GrumpySpyGuy
1st May 2003, 04:07
OK I am still playing MOHAA, but I have decided to help out on the side of RTCW, whats new, what should I know.. Look forward to seeing some new hacks!
Lol, My installation never completed, Game Crashed, Never will work ever again.. delete this.. I am sorry, I thought I had something good going for me
GrumpySpyGuy
5th May 2003, 02:57
OK guyz I got everyhitng sorted out, Boyz I am back and here to help
Kid Buu
5th May 2003, 06:14
Well from what I understand the majior diff is that it has punkbuster. Let me know what you think of it im looking for something else besides MOHAA.
blucheese2000
5th May 2003, 07:18
i need a aimbot and a wall hack for rtcw
GrumpySpyGuy
6th May 2003, 02:28
WOW! Really I bet Others do too! anyway, IT is fun as hell aside from the darkness of the levels but it is fun
blucheese2000
6th May 2003, 09:21
there are ways to brighten maps you can tweak almost every aspect of the game here are some tweaks.......
in console, type this line to see your FPS (you will see your framerate):
/cg_drawfps 1
Cvars = client variables
They are checked by Punkbuster when enabled on a server to see if a client/player is within the server's preferred Punkbuster settings.
Cvars, when altered, as you have obviously seen, can limit or increase the visual quality of how textures and models are rendered in the game. When a cvar is tweaked so as to limit/lower the quality, it usually increases the frame rate (FPS = frames per second) and that means smoother game-play; more snapshots of the map as you see it are drawn. So with a frame rate of 135, there are 135 frames being drawn in one second. With lower-end hardware (ie graphics card, processor, etc.), the FPS can really be low and makes for a choppy game. Obviously, the higher the FPS, the smoother the game and is easier for the eyes to process info compared to the twitching one's eyes can do with a frame rate of 10 FPS. Tweakers tend to tweak cvars that greatly affect FPS cause their hardware can't reach reasonable FPS with default settings; hence, their lack of capable hardware warrants them to alter the game's default graphics in order to make it playable. But even then, they can't acheive that much of a boost in FPS without taking the cvar values to extreme.
Cvars such as the following increase FPS by drawing less of the intended map (the less you have to draw, the faster the rates):
r_picmip (default 1) (high picmip alone eliminates tree limbs)
r_picmip2 (default 2)
r_rmse (default 0) (note: with r_picmip 4, and r_rmse 120+, tree limbs go away)
Then there are cvars that remove elements from the map:
r_uifullscreen 1 (default 0) will remove fog, however, on tram and some custom maps, it won't be useful, test it and you will see why.
// these below will increase brightness and help eliminate shadows.
r_gamma (default 1.3 - in game max value 2.0)
r_intensity (default 1)
r_mapoverbrightbits (default 2)
r_overbrightbits (default 1)
r_vertexlight (default 0)
Overall, increasing the values usually lowers the graphic details of the game. Some have only two possible values such as 0 or 1, others can be increased to increase distortion of the textures (aka blur them out - makes them pink). Extreme cvar manipulation is described as playing advanced "Pong".
There are also other variables that people will tweak such as:
cg_fov (default 90) // usually increased to widen the field of view (fov) - some players tend to use around 110, or their personal preference.
The way Punkbuster checks all this, is that each server has it's own settings, or server.cfg (configuration file). And if a server has Punkbuster enabled, then ONLY clients with Punkbuster enabled also on their end can join that server. Otherwise, if punkbuster were not enabled on client-side, then they would be rejected by the server so long as it has Punkbuster enabled.
Within the configuration files are code that tells Punkbuster what settings to check each client for. If a client doesn't meet the ranges, then punkbuster might at best warn before kicking the client. If the client does not change the values in error (which usually requires a video restart - type /vid_restart in console to do so), then Punkbuster will kick the client for unaccepted settings.
Not all servers run same settings. That's why it's important to find out if a) the server you are playing on has Punkbuster enabled (which is good thing btw imo), b) What are the restrictions listed for that particular server, and c) are those restrictions acceptable to you.
The more you learn about altering or creating configs, the more you can take advantage of these checks. In other words, one can create configs for competition/league play (tweaked settings), for specific servers (to comply with punkbuster settings), or simply for pubbing (default settings).
Before I decided to quit league play, I made it where no matter which server I hopped on, default settings would load no matter what so as to avoid punkbuster warnings before I could check the restrictions. I would then press a key (a bind) to check the punkbuster limits of that server (specifically, I made this bind: bind pgup pb_cvarlist). And if I could use my competition settings, I could press a key that would toggle between my pub and competition settings (this would be capable by means of a script). Each time I changed settings, the game would do a vid_restart (video restart) to make them take effect. All this would be programmed so to say in config files.
Btw, Evenbalance, operators of Punkbuster, have recommended settings so as to avoid people abusing them. Here is a link:
http://www.evenbalance.com/downloads/rtcw/pbsvcvar.cfg
Punkbuster, if told to in the server.cfg, can restrict any cvar. And there are some cvars that don't affect graphics or FPS that people can manipulate so as to avoid bobbing (like when shooting a sniper rifle).
I have tested (and i won't say which player) other player configs, particularly found on Cached.net (good source for demos), that pretty much eliminated anything that got in the way of vision except for the obstacles themselves. For example, throwing the airstrike wouldn't look the same as it would by default; one could see through the smoke and keep sight of enemies.
So, tweaking isn't just for increasing the FPS, and pro-tweakers will usually claim that as the reason, but amazingly honest people will say they tweak just to tweak (which translates to gain an advantage).
That's a basic working knowledge of cvars and their relation to Punkbuster and other things. Hope this helps you understand them better.
:cheeky: :cheeky: hope that helps you :cheeky: :cheeky:
Kid Buu
6th May 2003, 21:42
Umm.... grumpy and me are not noobs but thanks for the effort.
blucheese2000
6th May 2003, 22:31
hey he said he didnt like the darkness of the levels so i was showing him how to turn up the darkness a problem easily fixed u dont gotta talk shit either bro just trying to help yall
GrumpySpyGuy
19th May 2003, 01:48
alrighty,..I can see there are probs with hacks in the game, does anyone know of how to bypass this.. lol, I am sure I will get yelled at, but I am wondering.. Cause I am sure that RTcW an use a lot of hacks ;)
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