View Full Version : Source HELP!
Herotic
9th December 2006, 08:40
hi, I was just wondering somthing...
I've noticed that in some public bots when u go to open up the .u its source is hidden.. its just a bunch of U's and crap and is impossible to decompile... Can Someone Tell me how to Do that To My bot. And Make it so if i send it to a friend or sumthing they cant rip it from me?
Thanks In Advance.
SmokeyMcPott
9th December 2006, 15:26
tooken from *****.com
Hackerpyro :
"Ok,
Alot of the new bots that are released can have the source stolen super easily so here is how you strip the source, After you compile your bot using UMake it shows up in the UE2 system folder DO NOT CONVERT YET
Go into the system folder, Click Start on your taskbar then run and type Cmd.exe in cmd use the command CD to navigate to the ue2 system folder, for example Cd Desktop CD unreal engine2demo cd System then type ucc Editor.StripSource BotNameHere.u then press enter THEN convert the bot with hummer's converter and yay "
another way by unreal-pwner :
"now,what you should do, is compile your bot, then convert. load up a hexeditor and open the .u file, then find ALL of your code in the .u file. highlisght all of the code and replace it with 0's.
"
SmokeZ
9th December 2006, 15:43
and what then? i just take UTPT or maybe ChocoPackageEdit
it just dosnt matter what you do
the files must have a specific format that AAO can load/handle
them and that is the problem coz anyone else
also can read them at any time.. maybe not direcly whit notepad...
anyway use the search button next time there are about 10threads for this
and i dont want to start a new discussion about that
T0m
9th December 2006, 17:05
please search before posting
http://www.mpcforum.com/showthread.php?t=169049
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