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omgidonthack
9th November 2006, 18:14
Yo all I'm into making good configs on cod, can anyone help me with it? I'm trying to get a config that makes bushes smaller, I also know that there is a no-bush config and a white bush config... Does anyone know how I could acchieve those effects?

chillermouse
13th November 2006, 12:35
umm ... i would say that you won't get this without hacking the game :

cheat protected cvars:
r_lightmap - (0->1)whole map goes white
r_entFullBright - (0->1)xmodels go brighter
fx_draw - (1->0)this toggles fx like smoke, muzzle flash and such
r_drawSModels - (1->0)this toggle tress & bushes but also some panzers and cars O.o

normal cvars:
r_lodscale - set this to 4, so some trees & bushes wont be drawn on distance (normal cvar)

generally for making the best cod config just create a new standard config and change those cvars :

seta vid_xpos "150"
seta vid_ypos "250"
seta snaps "40"
seta com_maxpackets "100"
seta com_maxfps "0"
seta com_hunkusage -- half of your RAM
seta rate "2000"
seta sensitivity "2.45" - this seems best 2 me
seta r_portalbevels "0.8"
seta r_lodscale "4"
seta r_gamma "1.2"

Additional-

Gaphics ::
Video mode: 1280 x 1024
Full screens: Yes
Character textures: Extra
Texture detail: Normal
Texture Filter: Trilinear
Texture Quality: 32
Nvidia Distance Fog: Yes
- brightness is already set by r_gamma (1.2)

Performance ::
Wall Marks: On
Ejecting Brass: Off
Dynamic Lights: Models Only
World Dynamic Light Quality: Nicest
Model Detail: Maximum
Particle Detail: Normal
Sync Every Frame: No
Show Blood: Yes
Vehicle Trails: No

have fun with this :D

Flaxseed
16th November 2006, 01:35
umm ... i would say that you won't get this without hacking the game :

cheat protected cvars:
r_lightmap - (0->1)whole map goes white
r_entFullBright - (0->1)xmodels go brighter
fx_draw - (1->0)this toggles fx like smoke, muzzle flash and such
r_drawSModels - (1->0)this toggle tress & bushes but also some panzers and cars O.o

normal cvars:
r_lodscale - set this to 4, so some trees & bushes wont be drawn on distance (normal cvar)

generally for making the best cod config just create a new standard config and change those cvars :

seta vid_xpos "150"
seta vid_ypos "250"
seta snaps "40"
seta com_maxpackets "100"
seta com_maxfps "0"
seta com_hunkusage -- half of your RAM
seta rate "2000"
seta sensitivity "2.45" - this seems best 2 me
seta r_portalbevels "0.8"
seta r_lodscale "4"
seta r_gamma "1.2"

Additional-

Gaphics ::
Video mode: 1280 x 1024
Full screens: Yes
Character textures: Extra
Texture detail: Normal
Texture Filter: Trilinear
Texture Quality: 32
Nvidia Distance Fog: Yes
- brightness is already set by r_gamma (1.2)

Performance ::
Wall Marks: On
Ejecting Brass: Off
Dynamic Lights: Models Only
World Dynamic Light Quality: Nicest
Model Detail: Maximum
Particle Detail: Normal
Sync Every Frame: No
Show Blood: Yes
Vehicle Trails: No

have fun with this :D


com_maxfps "0"? You're kidding right...?

omgidonthack
16th November 2006, 20:45
Setting it to 0 gives it no limit, you're not setting a limit to the maximum of fps. You have some good ones, still looking for more! Thanks mate

Flaxseed
18th November 2006, 00:23
I see. I thought it was a typo, and expected zero to have no value, as in zero is releaved of any value, which is odd because infinity also has no value it is more a process but I can see where this is coming from. I should have thought of it in a more critical sense, I learned something today. ^^

omgidonthack
18th November 2006, 10:57
There you go ^^

benjamind
26th November 2006, 17:31
what si vid for :S?