View Full Version : removing things with d3d
Haxing4Life
5th July 2006, 02:34
hey i have an problem
when i remove the
blur/static/static green with d3d and i got his or i use the tv guided missle then the screen sucks what can i do about that ?
yours haxing
edit : look the screenshot
http://img132.imageshack.us/img132/3385/screen0431io.png
SnagglePuss
5th July 2006, 02:55
lol whats with all the guns??
SnagglePuss
Haxing4Life
5th July 2006, 03:17
ohh thats an mod for single player with all unlocks ;) if u want it pm me
Yours Haxing
BF2N00B
5th July 2006, 17:42
I got that type of screen when I used to use EliteVision 14 or sumthin. SO ask Talon about it cause he fixed it in the next version. Oh and could you send me the single player mod(I'm not allowed to send pms yet)
$p3c!al
5th July 2006, 18:10
Easier way would probably me with HEX codes.You can remove the effects using Tsearch and OllyDbg.
Haxing4Life
5th July 2006, 19:57
yes i know that methode but i wanted to try it with d3d to take the detection change lower
$p3c!al
6th July 2006, 12:45
That means,there are 2 effects.One is the blur an other one is the shake thing.You need to remove both i guess.
Kokainou13733
6th July 2006, 17:09
Lol if u want to remove stuff why dont ya return D3D ok ? ...If u coding D3D u should know that , Maybe its better when u buy a book and ead a bit moore to get skills in it
Haxing4Life
7th July 2006, 03:44
thats the result when i did that. next time read the posts good -,- u poor noob
preben
8th July 2006, 00:15
interesting... what are stride/numvert/primcount for this ?
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