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View Full Version : [RELEASE-Materials] belink - Fullbright Maps


belink
9th September 2006, 22:05
belink's Fullbright Maps
(got some other releases aswell btw, though they dont work for some reason)

VAC Proof, and always will be since its edited materials.

Read the readme. ;>

Screenshot 1. (http://img437.imageshack.us/img437/8578/csoffice0002rm5.jpg)
Screenshot 2. (http://img242.imageshack.us/img242/246/csoffice0000yu2.jpg)

Im off,
hf,
-blnk.

P.S, The file attached is lots of broken releases in one. The water might be a bit fudged up, im working on it. But it contains fullbright maps.

mYdooM
9th September 2006, 22:10
Sounds really nice, cant wait to download :D
thx m8 great work

€1: just materials like wh?
€2: all offical maps?
thx :)

C-X
9th September 2006, 22:11
Nice job belink. :]

sLaYeR-eS-Me
9th September 2006, 22:15
you could also alter some of the shader files to make the game run the same brightness every where .. meaning instead of sunlight on d2 or darkness under the tunnle its all the same degree of light.

randomjester
9th September 2006, 22:23
File: blnk-fullpackage.rar
Status: File is safe to use (infections may show up below, but they are false positives/not dangerous)
MD5: ab3752320f9b2eccb15c04000fb9b87e
Packers: -

Scanresults
AntiVir: Found Nothing
ArcaVir: Found Nothing
Avast: Found Nothing
AVG: Found Nothing
BitDefender: Found Nothing
ClamAV: Found Nothing
Dr.Web: Found Nothing
F-Prot: Found Nothing
Fortinet: Found Nothing
Kaspersky: Found Nothing
NOD32: Found Nothing
Norman: Found Nothing
UNA: Found Nothing
VirusBuster: Found Nothing
VBA32: Found Nothing

Source: Jotti's Virusscan (http://virusscan.jotti.org/)File appears to be safe to use -> File approved.

llenis123
9th September 2006, 22:56
Dude this thing ROCKS!!

gunot
10th September 2006, 00:24
llenis how about stop spamming we know u only lookin to send 15 msg so u can use the private msg thing but this is not the right way man.. i bet u didt even check this shit out just spamm bullshits.

ender
10th September 2006, 00:58
that looks awsome, thanks for the release

scr001
10th September 2006, 01:46
thats nice, but is that normal?
http://img180.imageshack.us/my.php?image=dedust20009mm2.jpg

black ground etc.? looks a bit stupid...

123cr1q123
10th September 2006, 09:21
Is this wallhacked also? Because that would be sweet.

Holz
10th September 2006, 11:11
No, it's not...

~Jan~
10th September 2006, 12:15
wow.. this is a awesome release.
im guess i use these instead of the wallhacked ones :D

would be sweet if u could make it wallhacked also :O just a hint :P

scr001
10th September 2006, 14:03
thats normal with black ground or not? pls say!

Flash™
10th September 2006, 14:32
I dont really understand the point of this...? :S

Just turn brightness up?

scr001
10th September 2006, 14:40
what?

I mean that!:
http://img243.imageshack.us/my.php?image=dedust20009qa5.jpg

hohoho32
10th September 2006, 15:33
I dont really understand the point of this...? :S

Just turn brightness up?

i don't understand too... :confused:

scr001
10th September 2006, 15:40
omg, still again:
http://img243.imageshack.us/my.php?image=dedust20009qa5.jpg

is that normal?!

hohoho32
10th September 2006, 15:50
omg, still again:
http://img243.imageshack.us/my.php?image=dedust20009qa5.jpg

is that normal?!

hey! you aren't alone man ! wait for anyone who knows !

belink
10th September 2006, 16:19
Yes its normal.

Thanks for the feedback, working on the other ones.

scr001
10th September 2006, 16:39
still one question:

the big reflections on the ground (atzec etc.)... how to disable it?

therealD4RkSouL
10th September 2006, 16:58
cool fullbright and my weapons dont look like shit!

thanks a lot dude ;)

Uploaded to MPCD

enjoY (http://www.mpcdownloads.com/forums/downloads/CS-Source/Fullbright-Maps/6306.html)

belink
10th September 2006, 17:15
still one question:

the big reflections on the ground (atzec etc.)... how to disable it?

Mind taking a pic?

therealD4RkSouL
10th September 2006, 17:25
sounds like a bug (with ur game) not with the material hack

scr001
10th September 2006, 17:30
http://img180.imageshack.us/my.php?image=csoffice0008vo6.jpg
http://img180.imageshack.us/my.php?image=deaztec0006gi8.jpg
http://img180.imageshack.us/my.php?image=dedust0009sr4.jpg
http://img226.imageshack.us/my.php?image=deaztec0005hi5.jpg
http://img181.imageshack.us/my.php?image=dedust0010me8.jpg
http://img226.imageshack.us/my.php?image=dedust0011vh4.jpg

belink
10th September 2006, 18:08
Weird. I dunno how to fix it...Hm. My main concern is getting nowater/hands etc to work atm, so it'll have to wait. I dont think I have that reflection on my sys though.

therealD4RkSouL
10th September 2006, 19:19
looks funny

update ur graphic-card-drivers

scr001
10th September 2006, 20:06
so it's not normal or what? show me your screenies.

sLaYeR-eS-Me
10th September 2006, 23:06
belink if you want to water and no hands just delete any code in the .vmt's thats the most simple way. works for any thing you dont want in the game.. trees ,domes on buildings .

ill post a ss soon

belink
10th September 2006, 23:12
Thanks, ill try that slayer. :)

Any requests for custom maps? Working on cpl-mill.

Soulmonger
10th September 2006, 23:14
Big thumbs up, this rocks man, GJ!!

sLaYeR-eS-Me
10th September 2006, 23:20
here are 2 pics of no hands in action :P

rootj4m13
10th September 2006, 23:20
mat_specular 0
mat_bumpmap 0
should fix the shiny crap

~Jan~
11th September 2006, 15:12
http://img180.imageshack.us/my.php?image=csoffice0008vo6.jpg
http://img180.imageshack.us/my.php?image=deaztec0006gi8.jpg
http://img180.imageshack.us/my.php?image=dedust0009sr4.jpg
http://img226.imageshack.us/my.php?image=deaztec0005hi5.jpg
http://img181.imageshack.us/my.php?image=dedust0010me8.jpg
http://img226.imageshack.us/my.php?image=dedust0011vh4.jpg

i think those lights look kinda cool?

scr001
11th September 2006, 18:27
no, that irritates. at least me.
I'll try new graphic card drivers...

belink
12th September 2006, 15:52
here are 2 pics of no hands in action :P

PM Me with a direct link, and I'll make nowater with them + add to main post. Credit to you, ofc. ;)

AND BTW:
IM BACK AT MY HOME WITH CSS 24/7! :D Come to #mpc on rizon for some chat.

unk0wn
12th September 2006, 16:23
nice job but for me still beter white walls ;)

scr001
13th September 2006, 02:37
can someone pls take some screenshots from dust maps? specially the (sand) ground @spawn... thx!

belink
13th September 2006, 02:41
I think I can fix the ground issue. I changed some blend properties to unlit, so they will lose their unlit-ness. Expect a new release in a day or two.

123cr1q123
14th September 2006, 03:59
what is the point of the bright walls tho?

belink
14th September 2006, 13:53
what is the point of the bright walls tho?

They arent bright walls.
With this mathack, all of the games default textures are rendered in fullbright mode, which means you can see people that are hiding in dark corners. It doesnt light the player models up, just the surrounding environment. And it got my fps up by 20, so have a go. :)

Sin...HAx
14th September 2006, 15:50
hi belink i no we don't get on, but this is a good material if u use it on de_dust 2 so u can see more clearly. i don't like it but nice job ;)

Fuzzehskittlez
5th April 2008, 22:42
can someone tell me which files to delete to remove this? thanks.

belink
5th April 2008, 22:49
I pmed you.

For anyone else, just delete the 'materials' folder folder of your cstrike directory (steamapps\bla\counter-strike source\cstrike).