PDA

View Full Version : bind skin + force moduels?



ember
26th July 2006, 23:35
I want to be able to binda key and have it change my skin and also force moduels, but how exactly do I do it?


bind <my key> allies_mannon wait; force modules

This one doesn't work for me because I tried it already. Could someone help me please.

m0d hipp„
27th July 2006, 00:33
alias blah "force models 1"
bind <key> "dmplayermodel "allied_manon"; blah"

Weedh3ad
27th July 2006, 01:04
m0d, that wont work....st0p being half-assed :P

Try this:

Green Text: Optional.
Red Text: Needs to be filled in.


bind <key> "chams"

alias chams "chams_1"

alias chams_1 "dm_playermodel allied_manon; dm_playergermanmodel <AXIS CHAM MODEL>; cg_forcemodel 1; locationprint 500 300 [CHAMS]*ON; alias chams chams_0"

alias chams_0 "dm_playermodel <ALLIES CLEAN MODEL>; dm_playergermanmodel <AXIS CLEAN MODEL>; cg_forcemodel 0; locationprint 500 300 [CHAMS]*OFF; alias chams chams_1"

m0d hipp„
27th July 2006, 01:24
bah, the theory behind it was correct, I just didnt bother looking for the actual commands heh. ANywho yeah ur method will work weedheaed.

Also if u may have or have not seen this before I released a pk3 that allows the user to toggle a series of chams. SO if u want you can see how I did that and get a better understanding.

I havent worked with pk3's in sooo logn I forgot most the in-game commands haha now im trying to focus and master c++ :P

Weedh3ad
27th July 2006, 01:34
I just didnt bother looking for the actual commands heh.
haha thas why i said stop being so half-assed lol. I knew what you meant but who knows if he did. :)

gun smither
6th August 2006, 21:36
I released a hack for this exact thing you can download it here (http://www.mpcforum.com/showthread.php?t=106934)

paintballm888
16th August 2006, 18:25
Alright maybe I can make it simpler, dunno if you want that or not but here I go :-). Basically this would be one without the toggle back like weed suggested.

Bind (Key) chamforce

alias chamforce "dm_playermodel (alliedmodel); dm_playergermanmodel (germanmodel); cg_forcemodel 1"

Pretty sure that will work although I have not tested it.

Btw weedh3ad i dont think i ever mentioned your sig rocks