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View Full Version : How to get SOF2 player model info & coordinates for aimbot in OpenGL???



bigj
25th April 2003, 16:51
I am working on an aimbot for sof2 and need a way to get the player coordinates to feed my setcursorpos function. Does anyone know how I can do this in OpenGL? I do fairly well in C++ but need to know what function accomplishes this and how I can detect a player model on screen based on specific color information etc...I then need to be able to grab the coordinates. My final product will be posted for all to see. I know this is simple but I am new to OpenGl programming. If someone could show me how to do this using crusaders wrapper that would be even better. Thx!