View Full Version : map making help
is there a map editor that can make map like the "black hark down" where units can be teleport right under an asigned air unit
Felix
6th April 2003, 01:26
The installed map editor can do that i believe. You have to be good at making maps though, which I am not :(
[MPC]MeTwoWhat
6th April 2003, 03:39
eh, its all to do with locations and triggers like
trigger 1
center location xx1 to <a specific unit> , preserve trigger
trigger 2
create <a specific unit> at location xx1
this is just a rough guide, what it does is make a unit under, around the location of a unit that has the location centered on it so if,
trigger 1
center location xx1 to observer , preserve trigger
that would center location xx1 to an observer. then a unit u select would spawn under the observer, but there are many variations and stuff u can do, this can be like if the person brought a unit to another location to trigger this effect. there are many ways to set off a trigger and do stuff and stuff :P
note: a location is that blue area u can make int he map maker, u drag an area out and it would be named something like location 01
Dieathon
6th April 2003, 06:57
anyone know what would be the best campaign editor i can use to make zero clutter maps and if so is there i link or e-mail me plz
sry skully311@cs.com lol
i now have another problem, how do you, let's say you drop a unit but you want to make it so it will kill any ground units round that droped unit, plz help plz
iWiNuLoSeHa(8)
6th April 2003, 20:42
does ne1 know how to stack minerals on top of each other ie:fastest moeny map
[MPC]MeTwoWhat
6th April 2003, 21:25
dgb, it depends, u want a large area effect or the same size as location xx1?
if u want same size u would add to same trigger kill all units within location xx1.
to make it only affect ground units there is a property ont he location u can set, it can affect ground or higherground or air u can select more than 1 or all.
the easiest way is to make a new location select size u want then make it ground only then name it xx2
trigger 1
center location xx1 to <a specific unit> , preserve trigger
trigger 2
create <a specific unit> at location xx1
kill all units <belonging to [player x]> in location xx2
Felix
7th April 2003, 21:52
iWiNuLoSeHa(8), thats a special prog that allows you to do it. Its popular, and probably easy to find. Look it up on google or something.
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