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DoA123
23rd April 2003, 20:40
OK, we've seen scripts cvar hacks and all, but no hacked models, no hacked sabers nothing? Ive seen models exploited. The ppl that have them or have hacks are nearly impossible to kill. etheir thers a cvar command i don't know about or something. But this makes you nearly invincble. No mods no nothin, this is a Jk2 NF Duel, and ppl are invincible on these unpure severs.

Machiko
24th April 2003, 00:44
hmm, i gave my model of me attributes, similar to stuff in omnimod, but it works outside of that, just the kick doesnt. Scale of size did and speed changes and force, but I don't want people getting my model and i balanced her strengths with some weaknesses, so it wasn't totally cheating. Are you sure people aren't running a cheats enabled server? Open the console and type /thedestroyer on servers you think cheata are on. Some people have give all bound to keys or god, i have witnessed that with someone on here who pissed me off, but I told him and he stopped.

Incase I am off here, explain to me the sitation a little more.

DarkCloud
24th April 2003, 00:49
umm... yeah, sorry about that. didn't mean to... uhh... I guess...

DoA123
24th April 2003, 01:46
whos all falimilar with Darkside servers? No there not pure, and no they don't run cheats. So anyone is allowed to run models they want.

Machiko
24th April 2003, 01:51
I'm quite familiar with the servers and the website. Yeah I know how they run things. They might have altered attributes to the models, like I did to my custom one. I would need to see one they use.

Machiko
25th April 2003, 15:18
Have you guys been playing with 2.2 for omnimod and the different lightsaber forms? Just curious. It's actually really fun. Anyway, there's a great beta map -

Universal (beta) (http://www.jk2files.com/file.info?ID=12768)

DoA123
25th April 2003, 16:48
Ive been playing omni mod, but omfg, Ive found NF with kick so fun..........

course with the kick script ,+ my own........ And some of my own cheats=))))

Machiko
25th April 2003, 17:41
ya i love the kick more then the saber. My models scaled a bit small so it's hard for people to kick but i have no problems kicking them across the map.

Felix
25th April 2003, 17:44
Vote for the JK2 Forum under the polls section :)

Kicking is awesome, it pisses off your opponents so much. Whenever Im in close combat, I go with a slash kick combo. It owns :p

DoA123
27th April 2003, 01:14
Well, ive changed my qvm files, and ive gotten good results on impure servers. Its amazing how fun it is to kill ppl so fast. It only works sometimes though, i dunno. it might all the time. BUt one thigns for certian qvm's do make a difference.If i could get some good cheats like, an tampered with pk3 of some sort or some good coding it would really help.

api
28th April 2003, 04:28
Pretty impressive. I havent actually tried that myself. Any tips? Any ones you just want to make public? Or how about just telling me how the heck do I do it lol? C++ or? and whats a good server to make them on? Thanks lol

Machiko
28th April 2003, 05:43
you can do it with MS Visual C++


here, this is from q3a, i have had it saved as a text file so sorry about that. Just use it as a base and refer it to jk2 though. I used to do things with the qvm for BFP for Q3. Hope this helps out -

From what I've gathered from the included text you MUST have MSVC++ to compile and use the Q3 source.
After installing to "C:\Quake3\" or any other drive, as long as it's in "\Quake3\", open up the workspace with MSVC, then pick the game project from the "set active project" list on the project menu. Do a full build. Now you can use the compiled debug dll with the debugger to run Quake3 with your modifications.
In order to distribute the mod you'll need to compile the qvm files for each of the 3 sources. In order to do this, you'll need to edit your "autoexec.bat" (found in your root directory of your HDD for win95/98 users) and make sure the "Quake3\bin_nt\" directory is available in the path. As an example, here's mine:

PATH=C:\WINDOWS;C:\WINDOWS\COMMAND;C:\QUAKE3\BIN_N T;

DO NOT USE MY PATH LINE IN YOUR AUTOEXEC.BAT FILE. Simply add the last part, "C:\QUAKE3\BIN_NT;" and make sure the drive is the correct letter.

Next you'll also need to make a call to vcvars32.bat (comes with MSVC++) from the autoexec.bat file. Put something like this further down, near the end of your autoexec.bat:

call C:PROGRA~1\MICROS~3\VC98\BIN\vcvars32

Again, DO NOT USE MY CALL FOR VCVARS32! Your's may be similar, but make sure it is pointing to the correct place, and if the folder names are longer than 8 characters, you'll need to use the dos names instead (with the ~1, ~2, etc.).
Now restart your computer. If you hit escape while the windows splash screen is up and watch, you should see something about "Setting up enviornment for Microsoft Visual C++ Tools", or an equivalent statement.
Once you've completely restarted, go to the "Quake3\source\game" directory and run the game.bat file. It should go through each of the source files from the game project and compile them. Once it's done, the qvm file will be in your "baseq3\vm" directory. It should be named "qagame.qvm" if you compiled the game source code.
Simply create a new directory in your Quake III Arena folder as you would have done in Quake 2 for a new mod, and put the qvm file from the "baseq3\vm" folder into the "yourmod\vm" folder. Now you can run your mod with:

quake3 +set fs_game yourmod.

DoA123
28th April 2003, 17:39
Well, difficult is sounds, but i think Mach made it really easy. The simple way would be to make or find qvm files of ur own, and replace your old ones, with those.

api
29th April 2003, 01:25
Hey guys can you post a sample one so I can test it out before I do it? You might want to see this too (Mach and Jk2'ers) Whoo hoo. (http://www.planetselious.com/aimbot.JPG) It DOES exist.

Machiko
29th April 2003, 01:28
hopefully we get to try that. Good job with that GEM. Hmm, i'll just email you any qvms I alter, if I can think of something interesting to do with it.

api
29th April 2003, 02:27
My buddy says it works really good. I will get it in a week or two because he has a network on a huge thingy and he cant "FIND" it... I had to pull alot of strings to get this. I might share it with a few if I do :) Lates

Machiko
29th April 2003, 02:34
Well thanks as always GEM. maybe we can work on some qvms together as well. Let me know. Click my profile and email me from there if you wish to.

CSPlaya
3rd May 2003, 21:16
someone know any ambot or wallhack that works on jk2?

api
3rd May 2003, 23:33
Ok, I have a CVar Hack, but I dont know where it is on my comp, so just look at JK2 Script Packs post or some other post with JK2 in the name and its there. For the aimbot, I have information on WHO made it, and what name it goes by. I might be able to get a hold of it.

Machiko
4th May 2003, 06:42
hey GEM got the message (that was you with the icq# right?)

api
4th May 2003, 16:18
Yeah, that was my ICQ Mach :) Contact me once im on. Ill give you the info for the guy who made it well, its actually 2 guys, very known also.

CSPlaya
4th May 2003, 18:19
someone can tell me a quick "manual" how to use a cvar hack

Mr Sparkle
12th June 2003, 23:46
Has anyone got a copied version? Bet you have, well has anyone got around the problem of cl_parsepacketentities??? Keeps kicking my friend out of game. ???