HEAL on zombie prisoner but he HEAL herself and im using openkore 1.6.7

yags
18th June 2006, 08:31
attackSkillSlot Heal {
lvl 10
dist 10,9,8,7,6,5,4,3,2,1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 1
timeout 0
disabled 0
monsters Zombie Prisoner
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
}
At the mon_control;
# <attack> = 1
Zombie Prisoner 1 0 1
that is as far as i can help...

noob_botter
18th June 2006, 16:02
i try that but it also not use..

noob_botter
19th June 2006, 12:05
Hers My Config...


# See the documentation for what these variables do
# New variables have comments above them

bindIp
encrypt 0
# 0 = normal server, 1 = oRO, 2 = pRO
serverType 0

XKore 0
XKore_silent 1
exeName ragexe.exe
commandPrefix ;

master Philippines - pRO: Odin/Chaos
server 1
username
password
char 0
sex

pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

secureAdminPassword 0
adminPassword
callSign

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMute 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoConfChange {
minTime
varTime
lvl
joblvl
}

# autoBreakTime [week day, first three letters only] {
# startTime [start time]
# stopTime [stop time]
# }
#
# Note:
# Time must be given in 24 hour format,
# 9:30 P.M. would be specified as 21:30

autoBreakTime {
startTime
stopTime
}

verbose 1
debug 0
debugPacket_unparsed 1
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugDomains
showDomain 0
squelchDomains
verboseDomains

message_length_max 80
# If you play oRO or euRO, you should set chatLangCode to 1
chatLangCode 0

logChat 1
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0

runFromTarget 0
runFromTarget_dist 6

lockMap gl_prison
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

saveMap
saveMap_warpToBuyOrSell 1

route_randomWalk 1
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_teleport 1
route_teleport_minDistance 150
route_teleport_maxTries 8
route_step 15

#
# attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
# lvl [number]
# dist [number]
# maxCastTime [number, in seconds]
# minCastTime [number, in seconds]
# hp [range, in %]
# sp [range, in %]
# onAction [activate the skill only on current AI action, eg attack, move]
# whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
# whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# whenFollowing [flag]
# spirit [range, number of sprit ball]
# aggressives [range, number of monster attacking]
# stopWhenHit [flag]
# inLockOnly [flag]
# notWhileSitting [flag]
# notInTown [flag]
# timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
# disabled [flag, to disable this block temporary]
# monsters [list of monster to use this skill with, coma separated]
# notMonsters [list of monster not to use this skill with, coma separated]
# maxUses 0 [number]
# target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
# target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
# inInventory_name [activate skill only if you have a certain item in inventory]
# inInventory_qty [range, specify how many items you must have in order to activate this skill]
#
#

}
attackSkillSlot Heal {
lvl 10
dist 10,9,8,7,6,5,4,3,2,1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 1
notInTown 0
timeout 0
disabled 0
monsters Zombie Prisoner
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}
attackSkillSlot Holy Light {
lvl 10
dist 1.5,2,3,4,5,6
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 1
notInTown 0
timeout 0
disabled 0
monsters Hunter Fly, Mimic
notMonsters
maxUses 0
target_whenStatusActive
target_whenStatusInactive
inInventory_name
inInventory_qty
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
}

sitAuto_hp_lower 0
sitAuto_hp_upper 0
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0

sitAuto_idle 0

shopAuto_open 0
shop_random 0

teleportAuto_hp < 20
teleportAuto_sp < 7
teleportAuto_idle 1
teleportAuto_portal 0
teleportAuto_search 1
teleportAuto_minAggressives 4
teleportAuto_minAggressivesInLock 5
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 900
teleportAuto_deadly 1
teleportAuto_useSP 0
teleportAuto_emptyName 1
teleportAuto_allPlayers 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_dropTarget 1
teleportAuto_attackedWhenSitting 0

useSelf_skill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp < 90
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 5
onAction
whenStatusActive
whenStatusInactive Blessing
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 5
onAction
whenStatusActive
whenStatusInactive Increase AGI
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Magnificat {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 5
onAction
whenStatusActive
whenStatusInactive Magnificat
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Angelus {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 5
onAction
whenStatusActive
whenStatusInactive Angelus
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}
useSelf_skill Kyrie Eleison {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp > 7
onAction
whenStatusActive
whenStatusInactive Kyrie Guard
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

useSelf_skill_smartHeal 1

useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion {
hp <= 50
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory_name
inInventory_qty
}

partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
inInventory_name
inInventory_qty
}

itemsTakeAuto 2
itemsGatherAuto 2
itemsMaxWeight 47
itemsMaxWeight_sellOrStore 48

#
# note:
# location based NPC format is supported, format: map x y
# where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
# eg: storageAuto_npc alberta 113 60
#

buyAuto {
npc
standpoint
distance 5
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps

getAuto {
minAmount
maxAmount
passive
}

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

tankMode 0
tankModeTarget

dealAuto 1
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

chatTitleOversize 0
shopTitleOversize 0

seconds_per_block 0.12
sleepTime 10000

intervalMapDrt 1

avoidGM_near 1
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 200

avoid_ignore_0

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

autoEmote_word_0
autoEmote_num_0

# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}


# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'


equipAuto {
def
monsters
skills
weight 0
whileSitting 0
onTeleport 0
hp
sp < 30
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory_name
inInventory_qty
}

statsAddAuto 1
statsAddAuto_list
statsAddAuto_dontUseBonus 1

skillsAddAuto 0
skillsAddAuto_list

allowedMaps
allowedMaps_reaction 1

autoResponse 0

ignoreAll 0
itemHistory 1
autoTalkCont 0
noAutoSkill 0
portalRecord 2

beepOnPM 0
beepOnChat 0


#alias_heal sp 28



And Heres My Mon_Control..

# This file allows specific AI control for certain monsters
# Syntax:
# <monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight>
#
# <monster>: Name of monster as found in monsters.txt (not case sensitive)
#
# <attack>:
# 2 means always aggressive, auto-attack this monster when it appears, even if sitting.
# 1 means to always auto-attack this monster.
# 0 means to leave the monster alone, unless it attacks you.
# -1 means to leave the monster alone, even if it attacks you.
#
# <teleport>: Put a 1 to teleport if the monster is on the screen,
# or 2 to teleport if the monster attacks you.
# This is only used in auto-attack mode.
#
# <search>: Put a 1 to only attack the monster in the search mode.
# This is only used in auto-attack mode.
#
# <skillcancel>: Set to 1 if you want to interrupt spells casted by this
# monster.
#
# <lv>: Only auto-attack this monster if your level is higher than the
# specified level.
#
# <joblv>: Only auto-attack this monster if your job level is higher than
# the specified level.
#
# <hp>: Only auto-attack this monster if your HP is higher than the
# specified amount. The HP is not specified in percentage.
#
# <sp>: Only auto-attack this monster if your SP is higher than the
# specified amount. The SP is not specified in percentage.
#
# <weight>: Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).
# Example:
# (config.txt)
# teleportAuto_minAggressives 6
# teleportAuto_minAggressivesInLock 6
#
# (mon_control.txt)
# Hydra 1 0 0 0 0 0 0 0 0.2
# Merman 1 0 0 0 0 0 0 0 2
#
# If there's five hydras and two sword fish attacks the bot, it won't
# teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
# However, two marcs and two merman will make it tele away because
# it sees 2*1* + 2*2 = 6 aggressives.
#
#
# Monsters not found in this file, or flags not specified will default to:
# <attack> = 1
Zombie Prisoner 1 0 1
# Don't attack ant eggs
Ant's Egg 0 0 0
Injustice 0 0 0
Rybio 0 0 0
Hunter Fly 0 0 0
# Teleport from MVP bosses
Baphomet 0 1 0
Dark Lord 0 1 0
Doppelganger 0 1 0
Drake 0 1 0
Eddga 0 1 0
Garm 0 1 0
Golden Thief Bug 0 0 0
Maya 0 1 0
Mistress 0 1 0
Moonlight 0 1 0
Orc Hero 0 1 0
Orc Lord 0 1 0
Osiris 0 1 0
Pharaoh 0 1 0
Phreeoni 0 1 0
Stormy Knight 0 1 0

jaypeeb421
19th June 2006, 12:24
just an advice pls use code tags so that its easy to view your config... ^_^

iamabotter
19th June 2006, 13:22
ill give you a tip. whenever you create a config, of course you will edit at least mon_control as well.

...and oh, one more thing. update your bot (most especially your config file. it is obviously one of the older versions).

noob_botter
24th June 2006, 13:45
just give me a config of a healbomb..

yags
24th June 2006, 17:42
just give me a config of a healbomb..
hey thats begging...

noob_botter
24th June 2006, 18:28
ooppps....sorry i said that b'coz i search the healbomb 1 month !! damn..

yags
25th June 2006, 16:35
ooppps....sorry i said that b'coz i search the healbomb 1 month !! damn..
update your config.txt and always refer to the manual.

noob_botter
26th June 2006, 13:12
oopps...sorry

HAY NAKU E2 LNG PLA UNG PROBLEM KOOOHH..!
HAyzz..My Problem Is Solve..!!!


attackSkillSlot Heal {
lvl 10
dist 5
maxCastTime 0
minCastTime 0
hp
sp > 10
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
nLockOnly 1
notInTown 1
timeout 0
disabled 0
monsters ******<<<E2 LANG PLA PERO SECRET..PINAG HIRAPAN KO EH..
notMonsters
maxAttempts 0
maxUses 100
target_whenStatusActive
target_whenStatusInactive
inInventory
}

wapak2
28th June 2006, 04:34
@noob_botter

Read rules please.

Do not beg.

Closed.