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View Full Version : Show Enemy Possible in RVS?


spray49544
10th April 2003, 17:03
Is it possible? Like for instance in the bottom right you can see your team members in your radar represented by white dots. Is it possible to see your enemies represented by red dots? I remember something like this was done for Day of Defeat game.

How about Thermal scope available for every weapon?

Thanks super hackers...! :)

WoRmX
10th April 2003, 17:37
almost everything is possible, but u have to be patiend untill someone finds a way to do it, but i dont think itsd a very usefull hack cuz ur radar only shows a short range of team m8's.... so its better do find out that u will always carry a hbs with a bigger range than now...

sorry 4 bad english, im dutch u n0

Nemon
10th April 2003, 19:00
If you read up on the unreal network architecture, basicly the unreal engine will only send you (the client) information on actors(players, bots all interactive objects i think) that it deems relevant, an example relevancy test may include line of sight, zone and hearing, so for players that you cannot see or hear the server doesn't tell you about, this should reduce the effectivness of any wallhacks and make SE impossible, the obvios reason for this design is so you can have large MP games.

Ofcourse there is every possibility that UBI screwd that up.

Could someone please enable PM access on this account, someone sent me a PM a while ago and due to some silly 30 post restriction i am unable to reply.

zaxx
11th April 2003, 09:43
That does sound interesting,

A5y|um
13th April 2003, 07:49
Yes as you may have noticed, the WF that was on here had very short range, so basically on any long distance map you were as good as dead.

stfu
13th April 2003, 09:40
Use da Heartbeat Sensor or SNiper with Thermo stuff

Elac
13th April 2003, 10:03
yeah but still...thats a sucky way to play. hopefully ravenhack will fix this.

Nemon
13th April 2003, 20:42
Originally posted by Elac
yeah but still...thats a sucky way to play. hopefully ravenhack will fix this.

If the relevant set were made server side (which it almost certainly is), there isn't a whole lot you could do, and *if* you could you would be basicly giving the server a much bigger network load, degrade your game and the server if it didn't have a fat pipe.

Its a very smart design from every point of view, except server CPU load which i imagine it will add a bit to.

Elac
13th April 2003, 23:01
Its being worked on now and will be completed.